Agreed. I do add commentary in square brackets for such cases, but with one I felt like I would have to almost change thew whole title.
The funny thing is, my first computer from 1997 had a S3 ViRGE with 4MB VRAM, and the content creator is running HL2 with 8MB VRAM.
That's definitely true. But I would argue every additional "unit" of graphical improvement is becoming more and more expensive to the point where the relative benefits associated with a single unified platform are not as impactful as they once were.
Growing costs of hardware components and relatively mild gen-on-gen improvements in visual quality are making the classical console business model (subsidized hardware used to drive game sales via exclusiveles) obsolete.
Love Kairosoft on mobile too, they make high quality games and with fair monetization.
I am assuming the PC ports are relatively cost efficient and it's a way for them to get more sales (especially from their back catalogue).
I liked the look of this one too. Reminded me of Planetbase, but far more fleshed out and in-depth.
Can't speak for the quality of Stadia and I am not in the target audience, but I thought it was crazy that people were willing to trust Google that they wouldn't shut down the service if they didn't immediately get 10 quadrillion subscribers.
I vividly remember some senior Google exec. getting all defensive on twitter about the jokes about Google shutting down new projects and implying that this wouldn't be the case with Stadia.
Sure thing, bro!
They are very different games even if the random event system (and some other elements) are somewhat similar.
This is a management game with a bigger focus on having your museum run well and finishing map objectives.
You might still enjoy it. Might be worth skimming through an intro let's play video.
I might be mistaken, but doesn't HL2 RTX require a high end 5000 series GPU? I guess I should just try it out on my 3080 (with a 1440 screen) and see how it goes.
Good to hear the dev is very responsive. Will need to check the game out.
Any recommendation for modding guide. I played it back in the day, but to be honest I stopped in one of the earlier levels because it got a bit unnerving.
Mostly looking for HD support, better textures/assets (but ones that jive with the vibe) and balance changes to make it a bit easier.