I feel sorry for the Arrowhead devs. They made a spectacular game that was revered across the entire industry and loved by its fans, and their overlords at Sony went and caused so much damage to their reputation overnight. Literally just 24 hours ago people were writing articles about how Helldivers 2 is the right way to make a game and should be an example for the rest of the industry, and then Sony calls in a hellbomb on the reviews.
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I feel sorry for the Arrowhead devs.
After seeing a community manager on Discord mistreating on people who voice their concerns with this change, I certainly do not feel sorry for the Arrowhead devs.
my man genuinely doesn't understand how steam usernames work
also the implication that steam reviews don't matter? then why are you mad about them?
I believe he was saying. Don’t complain here on discord. Go complain in a review on steam we have no power here.
So how does Steam tell their own users’ usernames apart if they’re mostly duplicates? Something smells like bullshit.
I assume they're talking about player names, not usernames - steam usernames are unique, but steam player names can be whatever you want and are often duplicates.
I really like the community manager's reply in the first one, pretty funny
Why can't they make a unique username when you create a character the first time that is just your "account name"? That would give you the samw powers as a psn username when it comes to banning. Edit:spelling
They literally don't need to do that. Every platform has some sort of unique user ID, usually numeric.
I've never understood why players can't demand a refund when a fundamental aspect of a game changes.
Well, to be fair, they did write - in bold letters - on the Steam page that a Playstation network account is required to play.
They simply didn't enforce that rule up until now.
Also locks out anyone not living in the 66 countries serviced by the PSN.
Also now requires giving your personal info to yet another third party and their friends. A third party which has a storied past of losing user data.
The game was sold other places (like the Humble store) without the PSN warning.
Also it’s been sold in countries that the PSN doesn’t support.
I'm totally with you on that latter point - Sony needs to do something about that.
Idk about other places than Steam, but I'm surprised more people haven't gone at Steam for allowing the game to be sold in countries that will get essentially blocked from playing. I feel like they should've had some kind of cross referencing going on there.
I thought someone had gone to the waybackmachine and confirmed that it said it was optional initially and changed it when they made this decision?
Greed
EULA
It's not in the EULA at all. A major problem with this change is that PSN is only available in about 66 countries. Locking out the rest of the world from playing without fear of repercussions due to falsified account info.
Also just the shitty problem of having to give your personal info to yet another third party. One who has a long history of losing personal data of its users.
Parrot. You misread that there are 66 countries locked out, probably in this very thread, and just repeated it. Do your own reading and learning. You are choosing to be angry with no evidence.
Game companies sure are completely disconnected from their audience these days.
When I was growing up, game companies were happy that their games became popular. There was none of this shit going on.
I don't know when you grew up, but game publishers have a long history of fucking things up. Rushing development, buying studios and firing the core staff were and are frequent stories.
Yeah you need to just read back into the history of Atari
Just a few weeks ago helldivers was one of the poster child dev teams that got gamers and therefore deserve their success. What a turnaround...
Well they still are beholden to Sony executives that have no idea what gamers want unfortunately.
their decision to use an unnecesary intrusive rootkit ai should have clued players into how little the devs care about the players
They don't need to be connected to their audience. Dumbass people continue to buy loot crates, battle passes, unfinished early access games, overprices skins, etc...
It's 62,477 negative for the May 3rd, and 18,604 negative so far today
Fans: "This sucks" Developers: "It wasnt our choice, it was sony" Sony: "Hahaha deal with it and give us your money" Fans: "Fine, okay"
The fans are fine with a $40 always online game with kernel level anti-cheat, a battle pass and micro-transactions. Somehow I think they will suck it up as usual and keep playing the game. Gamers are absolute pushovers and negative attention like in this case, is entirely random. If they would have enforced this from day 1, none of these people would have cared.
I think the people who live in the 100+ countries that the game just got delisted, are not supported by PSN, and Sony, the publisher, failed to region lock the game from being sold into, are rightfully pissed a game they bought up to 3 months ago is suddenly bricked because a corporation lied and wants to force a 'feature' onto an exsisting game just so they can get better internal metrics on people playing the game to bombard them with more advertising.
My entire extended friend group has refunded. It hurts em
If they enforced it from day 1 then you're right, no one would have cared. At day 1 it would be upfront and everyone would know what they're getting and far fewer people would have bought it. Enforcing it at day 40 or whatever is not cool. I, along with many others by the sounds of it, was looking forward to finally buying this game and now I won't be. In general I am so fucking sick of good-sounding games coming along just for them to be fucked in one way or another, i.e., missing content, under developed/tested, broken promises, "we'll patch it later", etc.
Based, fuck Sony and the power trip happy community manager at Arrowhead that wants to ban people easier.
I'm doing my part.
/insertmeme