So I've just started a game of Wildsea (green apocalypse happens and now everyone lives on top of a sea of trees and sales in chainsaw ships).
I'm running my players through the intro module to search for a library ship then going to let them have at the world.
Probably going to give them a few options for direction:
Foxloft - where every ecological niche is filled with foxes.
Dragons Reach - as above but with plant dragons and lots of lizards. (Got the field guide to floral dragons and it just fits so well with Wildsea).
The Gau (mushroom people) lands.
Wildsea is very player driven so I'm not sure what my players are going to be interested in yet as we're only 1 session into this game, they have picked a ship for exploring though so probably plenty of travel.
Anyone else run Wildsea? Any favourite locations or themes to include in an exploration game?
I message my wife when I get to work and when I'm leaving. So somewhere between an hour and 7 or 8 depending on exactly when in my day I get nabbed for her to notice.
My work colleagues would probably try to call me if I didn't turn up (I've fallen off my bike before so they might suspect that) but I don't think they would put out a police report immediately if I just didn't turn up one morning.