this post was submitted on 14 Nov 2024
86 points (100.0% liked)

Games

39345 readers
766 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don't share it here, there are other places to find it. Discussion of piracy is fine.

We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform

By type

By games

Language specific

founded 2 years ago
MODERATORS
all 22 comments
sorted by: hot top controversial new old
[–] [email protected] 45 points 6 months ago (9 children)

Am I the only one that doesn't really give a shit about ray tracing? For mediocre gains, you get a punch in the face on performance. I'll take 144Hz on a game over ray tracing any day.

[–] [email protected] 9 points 6 months ago (2 children)

if I can get a solid 60fps with ray-traced reflections, I'll take that over 144. Reflections and shadows do a lot for me

[–] [email protected] 2 points 6 months ago* (last edited 6 months ago)

Same. It depends on the game though, obviously. If I'm playing Deadlock or something similar (fast paced and competitive) I'm not going to go for graphics fidelity. But anything single player? 60 FPS is perfectly fine and ray traced lighting can make a huge visual impact. Both Alan Wake 2 and Cyberpunk looked great with RT and well worth forgoing 100+ FPS.

[–] [email protected] 1 points 6 months ago

I find when I play, if I'm not looking around focusing on the graphics (like playing the game) I don't notice it. Cyberpunk 2077 at 3440x1440 with ray tracing on makes me get like 24FPS. Without it, I can get above 60.

[–] [email protected] 8 points 6 months ago (1 children)

I don't really either. Once it gets fast enough it'll be common, but we can do really good approximations right now.

The thing that really hurts HL2 in terms of looking less dated is the old low-poly BSP geometry. Modern games and engines use landscapes and models because they can do it fast enough now. But I don't think Source can handle that level of detail.

[–] [email protected] 2 points 6 months ago

What blew my mind was how I heard Titanfall 2 uses the source engine. That game looked really good. I did only play it on the steam deck though, so my resolution and screen size weren't crazy.

[–] [email protected] 6 points 6 months ago (1 children)

Better visuals and much faster/cheaper for the developer to make.

We are still in the infancy of the technology and the vast majority of games with ray tracing doesn't fully utilise it as they must compromise to support normal raster, leading to half baked implementations on engines not designed with ray tracing in mind.

[–] [email protected] 3 points 6 months ago

That's fair. I did watch a video comparing them, and what stuck with me was how they mention how good we got at faking lighting and making it so convincing that the reflections are real, it's hard to sometimes tell the difference. For me on a 2070s with 3440x1440 resolution, it's not worth it at all.

[–] [email protected] 5 points 6 months ago* (last edited 6 months ago) (1 children)

In general, I agree, but I think you underestimate the benifits it provides. While ray-tracing doesn't add much to more static or simple scenes, it can make a huge difference with more complex or dynamic scenes. Half Life 2 is honestly probably the ideal game to demonstrate this due to its heavy reliance on physics. Current lighting and reflection systems, for all their advancements and advantages, struggle to convincingly handle objects moving in the scene and interacting with each other. Add in a flickering torch or similar and things tend to go even further off the rails. This is why in a lot of games, interactive objects end up standing out in an otherwise well-rendered enviroment. Good raytracing fixes this and can go a really long way to creating a unified, but dynamic look to an enviroment. All that is just on the player's side too, theres even more boons for developers.

That said, I still don't plan to be playing many RTX or ray-traced games any time soon. As you said, its still a nightmare performance wise, and I personally start getting motion sick at the framerates it runs at. Once hardware catches up more seriously, I think it will be a really useful tool.

[–] [email protected] 1 points 6 months ago

Yeah, also does anyone else remember when the best video card was like 600 bucks? I never did buy one of those. And I'm not buying the top end cards at 3k or whatever they are. I built my whole last computer for less than that.

[–] [email protected] 5 points 6 months ago

Same here and with the price of GPUs, raytracing is expensive as hell for the wallet and it's straight up not a good value.

[–] [email protected] 4 points 6 months ago

IMHO it was a nice, but not worldbreaking gimmick, that was overhyped to sell. Like polygons count, like antialias, like monitor refresh rate... things that of course have their utility but over the years have been the target of marketing.

[–] [email protected] 2 points 6 months ago (1 children)

I tried out Portal RTX, found the room where the light ball is casting shadows all around. It looked nice; but I also felt like I’ve seen the same effect imitated with regular rendering. Sure there might be slight differences, but I wouldn’t have spotted them.

[–] [email protected] 1 points 6 months ago

This is exactly my point. You especially won't notice when you're actually focusing on the gameplay, IMO.

[–] [email protected] 1 points 6 months ago

I'm right there with you. I'm happy if a game can maintain a solid 60hz.

[–] [email protected] 4 points 6 months ago

I'm still playing this game today. Undoubtedly my favorite game.

[–] [email protected] 2 points 6 months ago

So jealous as an AMD user I can't enjoy all the RTX remixes.