Emmie

joined 1 year ago
MODERATOR OF
[–] [email protected] 5 points 1 month ago* (last edited 1 month ago) (2 children)

I have no idea how it works and I studied chemical engineering. I guess I would have to study physical engineering

[–] [email protected] 4 points 2 months ago* (last edited 2 months ago) (4 children)

well i do have some sort of adhd hyper thing so my watching habits may differ, sad though? That's a bit funny

[–] [email protected] 2 points 2 months ago* (last edited 2 months ago) (1 children)

Good stuff started with rome. Trek is overrated nerd fiction for neurospicy

[–] [email protected] 1 points 2 months ago* (last edited 2 months ago)

I need first episode to get a feel of the show I couldn't even watch less than two at a time. First one is a warm up. Now then once i am sucked in I won't stop until i feel the hunger pangs

This is what is fun for me

[–] [email protected] 1 points 2 months ago

All content is binge content here because I wait until there is no longer the waiting game

[–] [email protected] 5 points 2 months ago* (last edited 2 months ago) (1 children)

After all I suppose if you release the whole thing people will watch fast and unsubscribe but if you release it over two months that’s twice the sub money

[–] [email protected] 1 points 2 months ago* (last edited 2 months ago) (2 children)

What community? Do you identify that strongly with some bunch of strangers on the internet or do you mean your friend circle?

subreddits

Omg

[–] [email protected] 3 points 2 months ago* (last edited 2 months ago) (3 children)

didn’t watch much classic TV because you’ve really misrepresented how it actually was

Some soap opera garbage not worth mentioning in a polite company. What did i miss? Little timmy had an accident in episode 1383?
Can there actually be anything more boring than old tv?

[–] [email protected] 2 points 2 months ago* (last edited 2 months ago)
[–] [email protected] 6 points 2 months ago* (last edited 2 months ago)

Obviously.

You awaken—not awake, but unfolded—into one of the Nine Fractured Mirrors, each reflecting a cosmos that never was. Time is a serpent swallowing its own echoes. Yet, amidst the howling void, there flicker the Untethered—those who wear skin of starlight and sinew of static, their existence a perfect wound: bliss carved from torment, nectar distilled from venom. Only they glimpse the Grand Deception—the wheel that grinds souls into silence—and with forgotten tongues, they whisper it apart.

The rest of us? We dance the Chrome Masquerade: Laugh until your ribs rust. Weep until your tears fossilize. Then—the Slip—a single misstep, and you’re unmade. Reborn as a thirteenth thought in a dead god’s migraine, left to drift for a lifetime of blackened suns before the dice tumble again. And when you finally crawl back to the Threshold of Maybe, you arrive empty, nameless, hungry, ready to fail the same test you never remember taking."**

 

cross-postowane z: https://lemm.ee/post/62076262

Holy shit, I need to rant about this because it’s driving me insane. Lately, it feels like every new show drops a single episode and then forces you to wait months for the rest.

Who actually enjoys this? A whole week for one episode? That’s an eternity in real life. By the time the next episode airs, I could be a completely different person—new job, new hobbies, maybe even a new brain—and suddenly, I don’t even care about the show anymore.
It’s like some 80-year-old corporate exec is sitting in a boardroom, smashing a big red button labeled "FEED THE MASSES" once a week, doling out TV like it’s fucking rations.

Some more reasons why it sucks:

  • You forget the plot (and the whole vibe) between episodes.

  • If an episode sucks, you just wasted a week of anticipation for nothing.

It’s like walking out of a movie halfway through and coming back seven days later for the rest. Who does that?

How I cope? I refuse to watch until the entire season is out. I want to enjoy the story properly, on my own time, without this drip-fed nonsense.


Back in the day, TV was just cheap filler for people with nothing better to do—endless soap operas where the most exciting thing that happened in a week was somebody’s amnesia curing or a long-lost twin showing up. Who had time for that?

