this post was submitted on 01 May 2024
54 points (100.0% liked)

Free and Open Source Software

18000 readers
1 users here now

If it's free and open source and it's also software, it can be discussed here. Subcommunity of Technology.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
all 12 comments
sorted by: hot top controversial new old
[–] [email protected] 9 points 11 months ago (2 children)

What does this have that RimPy doesn't?

[–] [email protected] 9 points 11 months ago* (last edited 11 months ago) (1 children)

Built in todds-support, and of course it's open-source unlike rimpy. It's also available for other platforms than windows.

[–] [email protected] 4 points 11 months ago (2 children)

FYI, RimpPy also runs in Linux. (Not that I won't be taking a look at this.)

[–] [email protected] 3 points 11 months ago* (last edited 11 months ago) (1 children)

Really? I wasn't aware. It doesn't matter for me though since I use MacOS.

[–] [email protected] 6 points 11 months ago

Fair point, and to your other point it looks like RimpPy is indeed closed source. I took a peak and the source code archives on the release page just extract to the same 2 files in the GitHub repo.

Rimsort looks great though - I'll definitely give it a shot on my next playthrough, so thanks for that.

[–] [email protected] 5 points 11 months ago

It works on MacOS

[–] [email protected] 5 points 11 months ago (2 children)
[–] [email protected] 16 points 11 months ago

I have somewhere in the neighborhood of 300 mods installed for Rimworld. The in-game mod management system is pretty basic and simply does not cut it. Definitely interested in more management options.

[–] [email protected] 10 points 11 months ago* (last edited 11 months ago) (1 children)

Mods for the game may conflict if not loaded in the proper order. This modmanager can auto-sort based on information directly specified by the authors as well as from a community database that is likewise open-source. In this db people can submit their own findings on what order mods should be loaded in, and Rimsort can interpret this db while the vanilla mog manager can not. It is also a good bonus to be able to change your modlist before launching the game, as that can take a while with large modlists.

[–] [email protected] 3 points 11 months ago* (last edited 11 months ago) (1 children)

Thanks for the explanation, I have played with like 30 mods max so the built-in mod manager seemed enough.

Also FYI all your english comments here are posted with language set to dansk so I couldn't find it even though I got the notifications (seems lemmy does not really tell you you are trying to visit a comment in language you don't have enabled in settings).

[–] [email protected] 2 points 11 months ago

Also FYI all your english comments here are posted with language set to dansk so I couldn’t find it even though I got the notifications (seems lemmy does not really tell you you are trying to visit a comment in language you don’t have enabled in settings).

Thanks for pointing it out. I mostly use feddit.dk so it's just a habit. I've corrected the language of the comments.