And here I was just reading that AMD GPUs showed much better performance in Starfield. Maybe it's because they're just not rendering stuff at all lmao
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Waaaaait... it was a bug and not gross incompetence?
"Bethesda's Bug", when you can't tell if something isn't working correctly or if it's just not implemented at all.
I don't think we know.
Makes me wonder of the dev team is on a much-needed vacation or if they only run nvidia gpus. lol
The game runs better on AMD, and Bethesda partnered with AMD in some way for this PC release.
Does it run better by not rendering light emitting objects?
That's one way to improve performance
Perhaps. Who needs stars anyway?
All GPUs perform equally well the same at ray tracing when there are no rays to trace
That really just means AMD gave them a lot of money, and they just made sure FSR2 worked. lol
#include "fsr2.h"
Ok, can we have the monies please?
It can be both
If it's down to very specific Chipsets, that sounds like an unforseeable bug.
Correction: someone pointed out they are literally interfacing the graphics drivers the wrong way, so it's still on the their Devs.
An unseeable unforeseeable bug?
I had no idea it was a problem on Radeon GPUs. I saw a few people complaining about not seeing the stars, but I didn't have a clue what they were talking about since it was always fine for my Nvidia card.
Can confirm it's the same on Proton / Linux. This game keeps being a joke on the technical side.
Now it is just Field.
So fitting that this is posted in this Lemmy instance.
Funny I noticed this on New Atlantis and just chalked it up to the devs being lazy