Skyrim for the horse armor dlc.
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Please people, help me out with this, which game popularized any modern game to be a huge ass open world action RPG?
My best bet is that it is The Witcher 3's fault.
Probably any Bethesda game
https://en.wikipedia.org/wiki/Hunter_(video_game)
https://en.wikipedia.org/wiki/Elite_(video_game)
https://en.wikipedia.org/wiki/Angband_(video_game)
Depends on how you constrain that idea. Open worlds were a very early idea, but old computers were somewhat capacity limited in how much content you could have.
Been around since at least early Final Fantasy / Chrono Trigger SNES era (for some values of action). Maybe Atari 'Adventure'.
People always forget that resident evil 4(? There is a million of them) made third person shooters mainstream.
What are you smoking? That's like a 2005 game.
https://en.m.wikipedia.org/wiki/Third-person_shooter
Jonathan S. Harbour of the University of Advancing Technology argues that Tomb Raider (1996) by Eidos Interactive (now Square Enix Europe) is "largely responsible for the popularity of this genre".
Hell, Max Payne was definitely more popular, and it came out in 2001.
Crush the Castle inspired Angry Birds and several other games with the same catapult mechanic. Loved that flash game way before Angry Birds was put on the App Store.
I'm not 100% sure if factorio was the first, but the devs at Wube certainly perfected the idea and now there's a whole market for the "factory game" genre.
Battlefield 1942 introduced rideable vehicles to the maps.
Halo introduced regenerating health.
Souls games. Popularized invasions.
Perfect example that "popularized" is different from "popular".
Dune II - basically the grandfather of every RTS game out there (and incidentally very, very different from Dune I): opposing forces, resource collection, tech tree, fog of war, et cetera. Or perhaps it was (not World of) Warcraft, it's been too long and memory gets fuzzy.
WASD + mouse aim in FPS. Wolf3d, Doom1 and Blakestone used the arrow keys, spacebar and Ctrl back in the day. The arrows were turn, not strafe too.
I reckon it was some friends of mine in the 90s in Box Hill, Melbourne, Victoria who were the first to use WASD/mouse aim. Share house above a shop at the end of a tram line.
Quake 1 popularized mouselook
Elite was the first game to utilize procedural generation, which has been extremely popular across multiple genres.
https://en.wikipedia.org/wiki/Elite_(video_game)
While some might not consider it a game mechanic I certainly do, as gaming the proceduraly created levels is a core part of certain games, see mapping tactics in Diablo 2 for example as you use knowledge of procedural generation to reduce the time to find and kill bosses!
funny how no one even mentioned World of Warcraft for MMOs because it's too obvious.
Doom or Wolfenstein birthed 3d fps I'm p sure 😁
I'd put it at Quake.
Wolf3d is an evolution of Hovertank 3D, which had flat shading for walls, floors, and ceilings. Wolf3d then has textured walls but still flat shading on the floors and ceilings. Some other games came out after Wolf3d that had textures floors and ceilings while id worked on Doom.
Doom not only had textured everything, but also stairs. Trick was, you couldn't develop a level that had a hallway going over another hallway. Not enough computer horsepower yet to pull that off. This is sometimes called "2.5D".
Quake brings everything together. Everything's texture mapped, your levels have true height with things built over other things, and the character models are even fully 3d rendered.
Ocarina of Time is the mother of modern 3D gaming with Z-targeting.
Don’t know if this counts, but Resident Evil 4 killed off the tank controls and single-handedly popularised third person cameras for survival horror games.
Resident Evil 4 still had tank controls, but it moved the camera behind the back. Unlike dual analog third person shooters at the time, it did have one major innovation: it moved the character to the left side of the screen so you could more easily see what's in front of you.
I think Halo was what popularized the twin stick controls.
Metroid, which spawned more than half of all indie games.
The Sims for the scrub-the-toilet mechanic.
I'm surprised I haven't seen anyone say Pokemon. From a. monster collecting/battle game nothing has really came close.