Sounds like you misconfigured your layers and masks. The collision mask determines which layers it can touch, so it sounds like you have the earth Rigidbody on layer 1 and are trying to detect the body.
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I want the RB2D on layer 1 so it collides with other bodies but I want some way to detect when it has collided with a clone of the area2d so I put area2D on layer 2. is there a better way to detect cloned nodes?
You can create a Group for the planet then check in your code if that's what the area is touching. Ex: if body.is_in_group("planet"): #do something
that worked. thanks so much!