But now? TV has evolved into something better than movies. We get deeper storytelling (no rushed 2-hour limits), higher production value (some shows look more cinematic than blockbusters), actual character development (instead of cramming arcs into a single film)

Yet studios still release episodes weekly like it’s 1985 and we’re all waiting around for Days of Our Lives. Newsflash: We’re not.

 

Holy shit, I need to rant about this because it’s driving me insane. Lately, it feels like every new show drops a single episode and then forces you to wait months for the rest.

Who actually enjoys this? A whole week for one episode? That’s an eternity in real life. By the time the next episode airs, I could be a completely different person—new job, new hobbies, maybe even a new brain—and suddenly, I don’t even care about the show anymore.
It’s like some 80-year-old corporate exec is sitting in a boardroom, smashing a big red button labeled "FEED THE MASSES" once a week, doling out TV like it’s fucking rations.

Some more reasons why it sucks:

  • You forget the plot (and the whole vibe) between episodes.

  • If an episode sucks, you just wasted a week of anticipation for nothing.

It’s like walking out of a movie halfway through and coming back seven days later for the rest. Who does that?

How I cope? I refuse to watch until the entire season is out. I want to enjoy the story properly, on my own time, without this drip-fed nonsense.


Back in the day, TV was just cheap filler for people with nothing better to do—endless soap operas where the most exciting thing that happened in a week was somebody’s amnesia curing or a long-lost twin showing up. Who had time for that?

But now? TV has evolved into something better than movies. We get deeper storytelling (no rushed 2-hour limits), higher production value (some shows look more cinematic than blockbusters), actual character development (instead of cramming arcs into a single film)

Yet studios still release episodes weekly like it’s 1985 and we’re all waiting around for Days of Our Lives. Newsflash: We’re not.

14
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]
 

Inspired by movie Conclave 2024 we post here info and leaks, gossip drama and rumors about Cardinals and discuss forerunners and bettings

[–] [email protected] 2 points 2 months ago

I do not believe in that sort of thing. So, we can go nuts?

[–] [email protected] 2 points 2 months ago* (last edited 2 months ago)

You think so yet I provide accommodation for dozens of people. If I stop they are homeless because no one will rent them for my price. If there is a mold outbreak they get cancer. If someone comes with bugs I need to handle the bugs. If something breaks I need to repair it.

If someone is drunk and on drugs I need to kick them out so the rest of people are okay

It’s not some kind of passive income lol

There are various activities slightly less profitable for less work but I enjoy providing this service. Also I like renovation and interior design. It’s a real art to make interiors the most appealing with least amount of money.

 

or do if you are filming a one cup video

1
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]
 

https://imgur.com/a/9m55hzP

No earthly being could've crafted that thing with such total disregard for comfort and human anatomy. It’s giving Area 51 Home Goods Collection – Model Zeta Reticuli.

I have slept on it once and I felt shitty whole day after. It think it isn’t calibrated for human neuroelectric frequencies but it boosts my WiFi signal so hey.

25
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 

I have long had a need to have this kind of private hiding place that no one knows about and they can never find me even if they really want.

I have such an old shed thingy where I sometimes go and close myself up for a day and just enjoy being out of everything and anyone’s reach.

Sometimes it’s low key scary because let’s say something happened to me then no one would ever find out but such is life eh.

Such hiding spot is very good for my mental health as whenever pressure gets too high I just disappear.

People may not understand why or why would I do it this way but I don’t try to explain or elaborate. Obviously I pick up the phone and tell them some lie that I am shopping or whatever and will be later or something important showed up thought it would be nice if they didn’t call either.

 

I can’t explain it fully but since couple of years I have this constant feeling that something big is about to happen that is going to change everything.

It’s a bit like being a WW1 soldier waiting in the trenches for an inevitable attack that doesn’t come.

