this post was submitted on 22 Jan 2025
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[โ€“] [email protected] 16 points 2 months ago

That's unfortunate. It sounds like they recognized the burnout, that their new project was poorly scoped and would not be completed without further damaging personal relationships, so they pulled the plug. A healthy decision IMO. I wonder if any other small developers following up an initial big success need to learn from this? ๐Ÿ’

[โ€“] [email protected] 14 points 2 months ago

Dang.... I just learned about this game in the worst way possible. I loved Celeste.