As a GM, I get players to explain their hustle. For example:
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Tech got a "You sabotaged some equipment - 200eb" so I asked the Tech what they sabotaged and who it was for. The player threw out some fun stuff about sabotaging a DJ's deck so they lose a DJ competition in a rave. I wrote down the DJ's name for a future plot hook.
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Rockerboy got the "your song went viral - 500eb" so I asked him about the song. There's a rival band that he has bad blood with, so they're probably going to rip it off in future.
The idea is to keep players awake and get them to flesh out their characters a bit. Maybe I can use it later, or maybe it just ties them a little tighter to the world.