[-] [email protected] 1 points 49 minutes ago

What made you feel this taste of 5e? I never played 5e.

[-] [email protected] 1 points 7 hours ago

Rather than the subclasses we’re used to in Dungeons and Dragons, the Stormlight RPG offers mix-and-match skill trees with 200+ branches.

So they still have American styled classes (DnD, only classes), not British styled classes (Warhammer, 4 classes, the rest is professions).

And now I am asking myself if DnD, with only classes, could be considered as class warfare.

[-] [email protected] 3 points 23 hours ago

Did anybody tried :Otherscape? I understand it's a clone of Shadowrun.

Talking about other games, I love Blades in the Dark and CBR+PNK is really great.

[-] [email protected] 3 points 23 hours ago

I like the Anarchy version the most. The cover is v4 and v5 is better but it stays too crunchy for me.

If anybody understanding French wants to start Shadowrun, look at Anarchy and Anarchiste. The second one is the best presentation of the universe of Shadowrun over all versions (over all languages between French and English).

[-] [email protected] 1 points 5 days ago

I thought I would be the only one to try this. Would you share more details on your setup? I am interested because to me Wireguard is in the kernel so how could it be in a container.

[-] [email protected] 15 points 2 weeks ago

There's another challenge available, without javascript.

[-] [email protected] 11 points 2 weeks ago* (last edited 2 weeks ago)

I don't like the concept of wargames. We don't need war to do this, nor conflict.

I see this more as an astronaut training: it has to be a solution, at least in the mind of the person proposing the situation. It also cultivates a spirit to always search for a way out of the invident.

One rule we adopted is that when the responder doesn't know, they have to say it. Once it said, they need to say outloud what do they search. Then the focus shifts to the audience, they have to find 3 different ways to respond to what the responder is searching (to know or to do). It is hard and so far it balances well the dynamic (it is OK to not know, it is important to recognise we don't know, and it is funny to share how we can hack our way through the system (the 3rd way is pretty hard and is in general a hack)).

I now realize that perhaps I could write a blog post on this.

For links, see my response to the other comment.

[-] [email protected] 26 points 2 weeks ago

In my domain (IT, with On-Call), there's a practice called "Wheel of Misfortunes" or "Game hour". This is in fact a short TTRPG session to simulate incident. This works very well. I am a paid DM 1h per week for my colleagues :)

[-] [email protected] 26 points 3 months ago

Game master is better. Less Dungeon focused. Dungeon Master can also raise eyebrows when people think of Dungeon for BDSM.

Game Master is better.

[-] [email protected] 22 points 4 months ago* (last edited 3 months ago)

It is done in a French Game INS/MV (In Nomine Satanis / Magna Veritas) which has been badly adapted in English.

There's a d666 die made of 3d6. As you can play daemons or angels, 111 and 666 are critical successes or falures depending of your side in the Great Game.

Just to say: it is a humorous TTRPG which feels like playing in Good Omens.

13
submitted 5 months ago by [email protected] to c/[email protected]

cross-posted from: https://lemmy.8th.world/post/197338

A presentation of Blades' 68 if needed.

1
submitted 5 months ago by [email protected] to c/[email protected]

A presentation of Blades' 68 if needed.

[-] [email protected] 20 points 2 years ago

At least it's a different packaging, not owned by Hasbro, and it shows that something else exists.

[-] [email protected] 30 points 2 years ago

Please an RPG not DnD. Try to break free from this monoculture.

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