this post was submitted on 02 Aug 2024
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This game is pretty epic, even all these years later. As someone who completely skipped it but loves exploration & space games, I'm kicking myself for not having found this game sooner.

Making the video was a real treat. I've recorded a few of these episodes already, but I'll only post this one time to avoid spam & rulebreaking. My goal in posting this is to see if anybody loves Starbound (or has never checked it out and wants to) and have them vibe alongside me, drop me comments/hints, or just be entertained as I explore the game.

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[–] [email protected] 12 points 10 months ago (1 children)

Hell yeah, Starbound!

I tend to go back to one of the beta versions from time to time so it's interesting to see the final one - it's both extremely familiar and pretty different at the same time. It might not be as good of a product as Terraria but I always had a soft spot for this game.

I doubt I can provide any tips for this version but I hope you have fun with it.

[–] [email protected] 11 points 10 months ago (2 children)

Funny that you say that. I opened the comments to mention how the final version never felt right to me. One aspect is that the final door is open from the beginning of the game. In my first (early access) playthroughs, the final door stayed closed until the story opened it.

I even played without frackin universe and it was still open on a new playthrough. I really hope it was my files and not a game change. Frackin universe build paths also got way worse and unnecessarily complicated over time, but that's a different story.

I have much more good to say than bad about the game, but it felt better when I played back in 2016 for the first time and in 2018 with the mod.

[–] [email protected] 5 points 10 months ago (1 children)

I can't say much about the final version since I didn't play much of it yet but I do remember some fun ideas being lost during the development. I also remember not vibing much with the new lore & introduction but that could possibly change whenever I take some time to finally experience the game.

I guess I could ask since you've mentioned Frackin' Universe. I've seen some mods trying to bring various parts of the old features back, do you know if any of them managed a decent mix of old and new vision of the project?

[–] [email protected] 3 points 10 months ago

FU was the only mod I played with, and it worked as early as 2018 I think. It was a huge overhaul on massive features and build paths. I suggest a look if you enjoy the vanilla game.

Tons of new features too many to count

[–] [email protected] 4 points 10 months ago (1 children)

I think the final door being open is because you opened it on an earlier playthrough, since characters share the same universe (unless you delete the universe save file)

[–] [email protected] 4 points 10 months ago

Fantastic insight!! Makes perfect sense out of years of confusion. Thank you.

[–] [email protected] 8 points 10 months ago (1 children)

Man the first time I landed on a space station and Tranquility Base started playing will always be special to me...

Dang, 2018 was already 6 years ago

[–] [email protected] 4 points 10 months ago (1 children)

Got any wise tips on how to enjoy the game, without giving anything away? I am at home in these sandboxes, but wouldn't want to miss out on something fun.

[–] [email protected] 3 points 10 months ago

Rush to endgame armor and weapons and then mess around with the tenant mechanics. It's much easier to decorate homes once you unlock a certain workbench.

There is also a lot to see in this game. From space station trading, to building your own, or becoming a bounty hunter

[–] [email protected] 2 points 10 months ago (1 children)

i have this game in my steam library but i use a steam deck and I was told the functionality wasn't great for controllers.

maybe if it's got better I can try again. thank you for the recommendation.

[–] [email protected] 2 points 10 months ago

The controller support seems good, but this style of platform shooter is pretty rough in general with the swivel aim. I think you could skip this one if you are a controller user (I love them too).