this post was submitted on 03 Aug 2023
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Or magic items to encourage shenanigans, looking at you Alchemy Jug

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[–] [email protected] 4 points 2 years ago

For me, balance issues are never the party vs. the monsters. I can tweak the monsters to make the encounters more challenging. Players want to feel powerful! Give them the tools over time to build the character they want to build.

It's power disparity within the group that has always been the biggest problem. If you have players that are very knowledgeable about the game and know how to build optimally, other players may feel like their character isn't good at anything because the more purposefully built characters will seem to be able to do so much more.

I usually have to balance that with custom feats or items to even things out. Disallowing multiclassing in 5e in my new campaign also helped. Too much front loading that encourage dips for the sake of dipping.

[–] [email protected] 2 points 2 years ago

The coolest magical items don't "break the scaling" anyway, because they do cool weird stuff, rather than just giving you spells or numbers.

[–] [email protected] 2 points 2 years ago

Wow, all this wonderful discussion off a silly meme, it warms my heart. Happy gaming everyone, just remember as long as everyone is having fun (GMs too) you're doing it right.

[–] [email protected] 1 points 2 years ago

We broke the Anima system in half with overpowered characters. Not that it holds together very well normally. One mage character boosting the tank's strength high enough to lift a mountain and creating him a giant tungsten lump, another mage opening a portal directly above a bad guy's tower, apply tungsten to tower at great speed. No more tower. The GM was too amused to be mad that we wrecked his whole plan. We used the same trick to launch a necronomicon into the sun (or near enough). Also so many magically created artefacts, creation mages are just bullshit. But I got away with it because I made some for everyone.

[–] [email protected] 1 points 2 years ago

I suspend the tarrasque between dimensions to incapacitate it and prepare to create a post-scarcity society based off its infinitely replenishing flesh, blood and bones.