this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] [email protected] 11 points 9 months ago (6 children)

Skyrim for the horse armor dlc.

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[–] [email protected] 10 points 9 months ago (12 children)

Please people, help me out with this, which game popularized any modern game to be a huge ass open world action RPG?

My best bet is that it is The Witcher 3's fault.

[–] [email protected] 10 points 9 months ago

Probably any Bethesda game

[–] [email protected] 9 points 9 months ago (1 children)

https://en.wikipedia.org/wiki/Hunter_(video_game)

https://en.wikipedia.org/wiki/Elite_(video_game)

https://en.wikipedia.org/wiki/Angband_(video_game)

Depends on how you constrain that idea. Open worlds were a very early idea, but old computers were somewhat capacity limited in how much content you could have.

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[–] [email protected] 9 points 9 months ago* (last edited 9 months ago) (1 children)

Been around since at least early Final Fantasy / Chrono Trigger SNES era (for some values of action). Maybe Atari 'Adventure'.

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[–] [email protected] 10 points 9 months ago (4 children)

People always forget that resident evil 4(? There is a million of them) made third person shooters mainstream.

[–] [email protected] 10 points 9 months ago (2 children)

What are you smoking? That's like a 2005 game.

https://en.m.wikipedia.org/wiki/Third-person_shooter

Jonathan S. Harbour of the University of Advancing Technology argues that Tomb Raider (1996) by Eidos Interactive (now Square Enix Europe) is "largely responsible for the popularity of this genre".

Hell, Max Payne was definitely more popular, and it came out in 2001.

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[–] [email protected] 10 points 9 months ago

Crush the Castle inspired Angry Birds and several other games with the same catapult mechanic. Loved that flash game way before Angry Birds was put on the App Store.

[–] [email protected] 9 points 9 months ago (1 children)

I'm not 100% sure if factorio was the first, but the devs at Wube certainly perfected the idea and now there's a whole market for the "factory game" genre.

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[–] [email protected] 9 points 9 months ago (1 children)

Battlefield 1942 introduced rideable vehicles to the maps.

Halo introduced regenerating health.

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[–] [email protected] 8 points 9 months ago (2 children)

Souls games. Popularized invasions.

[–] [email protected] 10 points 9 months ago

Perfect example that "popularized" is different from "popular".

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[–] [email protected] 8 points 9 months ago* (last edited 9 months ago) (2 children)

Dune II - basically the grandfather of every RTS game out there (and incidentally very, very different from Dune I): opposing forces, resource collection, tech tree, fog of war, et cetera. Or perhaps it was (not World of) Warcraft, it's been too long and memory gets fuzzy.

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[–] [email protected] 8 points 9 months ago (1 children)

WASD + mouse aim in FPS. Wolf3d, Doom1 and Blakestone used the arrow keys, spacebar and Ctrl back in the day. The arrows were turn, not strafe too.

I reckon it was some friends of mine in the 90s in Box Hill, Melbourne, Victoria who were the first to use WASD/mouse aim. Share house above a shop at the end of a tram line.

[–] [email protected] 7 points 9 months ago

Quake 1 popularized mouselook

[–] [email protected] 8 points 9 months ago (1 children)

Doom or Wolfenstein birthed 3d fps I'm p sure 😁

[–] [email protected] 7 points 9 months ago

I'd put it at Quake.

Wolf3d is an evolution of Hovertank 3D, which had flat shading for walls, floors, and ceilings. Wolf3d then has textured walls but still flat shading on the floors and ceilings. Some other games came out after Wolf3d that had textures floors and ceilings while id worked on Doom.

Doom not only had textured everything, but also stairs. Trick was, you couldn't develop a level that had a hallway going over another hallway. Not enough computer horsepower yet to pull that off. This is sometimes called "2.5D".

Quake brings everything together. Everything's texture mapped, your levels have true height with things built over other things, and the character models are even fully 3d rendered.

[–] [email protected] 8 points 9 months ago* (last edited 9 months ago) (8 children)

funny how no one even mentioned World of Warcraft for MMOs because it's too obvious.

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[–] [email protected] 8 points 9 months ago (1 children)

This is a fantastic timeline if you want to go into details.

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[–] [email protected] 8 points 9 months ago* (last edited 9 months ago) (2 children)

Elite was the first game to utilize procedural generation, which has been extremely popular across multiple genres.

https://en.wikipedia.org/wiki/Elite_(video_game)

https://www.guinnessworldrecords.com/world-records/first-use-of-procedural-generation-in-a-video-game

While some might not consider it a game mechanic I certainly do, as gaming the proceduraly created levels is a core part of certain games, see mapping tactics in Diablo 2 for example as you use knowledge of procedural generation to reduce the time to find and kill bosses!

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[–] [email protected] 8 points 9 months ago

Ocarina of Time is the mother of modern 3D gaming with Z-targeting.

[–] [email protected] 7 points 9 months ago (3 children)

Don’t know if this counts, but Resident Evil 4 killed off the tank controls and single-handedly popularised third person cameras for survival horror games.

[–] [email protected] 8 points 9 months ago

Resident Evil 4 still had tank controls, but it moved the camera behind the back. Unlike dual analog third person shooters at the time, it did have one major innovation: it moved the character to the left side of the screen so you could more easily see what's in front of you.

[–] [email protected] 7 points 9 months ago

I think Halo was what popularized the twin stick controls.

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[–] [email protected] 7 points 9 months ago (1 children)

Metroid, which spawned more than half of all indie games.

[–] [email protected] 9 points 9 months ago (2 children)

More than half seems bold, otherwise I agree

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[–] [email protected] 6 points 9 months ago

The Sims for the scrub-the-toilet mechanic.

[–] [email protected] 6 points 9 months ago

I'm surprised I haven't seen anyone say Pokemon. From a. monster collecting/battle game nothing has really came close.

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