Grofit

joined 2 years ago
[–] [email protected] 1 points 22 hours ago

In some games it's super obvious that it's doing upscaling and looks awful, some games with without upscaling look awful (TAA), it's odd that in some cases tools like Dlss can look better than native TAA.

For the most part though it feels like the FLAC vs Opus or whatever, most people can't notice difference and don't care enough about it, but some people can tell the difference and want the best, I don't think either are wrong it's just down to how much you notice/can tolerate before it's annoying.

[–] [email protected] 3 points 22 hours ago (1 children)

It's a personal preference but I would take occasional smearing over janky frame rate, I don't know why but if you are not a solid 60,90,120 it just feels really like there is a stutter every second or two even though it should be fine if it's above 60fps.

[–] [email protected] 8 points 1 day ago (5 children)

For some games I'm happy to turn it on as it drops power/temps and provides virtually identical output (as far as i can tell anyway) to native, but my fans don't need to go into overdrive mode.

I may even put on frame gen too if I just want to bump a stable-ish 80-90fps to stable 120fps, and again drops power and temps slightly. That sometimes does cause smearing but for the most part I don't notice enough to be annoyed. Without them I would probably be running with more power draw and higher temps, and possibly still not even hitting lower resolutions at 120, some games as you say though can hit 120 no problem even without and the gpu won't be stressed.

[–] [email protected] 12 points 2 months ago

I often wonder if Hideo Kojima is actually a time traveller as it feels like we are living through the MGS series. With AI and government propaganda and control measures it feels like we are at the MGS2 phase

[–] [email protected] 8 points 3 months ago

The consensus seems to be that AMD priced their cards higher expecting Nvidia to price higher than they did.

Then Nvidia priced lower than they expected (still too expensive imo) and AMD needed to react and price their card cheaper. Problem is retailers already paid for shipments so AMD needed to settle some sort of reimbursement process for the soon to be out of pocket retailers.

This was a big issue for them, but also they realised they could generate more frames if they wanted to, and match Nvidia so they would be able to also claim crazy high FPS figures (it's all nonsense, we care about raster performance).

To be able to do this they needed a couple of months to dev and test it before reviewers get it.

So delaying launch let's them solve both problems with the extra time, but in reality they are missing a window to gain market advantage while also being able to align the narrative with what gamers care about (pure raster performance).

[–] [email protected] 2 points 5 months ago

Recently, I would say Roadwarden, was such a great game with such a unique feel to it.

[–] [email protected] 6 points 5 months ago

What a gem, my friend and I played through the first 2 lunar games in university.

I also discovered wild Arms which was pretty good and doesn't get much attention compared to jrpgs like FF and Suikoden.

[–] [email protected] 3 points 5 months ago

If these were stories I was picking up to implement I would be asking the BA to elaborate some more 😂

[–] [email protected] 1 points 7 months ago

I'm sure there is a simple answer and I'm an idiot, but given it's in a place that gets lots of sun, can they not just install solar panels with batteries at consumer/grid level?

Or is the problem not with the generation of the power and with transmitting it to properties? I don't know cost of solar installation but I'm sure the amount it's costing them when it all fails they could at least incentives individuals to install solar or something.

[–] [email protected] 3 points 7 months ago

Really enjoying it so far.

I was initially saddened to hear it was going to follow in the steps of 15 and be an action based rpg, and I thought 15 was brain dead "warp strike simulator" with horrible story pacing and poor characters (until last 5% of the game).

This game though has simple but effective action combat with enough variety to be fun and the characters and pacing are a joy.

I still wish we could get some FF games like 7 or 9 where there is depth to equipment, magic and turn based combat, but jrpgs have been iterating away from complex battle systems and sell well so can't see them going back.

I still think FF7 was the pinnacle as material mixing and matching with equipment was really simple and super fun.

Anyway rnat over, FF16 is good, recommend it.

[–] [email protected] 22 points 7 months ago

One point that stands out to me is that when you ask it for code it will give you an isolated block of code to do what you want.

In most real world use cases though you are plugging code into larger code bases with design patterns and paradigms throughout that need to be followed.

An experienced dev can take an isolated code block that does X and refactor it into something that fits in with the current code base etc, we already do this daily with Stackoverflow.

An inexperienced dev will just take the code block and try to ram it into the existing code in the easiest way possible without thinking about if the code could use existing dependencies, if its testable etc.

So anyway I don't see a problem with the tool, it's just like using Stackoverflow, but as we have seen businesses and inexperienced devs seem to think it's more than this and can do their job for them.

[–] [email protected] 1 points 7 months ago (1 children)

Are you talking specifically about LLMs or Neural Network style AI in general? Super computers have been doing this sort of stuff for decades without much problem, and tbh the main issue is on training for LLMs inference is pretty computationally cheap

 

Keyboards have been around for over 40 years and since then not much has really changed in terms of the standard keyboard functionality at the driver/os level.

In the past decade we have seen quite a few keyboards coming out with analogue keys which is great but they are really sketchy to try and actually use for anything as it's not something an OS expects a keyboard to be doing so you need special 3rd party drivers/software which often don't get used in a truly analogue way anyway.

For example in a lot of games analogue directional sticks are the norm, so altering movement speed/sneaking based off the analogue amount is pretty normal, however when you get to PCs you just get keydown/keyup events so you can't process it in an analogue way.

So given we are seeing more keyboards coming out with this functionality at a lower price point is there any company/person/body trying to put together a standard that would allow for analogue key events at OS level or even DirectX (DirectInput) / OpenGl?

I imagine the answer is no, but wanted to ask incase anyone in the know had more info.

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