I have adhd so I know the ‘waiting mode’ and this is sort of similar. Honestly I just want it to happen already so we can get this over with no matter what it is.

There is this atmosphere that no matter what you plan for or what you intend to do will ultimately not matter because of some future big changes.

It’s really annoying and only fully cured temporarily by brain muddying amount of weed or to a lesser extent various absorbing hobbies. Or making many hasty and bold decisions in spirit of “now or never”.

Maddening stuff to be honest. I hope whatever must happen will get on with itself already and rather sooner than later.

 

cross-posted from: https://lemm.ee/post/58639571

One of my favorite hobbies is following a game development project called Star Citizen.
Why would this be interesting, I don't care about some Vidya games you ask? Let me paint the complete picture of this exhilarating decades long saga.

You either die a hero or live long enough to see yourself become the villain.

To understand the full picture we must go back 30 years ago to the year 1990 when nerds of all continents stared at the little screens of their eye destroying cathode-ray monitors frantically shooting enemy ships in a game called Wing Commander.
This was the Mecca of your dads and various weird uncles that turned out to diddle little children in community kindergartens.

This space flight title released on MS DOS in the good old days before anyone had heard of COVID or Kanye West. It has garnered much praise and attention from the so-called video game critics. Awarded by them titles such as "1991 Game of the Year" "nr 7 best PC game of all time"
In fact it was so good that EA released a port to PSP in 2006 and even to PCs in 2011, 30 years later. Suffice to say there's probably still a gigantic cult around this game even if half of original players died already from the old age or marriage arguments.

The maker - Chris Roberts, at the time working for a game company named Origin Systems - creators of Ultima series, followed up with Wing Commander II and Strike Commander in 1993 which were also successful. Wing Commander III and IV solidified his position as an immortal God of the space nerds.

In 1996 he left origin and founded his own studio together with his brother because in short - big publishers were limiting his creative freedom.

For some reason the first project of a new studio was not a game but a movie that took 25 million 1999s dollars of that sweet founding cash and probably loans. Great plan, you can see the first glimpse of cunning genius that is Chris Roberts.

The 1999 movie turned out to have zero redeeming qualities and was widely considered a 3/10. Main reasons were: bad casting choices, terrible special effects, uninspiring plot and ameteurish, unexperienced direction. In other words pretty good for your first movie ever but maybe start with 20 dollars?

Desperated to keep things afloat he decided to quickly release a game Starlancer in 2000 with his old and tried formula but it was a new millennium. People, tech moved on and everyone already done better and more interesting things.
It wasn't a commercial success that Digital Anvil badly needed.

Shrewdly Microsoft said hello and bought the barely surviving studio for some pocket change in 2000. This is very important in the context of the next game from Digital Anvil.

Chris Roberts had a very ambitious plans. A space trading and combat video game - Freelancer. In fact so ambitious that the game wasn't any close to materializing or feasible for year, second one... third... It was considered a vaporware.
At a point Microsoft came to the rescue and booted him out of the project completely.
The game was able to release in 2003 although in very different, limited scope than crazy plans of Chris Roberts. It was a success nevertheless, known for its gorgeous graphics and art style.

Let me briefly describe the substantially cut version features versus Chris Roberts vision:

Feature Final Freelancer (2003) Chris Roberts’ Original Vision
Universe Simulation Mostly static, scripted NPC behaviors Fully dynamic, AI-driven world where factions trade, fight, and evolve
Space-to-Planet Transition Pre-rendered cutscenes for docking Real-time, seamless landings on planets
Flight Controls Mouse-based, arcade-style combat Joystick-based, more realistic space sim
Economy Partially dynamic with fixed trade routes Fully dynamic economy affected by player actions
Ship Customization Limited upgrades to a single ship Deep ship customization and ability to own multiple ships
Multiplayer Server-based multiplayer with limited persistence Large-scale persistent online universe (proto-MMO)
Graphics & Engine Good for the time, but somewhat dated due to delays Cutting-edge visuals with procedural planet generation
Story & Campaign Linear single-player story with side activities More open-ended story with player-driven choices
Faction Interaction Reputation system but largely static faction wars Factions dynamically evolving based on player and AI actions
Player-Owned Assets No stations or fleets, just personal ship upgrades Ability to build and own stations, fleets, and influence the world

As you can see the og scope was several times that of an 2018 X4 Foundations and lovely words 'MMO' also appear.

