this post was submitted on 05 Sep 2024
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After the massive blunder of Starfield, I cannot see how Elder scrolls 6 could possibly be successful. Everything points to the fact that they knew that the game was not even half finished, in my opinion, with major glaring issues, and they decided to just send it off anyway. The difference between this game and Oblivion is that this time, it wasn't light-hearted and filled with silly mistakes that made people laugh. It instead inside it a lot of anger and disbelief as to how they could fail so spectacularly with a AAA title...

But this has not been the first time that Bethesda as a whole has failed, and is in fact the third strike. They failed spectacularly with Fallout 4, which took the gaming industry by surprise after seeing how poorly developed it was, and the extreme low quality of the story, how unfinished the game was, how simply broken many areas and features were, I could talk about it for hours. Biggest thing to me was the poorly made settlement system that barely even worked because there was no snapping, and it felt like playing an indie game. The second strike was Fallout 76, crazy how disappointing his game was and even to this day is still broken and in disarray. It's only been able to survive purely because of microtransactions...

Then, you look at what most people are playing right now, and it's Skyrim. Above any other game out there, it's Skyrim. The similarity between Skyrim and Elder scrolls 6 doesn't really matter that much, the age is what you should really focus on. Why are people playing such an old game still to this day? Hint, it's because every single other title they've released has been a disappointment.

Personally, I have no faith or belief that Elder scrolls 6 will be anything other than a colossal disappointment. I don't see how Bethesda as a studio can possibly manage to produce AAA titles anymore, I think they have a budget of half of what they need to have, and it's only getting smaller each year as costs are being cut, and People are being laid off, stakeholders and stockholders want more revenue growth than ever before. It's unbelievable honestly. They expect infinite growth with minimal headcount that keeps shrinking

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[–] [email protected] 5 points 7 months ago

Then, you look at what most people are playing right now, and it’s Skyrim.

As a side note, Morrowind is also quite big still. /r/Morrowind has 178k members and is very active. Project Tamriel Rebuilt regularly getting updates. OpenMW getting more popular.

[–] [email protected] 5 points 7 months ago* (last edited 7 months ago) (1 children)

I think the long-term sales of the games you just cited is at odds with your opinions. At this point, Bethesda has made a name for themselves with janky, bug-riddled games with big story, that excel at giving the players a feeling agency. At this point that is Bethesda's brand image and they seem to be just going with it. Like why would they bother spending more money to fix bugs and exploits that have become a signature to a lot of people? Also it's costs them less to leave their titles unpolished and let the modders fix it.

[–] [email protected] 1 points 7 months ago

I agree with everything you said but to talk about Starfield, I think it even failed to be a Bethesda game. If their gimmick is to drop the ball, with Starfield they didn't even pick up the ball first to be able to drop it.

I'm not hopeful at all for TES6 and I'm a diehard TES fan, unless some major changes happen internally (and no, the engine is not the problem, it's who's developing in it and who's directing it all).

[–] [email protected] 4 points 7 months ago

starfield is a blunder???

[–] [email protected] 4 points 7 months ago (1 children)

I think it is really going to depend on how "media" approaches it.

You clearly want it to fail. So do a lot of people. It is the same logic behind how every single Battlefield is the worst game ever made during beta/launch (and all the fans keep saying "Never play Conquest. It has always fucking sucked. Play Rush") which lead to the first year being "Can Dice fix this unprecedented massive blunder and make this game good?".

Or... just look at how everyone danced on the grave of Concord basically immediately.

And a lot of that is because, as Yahtzee et al taught us, it is a lot more fun to shit on something than to admit we liked it. Talking about how it is the worst furry fanwank ever is a lot easier than putting yourself out there and acknowledging that Dust: An Elysium Tale's themes of courage and ethics in the face of inevitable failure unseamed you.

Starfield was a new IP. It was also a game that was "okay" at best with a lot of the Bethesda jank. And the world map traversal was HORRIBLE but... so was exploration in Mass Effect and we loved that until the last hour of 3.

But also? Look at Fallout. There are people who will argue that all the Bethesda Fallouts shat on the originals (and ignore that most of that nonsense and lack of cohesive theming was there since 2 but...). But 3 is almost universally loved (outside of the NMA crowd) and New Vegas is that game everyone claims to have loved but almost nobody actually played. And 4... was definitely a step back in a lot of ways. But it had a strong marketing campaign and, gameplay wise, was perfectly fine if not better than 3. So after that initial hatefest it is pretty well regarded.

TES6 will obviously have a very strong marketing campaign. There are going to be the people who will say it is shit but most of them will ALSO start talking about how Skyrim was shit and Oblivion was the last good Bethesda game (us Morrowind fans will be too busy watching Matlock re-runs) which will rapidly undermine them. At which point it will boil down to whether people want that kind of open world game.

All that said? I have an increasingly bad feeling that Microsoft is killing Obsidian to save Bethesda because TES is a much more valuable brand than Pillars or just "we make amazingly good games that are missing the last five hours". Starfield being "fine" hurt it, but it was very clear people were desperate for a "real" Skyrim after the horrific sin of basically making a Fallout 3 scale game in Outer Worlds.

But when Avowed hits next year and isn't "Baldurs Gate 3 but on the scale of Skyrim but also better"? Obsidian gets shitcanned (likely while Phil et al talk about how Pentiment and Avowed are exactly the kinds of games MS needs to make) and the entire TES6 marketing campaign becomes about how Microsoft and Bethesda are sorry that those horrible evil games exist and they have hired a bunch of influencers to help them make sure they make the game right (see: CDPR and Cyberpunk) and that TES6 is going to be a return to form that is informed by What Players Want (TM).

