This might be the most hyperbole I've seen in a while. I don't think I've even seen anyone complain about the ux before, it was so inconsequential to my playthrough that I can barely remember it.
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I beat the game and still play post game and never really thought of the UI as anything other than "gets the job done and looks kinda sci Fi and neat"
I loved the game more than I thought I would because carrying luggage made traversal somehow fun.
But, I was also very entertained by this rant. It's very specific and detailed and I love it when someone can break down why they dislike some element to a degree.
The game is not for everyone. The UI is basically designed with inventory management as its main focus.