Brogdog

joined 2 years ago
 

I'm finding that I really like having failure mechanics in my games. For those unfamiliar with the concept, the idea is that players gain a token or dice when they fail a roll they can 'cash in' later for a bonus on rolls when they really need it. DM Scotty's Luck Dice rules and the rules of EZD6 are the best examples of these kind of rules I can think of.

In my opinion it adds a really interesting dimension to games. Rolling hot still feels great - but failure becomes more of a choice when you can spend resources. Failing a roll also stings less when you know you are getting a bonus you can use down the road. Instead of just trying to build the most mathematically optimal character, it becomes important to manage your resources as well.

Going from EZD6 to playing a low-level 5e game gave me a bit of whiplash. It definitely doesn't feel good to know you have about a 50% chance of hitting an enemy or essentially wasting your turn. Nothing is more disappointing than waiting 10 minutes for your turn in combat for it to end in 20 seconds after missing your single attack per turn.

Recently I've been playing a lot of EZd6, and I'm planning on adding DM Scotty's Luck Dice mechanics to a game of Vaults of Vaarn I'm planning as well. I think I'd like to add some kind of failure mechanic to all of my games going forward.

What do y'all think about failure mechanics? Is it something you also play with? Are you curious about it? Or do you have negative feelings or experiences with failure mechanics? Let me know!

[โ€“] [email protected] 1 points 2 years ago

Thanks for reading! Glad you enjoyed it!

 

Hi! I've been writing a scifi-action-comedy starring a queer dog-man bounty hunter. I've posted a link to the first chapter, I have a few more chapters as well as some other short fiction up on my blog. Don't be fooled by the first paragraph, it is not actually a poorly written erotic thriller about mermen. Check it out! I wrote it just for you!

[โ€“] [email protected] 1 points 2 years ago (2 children)

I'd say give One Piece another shot, it's long but it's great the whole way through so it never feels like a slog.

Choujin X is a more recent one that's super good, amazing art and interesting characters in a pretty mysterious world. It has an amazing first chapter and first volume in general, so give it a try!

Finally, I'd give Undead Unluck a shot. It's gonna be an anime soon, but it keeps getting better and better in my opinion.

Hope that helps!