this post was submitted on 16 Mar 2025
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[–] [email protected] 17 points 1 week ago* (last edited 1 week ago) (2 children)

Ray tracing is cool but the screenshots in the video just destroy the atmosphere by making everything day bright.

[–] [email protected] 6 points 1 week ago (1 children)

Agreed. In the video a lot of the “RTX Off” scenes look better IMO.

[–] [email protected] 2 points 6 days ago

I feel this way about a lot of RTX implementations.

[–] [email protected] 3 points 1 week ago

Yeah it's technically better (crisper, higher res, etc) but the visual language is totally different and IMO worse. That fire just doesn't look as hot, for example.

Lighting as an art form is highly coupled with the given tech. Something as small as just changing the shadow method can require artists relighting a whole game. My guess is they aren't doing this or maybe are pushing the stark lighting the same way depth of field, colored lights, lens flares etc got juiced in previous generations.

That's always wrong. The tech should service the art, not the other way around.

[–] [email protected] 8 points 1 week ago (2 children)

So this might be a stupid question considering how tied to Nvidia it seems to be, but... will run on the new AMD 90-series cards that can actually do ray-tracing?

[–] [email protected] 2 points 1 week ago* (last edited 1 week ago) (1 children)

Probably not, no

Edit: Actually maybe. Read my comment below

[–] [email protected] 1 points 1 week ago (1 children)

So I've been reading up on it a little bit and it seems like raytracing is part of Vulkan and DirectX 12, so the APIs shouldn't be proprietary the way CUDA and PhysX are...right?

[–] [email protected] 1 points 1 week ago (2 children)

In theory, yea it should. But this is developed by Nvidia with their own graphics cards in mind. If this is similar to Portal RTX, then RDNA3 cards will be able to run it, just with severly crippled performance.

[–] [email protected] 2 points 1 week ago

Yea but isn't AMDs ray tracing performance severely crippled in general? I thought if you want to use ray tracing your far better of buying from team green.

[–] [email protected] 1 points 1 week ago

I was under the impression that RDNA3 was still pretty bad at raytracing in general. What I'm really wondering though, having just bought a 9070 XT, is what about RDNA4?

[–] [email protected] 2 points 1 week ago

Sure it will. It will probably run like a 2080 TI or 3070 though. The ray tracing performance of AMD isn't stellar. At least they got their shit together and got a AI rescaler that competes with DLSS.

[–] [email protected] 3 points 1 week ago (2 children)

This looks great, I wonder if it's possible for all this DLSS and similar tech to get rid of severe input lag. No matter how good it looks, I wouldn't play a shooter with input lag.

[–] [email protected] 7 points 1 week ago

Well as long as you don't turn on frame gen, the input lag shouldn't be much higher than normal. There's also NVidia reflex, which can shave a few milliseconds off input lag

[–] [email protected] 2 points 1 week ago (1 children)

There shouldn't be any additional input lag. DLSS and frame gen have some but to most people it's not noticeable since it's like 10ms.

[–] [email protected] 2 points 6 days ago

Frame gen introduce input lag due to interpolation, DLSS shouldn't produce any input lag as far as I'm aware.

[–] [email protected] 3 points 1 week ago (1 children)

So who's actually developing it? If it was Valve they would have said...
I already own HL2, but presumably I would have to buy this anew.

[–] [email protected] 6 points 1 week ago

It's a community project with support from Valve and Nvidia

[–] [email protected] 2 points 1 week ago
[–] [email protected] 1 points 1 week ago

if only this could release on consoles

[–] [email protected] 1 points 1 week ago

Waaahhh but I hate Ray TraCing.