this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] [email protected] 6 points 9 months ago

The Sims for the scrub-the-toilet mechanic.

[–] [email protected] 6 points 9 months ago (5 children)

Serious Sam The First Encounter claims to have invented event cued music. Ie, intense fight music stops once an encounter is over.

Quake is believed by many to have invented Rocket Jumping, but Marathon (1993) had two forms of it first.

Marathon and Rise of the Triad both released with duel welding pistols in the same week.

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[–] [email protected] 6 points 9 months ago (1 children)

DOTA popularized and also invented the battle pass mechanic.

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[–] [email protected] 6 points 9 months ago (3 children)

Warcraft started an entire genre of games. Blizzard took that concept and created StarCraft, which spawned million dollar tournaments.

[–] [email protected] 6 points 9 months ago

Yeah, however before Warcraft there was Dune II. But I am not sure which one was more popular at the time and I think Dune II came way before Warcraft.

I think why Dune II is more notable though is that the first Dune game was more of an adventure style came, not a strategy game. Then they changed the game with its successor and introduced the asymmetrical factions that each had a few unique units with differing strategies.

Warcraft took that concept further of course. But even there its rather Warcraft II that really had a big breakthrough.

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[–] [email protected] 5 points 9 months ago (2 children)

Why hasn't anybody named Worl of Warcraft? They definitely made a shift in the mmorpg scene..

Or Tomb Raider for the first big budget movie adaptation.

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[–] [email protected] 5 points 9 months ago

Dune 2 for it popularized RTS genre. C&c to bring it to the masses

[–] [email protected] 5 points 9 months ago (1 children)
[–] [email protected] 5 points 9 months ago

*rogue Roguelike

Though rougelike certainly sounds like an interesting genre too 😉

[–] [email protected] 4 points 9 months ago (3 children)

Im pretty sure the actual, physical Trading card games like MtG and Pokemon gave us all these games with card mechanics in the late 90s/early 2000s.

Culdcept (1997), Baiten Kaitos (2003), Kingdom Hearts - Chain of Memories (2004). Then the card games weren't as popular for a bit, then the digital ones died out.

And then Blizzard released Hearthstone in 2014. I haven't played the other ones to know for sure, but I believe Yu-Gi-Oh Master duels crafting system can directly trace it's roots to it. Trade cards for dust of a specific rarity, dust from 3 can form a new card, Shiny cards give enough dust on their own for any card, etc. .

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[–] [email protected] 4 points 9 months ago (2 children)

I wonder what the source of the RTS conventions was. Ctrl num for making groups. Double press to centre on group. X for scattering units. A to stop them. Pretty sure these predate C&C but the only one before that I can think of is dune.

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