[–] [email protected] 2 points 7 months ago

I definitely think FO4 has much better gameplay than 3. I replayed Vegas a while back and while it's an awesome game in so many ways, the gameplay feels archaic compared to 4. You can improve that some with mods but it's never going to feel as good as the native solution.

4 has weak writing, there's no doubt, but it improved on 3 in many ways I think. There are really only a couple areas where I think it regressed. Most others it far surpassed.

[–] [email protected] 3 points 7 months ago (1 children)

Most people are playing Black Myth: Wukong. Not Skyrim.

[–] [email protected] 4 points 7 months ago (1 children)

Most people are playing Black Myth: Wukong. Not Skyrim.

How is this related to Bethesda?

[–] [email protected] 2 points 7 months ago* (last edited 7 months ago)

Then, you look at what most people are playing right now, and it’s Skyrim. Above any other game out there, it’s Skyrim.

Look at the actual numbers. You're wrong.

[–] [email protected] 3 points 7 months ago* (last edited 7 months ago) (2 children)

Could you list a few recent games you enjoyed? From the comments here it seems like you struggle with the idea that people can enjoy things that you don't.

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[–] [email protected] 3 points 7 months ago (3 children)

I don't really feel like you can compare the two games. Starfield was a big scope with mostly procedurally generated content with a few handcrafted areas, which resulted in very repetitive content since they simply didn't make enough variety in content. I feel like the procedural part and the ship and base building parts took a lot of resources away from other gameplay features, like a more interesting story or more engaing gameplay.

It also doesn't help that Starfield still runs on an extremely outdated engine. Even if they updated it, there are still ridiculous limitations that shouldn't even exist in this day and age. Just looking at Star Wars Outlaws gives a good impression how seamless stuff could've been in Starfield. Yet even entering a small shop or your ship requires a loading screen.

And on top of that the game just runs like absolute garbage on the old engine. When Todd Howard just answered with "just buy an RTX4000 card" it spoke volumes about the lack of optimisation that came with that game.

That last part is probably gonna be the biggest obstacle for Elder Scrolls 6, but having a handcrafted world will probably let them get away from a complete failure of a game already. Another obstacle might be to write an interesting story and characters, I frankly can't remember anything from what I played in Starfield, it was generally just boring and Bethesda probably gambled on the open-world exploration experience offsetting that.

Also Bethesda needs to stop relying on mods saving the game for them, many basic functions are missing and I found myself often needing mods to have an even acceptable experience, especially with Fallout 4 and Starfield. It's probably why Skyrim is still so popular, because there is that massive collection of mods out there.

[–] [email protected] 3 points 7 months ago (1 children)

Starfield was a big scope with mostly procedurally generated content with a few handcrafted areas, which resulted in very repetitive content since they simply didn’t make enough variety in content.

The budget for Starfield was scales of magnitude larger than No Man's Sky, and will likely never have even half the updates that game did. Bethesda never carries a game that far, not even Skyrim

Also Bethesda needs to stop relying on mods saving the game for them, many basic functions are missing and I found myself often needing mods to have an even acceptable experience

Agree, and it's sad they won't even learn from them either. Every single Bethesda release isn't open world. A modder has to make that FOR them. Unbelievable man. That's not even remotely complex, any game developer should be able to figure that out easily, could just go look up one of the already made mods for open world, copy paste, done.

[–] [email protected] 5 points 7 months ago* (last edited 7 months ago)

To be honest I never found the procedural generation in No Man's Sky good either.

It's a better game by far, but once you have been exploring a few systems you often start finding repetitive content there as well. But there's definitely more variety than Starfield and it's mostly seamless too. And NMS came out about 7 years before Starfield.

I think the biggest issue is Bethesda clinging on to their engine for dear life like it's their precious baby, and they're keeping it on life-support with minimal updates.

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[–] [email protected] 2 points 7 months ago (1 children)

Starfield was garbage IMO. I didn't even pay for it and wanted my money back in less than 3 hours.

But I AM still hopeful for Elder Scrolls 6. The weakness of Starfield is exploration is barely a thing; incredibly boring procedural generation is the cause. There is little to no value getting excited exploring the world and the incredible world of Skyrim is what makes it good.

I seriously doubt Bethesda is dumb enough to try procedural generation with the next elder scrolls game, and if they are then it will be dead in the water just by association. But a game similar to Skyrim will likely still find a stronger audience, even if just for the return to form.

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[–] [email protected] 2 points 7 months ago

Umm, Skyrim was a huge blunder too and had serious bugs at first.

[–] [email protected] 2 points 7 months ago

I'd like to think they've learned some lessons from their last few releases but who knows...

[–] [email protected] 2 points 7 months ago* (last edited 7 months ago)

Even if they spend $300M making it, they'll likely still make their money back, even in a world where Game Pass exists. I think their tech stack is so ancient that it ought to be thrown straight in the garbage, and they'll get more mileage out of an Elder Scrolls game that's forked from what Obsidian built in Unreal for Avowed. It also sure sounds like, much like studios like Arkane, Rocksteady, and BioWare, they were so high on their previous successes that they couldn't admit to themselves that any decision they made was a bad one. If they can learn from their mistakes and take the L on Starfield (an L that would be considered a W for most other developers), then Elder Scrolls can potentially meet fans' expectations. If they keep making games the way they've always made them without trying to adapt to the times, they'll follow the same path as Fallout 4 and Starfield.

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