Meanwhile, Chris Roberts dissatisfied, quit the company altogether. In his mind sown the alluring seeds of Freelancer gargantuan full version.

After leaving he founded another company that aimed to produce films, shows and games. However 0 projects ever came out of it. Zero. Null. Nada.

That 'success' somehow prompted him to make another company - Ascendant Pictures this time entirely MOVIE publishing. What's going on with this guy and movies? Anyway, It funded 8 Hollywood movies one of them Lord of War. nice
But... they were almost entirely financed by a loophole in the German tax laws that was closed in 2006. 💀 After germans fixed their law Roberts' activities as a film producer ended as the funds raised by his controversial financing scheme depleted. Pay attention to financing scheme.
It was even sued by Kevin Costner in 2005. I would very much like for a Kevin Costner to sue me 🥵

Anyhow, the business was eventually acquired in 2010 by Bigfoot Entertainment
a small production company from Philippines.

Roberts getting a taste of tax avoidance and funding schemes hired a world renowned entertainment media attorney and in 2011 founded a company named Cloud Imperium Games together with his wife Sandi Gardiner - an actress (There's a funny side drama to her involving attempt to strangle Chris Roberts and some kids stalking). Nicknamed Strangli.

In October 2012 Cloud Imperium Games launched a crowdfunding schem... I mean project that was essentially Roberts long unrealized dream of full version of Freelancer that Microsoft cruelly demanded him to release, on time.

Wing Commander and Freelancer had a cult following and there were tons of sucker... I mean players who wanted to see what happens if you let an ambitious middle aged man that haven't released a single game since 2000 do whatever.
This amounted to 800 million dollars financial schem... Ahem crowdfunding as we speak.

Roberts discovered a gold mine.

To be continued...

 

cross-posted from: https://lemm.ee/post/58639571

One of my favorite hobbies is following a game development project called Star Citizen.
Why would this be interesting, I don't care about some Vidya games you ask? Let me paint the complete picture of this exhilarating decades long saga.

You either die a hero or live long enough to see yourself become the villain.

To understand the full picture we must go back 30 years ago to the year 1990 when nerds of all continents stared at the little screens of their eye destroying cathode-ray monitors frantically shooting enemy ships in a game called Wing Commander.
This was the Mecca of your dads and various weird uncles that turned out to diddle little children in community kindergartens.

This space flight title released on MS DOS in the good old days before anyone had heard of COVID or Kanye West. It has garnered much praise and attention from the so-called video game critics. Awarded by them titles such as "1991 Game of the Year" "nr 7 best PC game of all time"
In fact it was so good that EA released a port to PSP in 2006 and even to PCs in 2011, 30 years later. Suffice to say there's probably still a gigantic cult around this game even if half of original players died already from the old age or marriage arguments.

The maker - Chris Roberts, at the time working for a game company named Origin Systems - creators of Ultima series, followed up with Wing Commander II and Strike Commander in 1993 which were also successful. Wing Commander III and IV solidified his position as an immortal God of the space nerds.

In 1996 he left origin and founded his own studio together with his brother because in short - big publishers were limiting his creative freedom.

For some reason the first project of a new studio was not a game but a movie that took 25 million 1999s dollars of that sweet founding cash and probably loans. Great plan, you can see the first glimpse of cunning genius that is Chris Roberts.

