this post was submitted on 15 Mar 2025
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We've been intrigued by 33 Immortals ever since it was announced at the Xbox Games Showcase in 2023. It promises to be the first 33-player online co-op game, a very unique number. Players will become damned souls and then team up with others to participate in large-scale raids against huge hordes of enemies and massive bosses. All that, plus Roguelike progression, promises an addictive multiplayer experience. The game will finally arrive (in "early access" form) on March 18, so the wait is almost over.

Features:

• 33-player co-op combat against hordes of enemies and massive bosses.

• Instant “Pick-up and raid” matchmaking gets you straight into the action.

• Ultra-fast runs through a streamlined distillation of the MMO raid experience. Randomized foes, challenges, and rewards ensure no roguelike run is ever the same.

• An epic arsenal of weapons empowered by sins and virtues, each with their own unique combat style.

• Hundreds of upgrade combinations and character builds.

• Customize your character with a wide variety of cosmetics.

• Beautiful hand­-drawn art and animation.

• A richly textured world inspired by Dante’s Divine Comedy.

Let's hope the matchmaking performs as well as Thunder Lotus claims. Hopping right into a large-scale battle with other gamers sounds like tons of fun.

33 Immortals will cost $19.99 when it arrives on Xbox and PC on Tuesday, March 18. It will also be available on Game Pass.

You can watch the Release Date trailer here.

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[–] [email protected] 2 points 1 week ago (1 children)

I'm having fun with this. Completed the first boss 10 times to grind for feat levels, and done the 2nd boss. Not sure if it will have much long term play with me, but definitely fun for a couple of casual runs when you only have 20 minutes.

[–] [email protected] 2 points 1 week ago

+1 to this. Progression is pretty fun and well-paced. I've attempted the second area (with only 22 players) a few times, but haven't reached the boss yet.

Some of the challenges are bugged, which is stifling my progress a little. Hopefully, they'll fix those before I truly hit a wall.

My one complaint is that the badges or whatever are super bland, and maybe 25% are too situational to ever care about (especially the stuff related to rezzing other players). On the flip side, the weapon upgrades are GREAT and they actually change the way you play.