this post was submitted on 26 Mar 2025
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Programming

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In a project, I've successfully compiled multiple shaders, but at the last fragment shader it just decides to revert back to 110 for no real reason (it's vertex pair just compiled fine), then fails to compile due to me using some 330-related features.

Yes, I requested 3.30 core profile before you ask.

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[–] [email protected] 2 points 4 days ago

Found the issue, I tried to access a Sampler2D object with a 3D vector.