The 1999 movie turned out to have zero redeeming qualities and was widely considered a 3/10. Main reasons were: bad casting choices, terrible special effects, uninspiring plot and ameteurish, unexperienced direction. In other words pretty good for your first movie ever but maybe start with 20 dollars?

Desperated to keep things afloat he decided to quickly release a game Starlancer in 2000 with his old and tried formula but it was a new millennium. People, tech moved on and everyone already done better and more interesting things.
It wasn't a commercial success that Digital Anvil badly needed.

Shrewdly Microsoft said hello and bought the barely surviving studio for some pocket change in 2000. This is very important in the context of the next game from Digital Anvil.

Chris Roberts had a very ambitious plans. A space trading and combat video game - Freelancer. In fact so ambitious that the game wasn't any close to materializing or feasible for year, second one... third... It was considered a vaporware.
At a point Microsoft came to the rescue and booted him out of the project completely.
The game was able to release in 2003 although in very different, limited scope than crazy plans of Chris Roberts. It was a success nevertheless, known for its gorgeous graphics and art style.

Let me briefly describe the substantially cut version features versus Chris Roberts vision:

Feature Final Freelancer (2003) Chris Roberts’ Original Vision
Universe Simulation Mostly static, scripted NPC behaviors Fully dynamic, AI-driven world where factions trade, fight, and evolve
Space-to-Planet Transition Pre-rendered cutscenes for docking Real-time, seamless landings on planets
Flight Controls Mouse-based, arcade-style combat Joystick-based, more realistic space sim
Economy Partially dynamic with fixed trade routes Fully dynamic economy affected by player actions
Ship Customization Limited upgrades to a single ship Deep ship customization and ability to own multiple ships
Multiplayer Server-based multiplayer with limited persistence Large-scale persistent online universe (proto-MMO)
Graphics & Engine Good for the time, but somewhat dated due to delays Cutting-edge visuals with procedural planet generation
Story & Campaign Linear single-player story with side activities More open-ended story with player-driven choices
Faction Interaction Reputation system but largely static faction wars Factions dynamically evolving based on player and AI actions
Player-Owned Assets No stations or fleets, just personal ship upgrades Ability to build and own stations, fleets, and influence the world

As you can see the og scope was several times that of an 2018 X4 Foundations and lovely words 'MMO' also appear.

Meanwhile, Chris Roberts dissatisfied, quit the company altogether. In his mind sown the alluring seeds of Freelancer gargantuan full version.

After leaving he founded another company that aimed to produce films, shows and games. However 0 projects ever came out of it. Zero. Null. Nada.

That 'success' somehow prompted him to make another company - Ascendant Pictures this time entirely MOVIE publishing. What's going on with this guy and movies? Anyway, It funded 8 Hollywood movies one of them Lord of War. nice
But... they were almost entirely financed by a loophole in the German tax laws that was closed in 2006. 💀 After germans fixed their law Roberts' activities as a film producer ended as the funds raised by his controversial financing scheme depleted. Pay attention to financing scheme.
It was even sued by Kevin Costner in 2005. I would very much like for a Kevin Costner to sue me 🥵

Anyhow, the business was eventually acquired in 2010 by Bigfoot Entertainment
a small production company from Philippines.

Roberts getting a taste of tax avoidance and funding schemes hired a world renowned entertainment media attorney and in 2011 founded a company named Cloud Imperium Games together with his wife Sandi Gardiner - an actress (There's a funny side drama to her involving attempt to strangle Chris Roberts and some kids stalking). Nicknamed Strangli.

In October 2012 Cloud Imperium Games launched a crowdfunding schem... I mean project that was essentially Roberts long unrealized dream of full version of Freelancer that Microsoft cruelly demanded him to release, on time.

Wing Commander and Freelancer had a cult following and there were tons of sucker... I mean players who wanted to see what happens if you let an ambitious middle aged man that haven't released a single game since 2000 do whatever.
This amounted to 800 million dollars financial schem... Ahem crowdfunding as we speak.

