That's been around a while, sadly.
I am however up for calling a midlife crisis The Manopause.
That's been around a while, sadly.
I am however up for calling a midlife crisis The Manopause.
The first few were really good on console. I played the first one on PC as well and there was definitely something missing with mouse and keyboard controls. The vehicles especially.
You have to remember that most FPS on consoles were pretty terrible back then (e.g. Medal of Honor series), and there was a lot of experimentation to try and find a control scheme that didn't completely suck, along with just the right amount of aim assist. Other devs were still wrestling with that into the Xbox 360 era. Sony put so much effort and money into Killzone, and it wasn't anywhere near as good as Halo.
Plus, split screen co-op made it very popular. It's one of the few games to keep that into the modern era as well.
I assume a lot of the top level staff stick about until their contractually obliged period for getting a massive payday is over, and then look very closely at whether they actually want to be told what to do by a bunch of suits all day long.
Realistically they're working to make somebody else richer at that point, and there's only so much enthusiasm anyone can have for that. Certainly not enough for the long hours needed in the games industry.
Bizarre Creations had the misfortune of being owned by both of them before being shut down.
It really shows that something is fucked up in businessland that they're so bad at managing studios, when managing studios is literally all they fucking do.
Same with EA. It's just a wasteland of dead companies. The list of studios they've closed is bigger than the list of ones they still own.
We've bought these studios that are loved by gamers for their niche content.
What do you mean they're not making the next Fortnite? Shut them down immediately.
//look, I know this makes no fucking sense, but Debbie at MoronCo insisted it worked like this or she wouldn't pay us
I'm not 100% convinced that an emulation layer isn't as heavy as a browser.
We had things like Java and QT, and none of it really took off. Apple is probably to blame here as well, for wanting everything to be native to iOS and ignoring the reality that developers don't want to make five different versions of their software.
They will if something bad happens.
Motherfuckin' bootleg fireworks!
Chuck down a load of rock salt.
I just got an N150 Mini PC for about that. Should be decent as a Jellyfin server.
I used to have that CPU, but found it absolutely dying on it's arse for VR Chat (which is notoriously badly optimised). I got a i5-8400 instead, which is about twice as fast for single threaded work (which is still the main bottleneck for most games). Your overclock would take it a decent amount of the way there, but most people aren't going to do that, and it was getting a bit iffy even when I replaced it. Runs hot as well, I expect.
Since then they've got about twice as fast again. You don't have to spend a lot on them to get that either. A Ryzen 9600X will have me set for the next 15 years (assuming they don't ditch x86 CPUs altogether). AMD being competitive again has down wonders for performance boosts. Motherboards seem a lot more expensive these days though.
Oh, VR is pretty neat. It sure as shit don't need no $3000 graphics card though.