Catastrophic235
What role do you think the Steam workshop plays in this?
Obviously the people playing the AAA franchises don't care, but when you see the sheer quantity of workshop content for some games (Cities:Skylines and Space Engineers come to mind for me, no doubt there's other examples in genres I'm less familiar with), you see how much the modding community has contributed to the commercial success of these games. I'm wondering how this factors in to steam as a whole.
Someone spoiled the Dead Space remake ending for me a week before it even came out.
One of my favorite improvements is that industries now work like they do in ANNO 1800.
I find myself accidentally pressing ctrl+q a lot.
space engineer
While that game is absolutely capable of being like this, it's also capable of being more like a cutscene from a Bungie Halo game
I will say it hits Different if you're actually playing the game, but the Zamilska ones stand out.
RUINER soundtrack. You've never played anything like it.
That game was probable the first proper RTS I ever played, or is at least the 1st I remember.
I was probably 10 y/o old or younger when I played the OG flash game.
Never played CW3 but I have played CW4 and it definitely scratched the same itch as the OG, what about 3 makes it the best?
Lmao, there is something deeply entertaining about Fortnite being used as a platform for corporate psyops.
Tried both of these, while fun they aren't quite what I'm looking for. Riftbreaker is definitely on a higher level then DINAO.
I would say go for it, AFAIK the game is mostly complete (IIRC only big things left are the last 3rd of the campaign and faction-specific models for buildings, possibly multiplayer) and while the bugs can be pretty bad they aren't very common, usually get fixed quickly, and tend to only occur after major updates. Nothing I would consider inappropriate for an EA game at it's stage in development.
Are you by any chance related to the infamous "N-word Scissorhands"?
That, or really anything that you were exposed to at an early enough age to influence your tastes or how you contextualized the themes it explored later in your life.