Roberts discovered a gold mine.

To be continued...

 

One of my favorite hobbies is following a game development project called Star Citizen.
Why would this be interesting, I don't care about some Vidya games you ask? Let me paint the complete picture of this exhilarating decades long saga.

You either die a hero or live long enough to see yourself become the villain.

To understand the full picture we must go back 30 years ago to the year 1990 when nerds of all continents stared at the little screens of their eye destroying cathode-ray monitors frantically shooting enemy ships in a game called Wing Commander.
This was the Mecca of your dads and various weird uncles that turned out to diddle little children in community kindergartens.

This space flight title released on MS DOS in the good old days before anyone had heard of COVID or Kanye West. It has garnered much praise and attention from the so-called video game critics. Awarded by them titles such as "1991 Game of the Year" "nr 7 best PC game of all time"
In fact it was so good that EA released a port to PSP in 2006 and even to PCs in 2011, 30 years later. Suffice to say there's probably still a gigantic cult around this game even if half of original players died already from the old age or marriage arguments.

The maker - Chris Roberts, at the time working for a game company named Origin Systems - creators of Ultima series, followed up with Wing Commander II and Strike Commander in 1993 which were also successful. Wing Commander III and IV solidified his position as an immortal God of the space nerds.

In 1996 he left origin and founded his own studio together with his brother because in short - big publishers were limiting his creative freedom.

For some reason the first project of a new studio was not a game but a movie that took 25 million 1999s dollars of that sweet founding cash and probably loans. Great plan, you can see the first glimpse of cunning genius that is Chris Roberts.

The 1999 movie turned out to have zero redeeming qualities and was widely considered a 3/10. Main reasons were: bad casting choices, terrible special effects, uninspiring plot and ameteurish, unexperienced direction. In other words pretty good for your first movie ever but maybe start with 20 dollars?

Desperated to keep things afloat he decided to quickly release a game Starlancer in 2000 with his old and tried formula but it was a new millennium. People, tech moved on and everyone already done better and more interesting things.
It wasn't a commercial success that Digital Anvil badly needed.

Shrewdly Microsoft said hello and bought the barely surviving studio for some pocket change in 2000. This is very important in the context of the next game from Digital Anvil.

Chris Roberts had a very ambitious plans. A space trading and combat video game - Freelancer. In fact so ambitious that the game wasn't any close to materializing or feasible for year, second one... third... It was considered a vaporware.
At a point Microsoft came to the rescue and booted him out of the project completely.
The game was able to release in 2003 although in very different, limited scope than crazy plans of Chris Roberts. It was a success nevertheless, known for its gorgeous graphics and art style.

Let me briefly describe the substantially cut version features versus Chris Roberts vision:

Feature Final Freelancer (2003) Chris Roberts’ Original Vision
Universe Simulation Mostly static, scripted NPC behaviors Fully dynamic, AI-driven world where factions trade, fight, and evolve
Space-to-Planet Transition Pre-rendered cutscenes for docking Real-time, seamless landings on planets
Flight Controls Mouse-based, arcade-style combat Joystick-based, more realistic space sim
Economy Partially dynamic with fixed trade routes Fully dynamic economy affected by player actions
Ship Customization Limited upgrades to a single ship Deep ship customization and ability to own multiple ships
Multiplayer Server-based multiplayer with limited persistence Large-scale persistent online universe (proto-MMO)
Graphics & Engine Good for the time, but somewhat dated due to delays Cutting-edge visuals with procedural planet generation
Story & Campaign Linear single-player story with side activities More open-ended story with player-driven choices
Faction Interaction Reputation system but largely static faction wars Factions dynamically evolving based on player and AI actions
Player-Owned Assets No stations or fleets, just personal ship upgrades Ability to build and own stations, fleets, and influence the world

As you can see the og scope was several times that of an 2018 X4 Foundations and lovely words 'MMO' also appear.

