Die4Ever

joined 2 years ago
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[–] [email protected] 6 points 12 hours ago

I would be interested to see if the Reddit crowd is more receptive to Mbin or PieFed

[–] [email protected] 27 points 17 hours ago* (last edited 12 hours ago)

On Reddit you see tons of people giving up due to signup issues, usually due to emails I think. Instance admins should really double check their process and make sure it's all working often.

And the app devs too, if you can signup through the app gotta make sure it works on instances with captchas/email verification/etc

[–] [email protected] 13 points 1 day ago (1 children)

Data suggests RTX 5090 prices are slowly stabilizing

Nice.

The average selling price on eBay has dropped to $4,000

WTF

 

Over 28 years old players only.

https://www.twitch.tv/wardiii

https://www.youtube.com/watch?v=gT2wuJYriBs

https://liquipedia.net/starcraft2/WardiTV_Boomer_Bash

https://tl.net/forum/sc2-tournaments/636384-3000-warditv-boomer-bash-mar-18-30

Featuring: DnS, Kelazhur, Scarlett, TLO, Bunny, Solar, Classic, herO, and more unannounced players

Here is today's group:

[–] [email protected] 1 points 1 day ago* (last edited 1 day ago) (1 children)

It's a little bit not-obvious that the top comments are from [email protected] here

Maybe they should get a header just like all the other communities do for their sets of comments?

the comments from the other communities actually stand out more than the comments of the current community, due to the headers, without the header the comments just kinda blend in

[–] [email protected] 8 points 1 day ago* (last edited 1 day ago)

I guess games like Monkey Island (1 to 3, and Return, the 3D ones would be harder) could work using the touch screen or touchpad working as a mouse

[–] [email protected] 1 points 1 day ago

I like Kdenlive, but I never tried Blender. I think Kdenlive is the good middle-ground complexity for me, DaVinci was too overcomplicated for me just to make a couple of videos a year. I used to use VideoPad, which is ok, it renders faster than Kdenlive, but I think the editing process is less efficient, and it has other issues. In some ways Kdenlive is less stable (crashes more often), but it seems less likely to end up with a project file that becomes unworkable. Sometimes in VideoPad you'd end up with too much stuff and the editing process would become laggy or just cumbersome (limited channels and effects). Kdenlive is a bit more powerful without becoming more complicated.

[–] [email protected] 69 points 2 days ago (3 children)

It's a lean, expressive sharding sandcube for testing and deploying large scale Woodchips playgrounds.

 

Maru played every game as Protoss for this group. All these players are qualified for the main event, these matches are just for seeding purposes. It was a GSL-style group.

Bracket without spoilers:

https://www.twitch.tv/videos/2412195164?t=0h21m31s

Final results: https://liquipedia.net/starcraft2/Bellum_Gens_Elite/2025/Qualifiers/Asia#Results

[–] [email protected] 35 points 3 days ago* (last edited 3 days ago) (1 children)

4K max settings with RT max, and without frame generation, only achieved 30s FPS in the game

So basically 720p doesn't perform much better than 4k, meaning it's a horrible CPU bottleneck

 

DirectX Raytracing 1.2: Game-Changing Performance Boosts

  • Opacity micromaps significantly optimize alpha-tested geometry, delivering up to 2.3x performance improvement in path-traced games. By efficiently managing opacity data, OMM reduces shader invocations and greatly enhances rendering efficiency without compromising visual quality.
  • Shader execution reordering offers a major leap forward in rendering performance — up to 2x faster in some scenarios — by intelligently grouping shader execution to enhance GPU efficiency, reduce divergence, and boost frame rates, making raytraced titles smoother and more immersive than ever. This feature paves the way for more path-traced games in the future.

NVIDIA was already doing these in a few games, but nice to have them as part of the standard

Cooperative Vectors & Neural Rendering: Next-Generation Realism

  • Neural Block Texture Compression is a new graphics technique that dramatically reduces memory usage, while maintaining exceptional visual fidelity. Overall, our partners at Intel shared that by leveraging cooperative vectors to power advanced neural compression models, they saw a 10x speed up in inference performance.
  • Real-time path tracing can be enhanced by neural supersampling and denoising, combining two of the most cutting-edge graphics innovations to provide realistic visuals at practical performance levels.

NVIDIA announced this recently

[–] [email protected] 16 points 4 days ago

Just don't use lemmy.world I've seen lots of people having issues signing up with them, and they're overpopulated anyways

[–] [email protected] 3 points 4 days ago (2 children)

what happens when there's 2 different posts in the same community with the same URL, example:

https://programming.dev/post/8880813

https://programming.dev/post/1721399

(I can't find a more recent example right now)

 

A dark seed has been planted

"Dark Seed", a 90's point-and-click horror game from the mind of H.R. Giger, is now ready for public testing!

In the game you play the role of Mike Dawson, who just moved to a beautiful solitary mansion to pursue his dream of becoming a writer. You'll soon realise that the place harbors dark secrets, and you'll have just three days to escape a fate worse than death...

The DOS Floppy and CD versions are supported. The engine also supports a number of localised versions Spanish, French, German, Korean and Chinese.

The floppy version currently lacks sound effects but all other features from the original game should be present.

The engine also has the option of using the "arguably" better floppy music with the CD version if you have both.

To participate in the testing, ensure you have a daily development build. As always, please submit the bug reports to our issue tracker.

6
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 

The first day is Group A with ByuN, Creator, SHIN, Gerald, and Clem.

Here's the first day of matches:

 

The combination of the Famicon and NES versions of the soundtrack gives a lot of depth and it sounds amazing

https://kirbypufocia.bandcamp.com/album/cviii-no-densetsu-or-whatever

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