this post was submitted on 21 Jun 2024
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Game Development

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A lot of old games have become unplayable on modern hardware and operating systems. I wrote an article about how making games open source will keep them playable far into the future.

I also discuss how making games open source could be beneficial to developers and companies.

Feedback and constructive criticism are most welcome, and in keeping with the open source spirit, I will give you credit if I make any edits based on your feedback.

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[–] vzq@lemmy.blahaj.zone 19 points 9 months ago

There is a reason doom runs on everything.

[–] Mammothmothman@lemmy.ca 14 points 9 months ago (1 children)
[–] onlinepersona@programming.dev 9 points 9 months ago (1 children)

Not only do the games need to be opensource, but their toolchains too. It would also be great if everything were stored in content-addressable storage. Then it wouldn't be necessary to track down stuff by follow URL paths to dead domains.

I hope that opensource game engines become more popular. It might just be a matter of time. Blender is now very popular and that's opensource.

Anti Commercial-AI license

[–] JairajDevadiga@lemmy.world 7 points 9 months ago

I agree, it is better to be open source all the way. I believe Godot became more popular after Unity tried to charge developers per install.

[–] ILikeBoobies@lemmy.ca 2 points 9 months ago* (last edited 9 months ago)

I agree with you, that’s why I don’t believe in paying for closed source

There is an issue with letting future generations enjoy content in that they may be less inclined to buy remasters or sequels

[–] Eheran@lemmy.world 2 points 9 months ago (1 children)

Let's not create 4 reposts such that the discussion is at one place and not spread out paper thin?