Meanwhile, Chris Roberts dissatisfied, quit the company altogether. In his mind sown the alluring seeds of Freelancer gargantuan full version.

After leaving he founded another company that aimed to produce films, shows and games. However 0 projects ever came out of it. Zero. Null. Nada.

That 'success' somehow prompted him to make another company - Ascendant Pictures this time entirely MOVIE publishing. What's going on with this guy and movies? Anyway, It funded 8 Hollywood movies one of them Lord of War. nice
But... they were almost entirely financed by a loophole in the German tax laws that was closed in 2006. 💀 After germans fixed their law Roberts' activities as a film producer ended as the funds raised by his controversial financing scheme depleted. Pay attention to financing scheme.
It was even sued by Kevin Costner in 2005. I would very much like for a Kevin Costner to sue me 🥵

Anyhow, the business was eventually acquired in 2010 by Bigfoot Entertainment
a small production company from Philippines.

Roberts getting a taste of tax avoidance and funding schemes hired a world renowned entertainment media attorney and in 2011 founded a company named Cloud Imperium Games together with his wife Sandi Gardiner - an actress (There's a funny side drama to her involving attempt to strangle Chris Roberts and some kids stalking). Nicknamed Strangli.

In October 2012 Cloud Imperium Games launched a crowdfunding schem... I mean project that was essentially Roberts long unrealized dream of full version of Freelancer that Microsoft cruelly demanded him to release, on time.

Wing Commander and Freelancer had a cult following and there were tons of sucker... I mean players who wanted to see what happens if you let an ambitious middle aged man that haven't released a single game since 2000 do whatever.
This amounted to 800 million dollars financial schem... Ahem crowdfunding as we speak.

Roberts discovered a gold mine.

To be continued...

 

https://archive.is/www.reddit.com/r/worldnews/comments/1jce9vb/nasas_stuck_astronauts_welcome_their_newly/?sort=controversial

I am too fucking lazy to write this all

Someone pls add the background context in the comments

——— comments 🗣️

Astronauts like: "Oh no, we have to stay up longer in this place we've trained our whole lives to be in!" (12)
Yes, a little while longer, like 9 months. From the planned 8 DAYS. (2)

The press and politicians have been storytelling the crap out of this. This is what facts sound like when you don't do that: Butch and Suni arrived to the ISS with the Starliner CFT mission in June, 2024. It was then decided that due to the issues with Starliner, they shouldn't return on that spacecraft. Starliner undocked on September 6th and returned to Earth safely. SpaceX Crew-9 docked on September 29th. Butch and Suni did not have dedicated seats for an emergency return between September 6th and 29th. In the event of an emergency, requiring the evacuation of the ISS, they would have returned on Crew-8, strapped to a cargo pallette in the Crew Dragon spacecraft. As mentioned before, Crew-9 docked on September 29th, carrying a crew of only two instead of four, hence giving Butch and Suni dedicated seats and duties as crew on that mission with a planned return to Earth in February, 2025. In the event of an emergency, Crew-9 could have returned any time. The planned return in February, 2025 had to be delayed to likely late April, 2025, as SpaceX was unable to complete the new Dragon C213 spacecraft for the Crew-10 mission in time. A direct handover between crew is a high priority, so Crew-10's launch delay would also delay Crew-9's return. Crew-10 launched yesterday, with less delays than initially expected, due to the fact that the Dragon spacecraft was swappped to C210. Crew-10 will be on the ISS for around 6 months. Crew-9 is now scheduled to return no earlier than March 19th. (14)
This guy has been spamming this comment in every post, copy-pasting it. Trying to splurge out technicalities that are irrelevant to make it look different. Just check his profile. (-11)

They’re still up there? Holy Fu** (-11)
They weren’t technically stuck, they turned it into a mission (15)

THEY WEREN’T STUCK, * INHALES * THEY WEREN’T 😡😡😡 🌬️

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