The talent gives one shield every other turn at +1, and every turn at +2, to a cap of 3 and 5. You don't get 3 or 5 shield instantly.
That's a decent idea, currently those sources of extra drops don't have any direct visibility.
At the same time though, something like +20% item drops does exactly what it sounds like, wheras +20% accuracy does not mean you hit 20% more often usually.
It's worth noting that this game has nothing to do with Pixel Dungeon, and seems to just be trying to piggyback on its popularity by stealing its name.
To the surprise of absolutely nobody, I'm closing the comments on this thread.
It's a rainbow colored potion wishing people a happy pride, it is as similarly inoffensive as any of the other holiday items, and will be gone in a few days. Obviously not everyone celebrates such a holiday, and that's fine, but If pride existing in the game offends you but halloween/christmas/chinese new years doesn't, then you should consider why that is.
Gold and hidden rooms are never contained deep into walls, there's no reason to dig more than 1 or 2 tiles out from a room in search of secrets.
Oh yeah, you shouldn't ever assume seeds will produce the same dungeon on different game versions.
Edit: not entirely sure why this is being downvoted. New game versions change the content that's in the game, which would thereby also change what dungeon will be generated for a particular seed. There's no avoiding that.
The horn charges based on exp gain, not based on time, mainly to prevent people using an upgraded horn to stall out hunger forever. The amount of charge you get per hero level scales from ~0.33 rations to ~2.25 rations at +10. Each ration you put into the horn will be recovered after about 5 levels.
the main idea is that artifact levels aren't analogous to levels you spend SoU on at all. I'd honestly rather just change it back to the way it was before, where transmutation simply failed if you rolled all the artifacts.
Generally anything that isn't equipment can be used in the alchemy interface, but not all items have a recipe.
I was very happy with RoA when I first thought up the concept for it. I was mulling over adding a new ring but didn't have a great idea, and knew arcana was a winner the moment I thought of it. Enchants and glyphs have always been fun for players to use, so letting them access the power budget afforded to SoU allowed me to really heavily boost them.
The explosion is next to the attack target, but explosion will also consume a bunch of extra thrown weapon uses, so it's not purely positive with them.