this post was submitted on 23 Oct 2023
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Over 10 Years After It Was Announced, Star Citizen’s Single-Player Squadron 42 Is ‘Feature Complete’ - IGN::Star Citizen developer Cloud Imperium Games has said Squadron 42, the single-player portion of its controversial space sim, is finally “feature complete”, over a decade after it was announced.

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[–] [email protected] 140 points 2 years ago* (last edited 2 years ago) (2 children)

Once I can buy it, and download it, then install it, then open it, configure my settings, create my characters, and start the campaign, then, and ONLY THEN will I believe it.

[–] [email protected] 48 points 2 years ago (2 children)

I'm still not sure I would believe it at that point.

[–] [email protected] 37 points 2 years ago

Better wait for the credits. Just to be safe.

[–] [email protected] 15 points 2 years ago

You got to at least complete the two missions going through the elevators twice each. Then its legit.

[–] [email protected] 22 points 2 years ago* (last edited 2 years ago)

This is the best take on here. There's no more "just trust me bro" tolerance anymore, too many things have just turned into vaporware over the years and now until I physically see it, it doesn't exist

[–] [email protected] 67 points 2 years ago (1 children)

Very excite. Now they can start working on star citizen

[–] [email protected] 13 points 2 years ago (2 children)

Key part is that its not to start working on SC but the gate keeping of tech from sq42 to SC is open. What was showcased this weekend will start to be ported into SC.

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[–] [email protected] 44 points 2 years ago (12 children)

This game has taken so long that it's either money laundering, the devs are just incompetent, or they suffer from the inability to edit themselves down

[–] [email protected] 17 points 2 years ago* (last edited 2 years ago) (2 children)

Star Citizen has literally the highest budget of any game in history, by a factor of 2x. The second biggest one is Cyberpunk, which also has been in development since 2013. Gamedev has just spiraled a bit out of control and takes ridiculous amounts of time these days.

The only reason you see yearly releases of some other games is because they have multiple teams working in parallel and are just updating an already existing game engine. Doing stuff from scratch is a whole different thing.

[–] [email protected] 9 points 2 years ago

Mostly agree with you here but I do have a minor correction. Cyberpunk was announced in 2013 but it didn't actually start development until sometime in 2016 after cdpr release The Witcher 3: Blood and Wine DLC.

Meaning cyberpunk only took roughly 4-5 years of development time before being released. Though it arguably needed much more time than that.

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[–] [email protected] 9 points 2 years ago (5 children)

I'm sure there have been mistakes, but calling them incompetent is a bit of a stretch. Yes, it's an absolutely eye watering amount of time and money, but they are trying to make an online universe with a high level of detail in which you can move between planets and all kinds of environments completely seamlessly. If they weren't trying to make something with such a high level of difficulty, then I suspect they would have released a finished product by now, but they are making stuff nobody has made before, at least not at this scale.

Perhaps inability to scale things back is a bit of a problem, but I think Chris Roberts realises he's not likely to get a chance to get a basically unlimited amount of money (in game dev terms) to make the ultimate dream game he and many other people always wanted, so I'd imagine that's the reason they are just going all out.

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[–] [email protected] 6 points 2 years ago

Infinite feature creep

[–] [email protected] 6 points 2 years ago (5 children)

It's not money laundering. It's crowdfunding as a primary business model. The point isn't to finish the game, but to keep baiting people with carrots-on-sticks until they get sick of the grift and the money dries up.

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[–] [email protected] 43 points 2 years ago (22 children)

Cyberpunk had 11 years of development if we consider 2.0 to be the version that should have been what we got on release day.

S42 better be dam freaking legendary and rival Cyberpunk for story, gameplay, mechanics, graphics, etc. considering it's going to likely equal the development time.

[–] [email protected] 22 points 2 years ago

Spoiler: it won't be.

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[–] [email protected] 34 points 2 years ago (1 children)

People said that this place ”wasn't like Reddit”.

But now I'm being gaslit by angry Star Citizen fans.

How do you explain that, huh?

[–] [email protected] 9 points 2 years ago (2 children)

They are like vermin: everywhere and hard to get rid of.

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[–] [email protected] 24 points 2 years ago (1 children)

Will this be Duke Nukem Forever-Space Edition?

[–] [email protected] 10 points 2 years ago (1 children)

Only if they make a full release next year. Otherwise, they'll set a new record for slowest development cycle, assuming they finally release it. You can't forget that Duke Nukem only actually got the medal because they actually released it.

[–] [email protected] 9 points 2 years ago (1 children)

DNF had a 14 year dev cycle and this has already been exceeded by Beyond Good and Evil 2 at 22 years. So no, Star Citizen S42 isn't going to win that award.

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[–] [email protected] 16 points 2 years ago (4 children)

I've heard this will be part of a genre Mashup, and it'll come with a copy of Winds of Winter!

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[–] [email protected] 16 points 2 years ago

idontbelieveyou.gif

[–] [email protected] 15 points 2 years ago

Now another 10 years of "polish"

[–] [email protected] 12 points 2 years ago

I’ll buy it (the premise, not necessarily the game) when I can actually buy the complete product.

[–] [email protected] 11 points 2 years ago (1 children)

So they're going to release the game now, right?

Right?

[–] [email protected] 6 points 2 years ago

Anakin/Padmé meme

[–] [email protected] 10 points 2 years ago
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