Kaldo

joined 2 years ago
[–] [email protected] 6 points 9 months ago (1 children)

Any comparison is meaningless because for every bad thing you say, people will jump at you with the classic ol' "its still in development".

The fact is that it's buggy, crashes all the time and you lose progress, it can't be played like any actual existing MMO - it's a demo atm even if you ignore the common resets they do officially on major releases. Until it's actually released and can be decently reviewed from start to finish it can't even start to compare to an actual released, playable game.

[–] [email protected] 5 points 10 months ago (1 children)

Lorca got me through discovery for a season or two and then he was gone, I don't think I watched anything beyond it. I hear it's only gotten worse, somehow

[–] [email protected] 17 points 10 months ago (2 children)

Damn, thinking about the msn messenger brings me back to such simpler and happier times

[–] [email protected] 5 points 10 months ago

Same experience here, it's a fun and entertaining movie. FR is still better but that is a perfect movie IMHO, it'd be next to impossible to match or beat it in any way

[–] [email protected] 4 points 10 months ago (1 children)

Never understood what people see in that game, it was like any basic ubisoft open world game - grindy, repetitive and filled with question marks to explore and "clear". The ground combat was exceptionally bad IIRC, I gave it up after ~6 hours.

Now if you got Bend Studio to work on a sequel... I'd be interested in that

[–] [email protected] 2 points 10 months ago

Yeah, there hasn't been a lot of innovation in the genre and what we have is often a buggy mess - that definitely doesn't help the adoption of 'deep strategy'. I love games like what you mentioned but even I get sick of them when I start running into AI or optimization issues, where games devolve into snowballing or boring tedium after the first few hours, when the UI is a frustrating mess that makes me hate every second spent on trying to make it work the way I need it to work.

Or maybe I'm just spoiled by the amount of polish and thought that goes into games like factorio or against the storm.

[–] [email protected] 15 points 10 months ago (1 children)

Amazing and beautiful game, the only issue I have with endless * series is that the combat always falls short for me, but you can still easily get a few dozen fun hours out of it.

[–] [email protected] 4 points 10 months ago (1 children)

Very easy time if it's about commercial use (well, at least outside of china). Companies need to have licenses for the software they use, they have to obey copyright laws and trademarks, have contracts and permissions for anything they use in their day to day work. It's the same reason why no serious company wants to even touch any competitor's leaked source code when it appears online.

Just because AI tech bros live in a bubble of their own, thinking they can just take and repurpose anything they need, doesn't mean it should be like that - for the most case it isn't and in this case, the law just hasn't caught up with the tech yet.

[–] [email protected] 20 points 10 months ago (5 children)

That's a very naive perspective though. We're not blaming the guns for gun violence, it's the people, but restricting access to guns is still the proven way to reduce gun incidents. One day when everyone is enlightened enough to not need such restrictions then we can lift them but we're very far from that point, and the same goes for tools like "AI".

[–] [email protected] 3 points 10 months ago

Oh absolutely, it's a shame but long gone are the days of having access to like 3 games in total and having to play them all the time as a kid. Nowadays if there's isn't something new in the game every few months it just disappears from my mind - there's always something else, newer and better, to take that space instead, for better or for worse. I enjoy helldivers but after 80ish hours of repetitive missions, I need new toys to make it interesting.

[–] [email protected] 5 points 10 months ago (4 children)

For me personally it's not Sony as much as how grindy the game feels. Requisition credits and most samples are just going to waste, xp is kinda meaningless so the only thing I'm getting are extremely small amounts of medals and SCs which just feels bad.

[–] [email protected] 1 points 10 months ago

I really like this game! Wish it had more pve content, as it seems it's very dependant on pvp interactions to spice up the late game, but even without that the exploration, combat and gear progression is really fun and engaging. The game also looks great and feels really good to play, neat UI and controls for both combat and building.

Basically, if it were primarily a pve sandbox game with AI to fight it'd be my dream game!

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

I'm looking for advice on how to get started with a NAS, probably Synology since it's beginner friendly and often well recommended. I'm thinking of a 2 bay case with 2x4TB HDDs in RAID1 setup. What do I have to look out for in a device to get the best bang for my bucks?

My use case:

I have various documents, software projects, family pictures, videos that I want to store on something more reliable than a bunch of internal/external HDDs or USB sticks. I have a full *arr stack and jellyfin but I want to move these to my "server" laptop and docker once NAS is setup, and then host the files on it. For projects I might want to self-host gitea down the line.

Some more specific questions:

  1. if I go with a 2 bay NAS case, can i also connect my old external drive to it as a separate drive, can they handle USB3 drives? Will it require reformatting since it was used on windows so far?
  2. are there any issues with connecting docker ~~drives~~ volumes to a NAS?
  3. noise issues - does the NAS itself make a noticeable amount of noise or is it just the drives?
  4. whats the life expectancy of a NAS? if it dies, can I just plug the drives into a new one?
  5. does syncthing work well with a NAS or is there a better way of syncing local files to the NAS for backup?

Sorry for the question dump, just wanted to cover as many possible issues as possible 😅

 

Seems similar to Valheim in many ways, although I'm personally wary of the early access tag this time around, and lack of any mod support (and it seems to be made on a custom engine so there won't be a bepinex workaround like for vh)

 

I know that for data storage the best bet is a NAS and RAID1 or something in that vein, but what about all the docker containers you are running, carefully configured services on your rpi, installed *arr services on your PC, etc.?

Do you have a simple way to automate backups and re-installs of these as well or are you just resigned to having to eventually reconfigure them all when the SD card fails, your OS needs a reinstall or the disk dies?

 

Summarizing his statement wouldn't do it justice so I recommend you read it in full, he explains why he does it and what has DC done to anger him to this extent - but it's also a move about more than just to spite DC.

original source (Willingham's blog): https://billwillingham.substack.com/p/willingham-sends-fables-into-the

 

Embark on a cycle-long journey. Grow your caravan, solve world map events, and resurrect the Guardian to close the Ancient Seal!

Available now: https://store.steampowered.com/app/1336490/Against_the_Storm/

 

The time has come for all those who have stocked up on gold from troll caves and fuling villages! Said gold is the prime currency in the world of Valheim after all, and there's a new vendor in the tenth realm where you can spend your riches.

 

In this 2023 Level Design Summit talk, gain an overview of the design intentions behind the levels in the game, and look at how these intentions did not always fully receive the anticipated reception by players. It will elaborate on what the team was able to learn from this and, finally, how these lessons were turned into principles and techniques that can be applied by level designers to make those branching paths feel more rewarding and special, while still keeping things production-friendly.

 

Abbreviated Patch Notes:

New Content:

  • New NPC: Hildir the merchant
  • New locations
  • World modifiers added
  • 2 new crafting extensions
  • New hair and beard styles
  • New items

Misc:

  • Hair and beards are now visible when equipping helmets
  • Various visual improvements
  • Quick-stack button added
  • Manual snapping for building added
 

more to come on our next warframe update soon, but some great little QOL things have snuck in from the team...

  • gear preview for duviri once you hit rank 4 in opportunity
  • steel path toggle for simulacrum
  • duviri defense being reworked to have less waves / better pacing
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