Lianodel

joined 2 years ago
[–] [email protected] 8 points 2 months ago

As a rule, no, but I'll make some rare exceptions.

It has to be a small studio, I have to be pretty sure I'll like their next game, and I have to have enjoyed their past game enough that it's worth throwing them a few extra bucks.

For instance, I'm going to pre-order Slay the Spire 2.

  • Mega Crit is an indie studio.

  • I thought StS1 was exquisite, so I'm optimistic about a sequel from the same people.

  • I playes StS1 for hundreds of hours, so even if the sequel is a whiff, I'd have got my money's worth from them.

Similar goes for The Haunted Chocolatier, since I played the heck out of Stardew Valley.

[–] [email protected] 14 points 2 months ago (1 children)

My favorite part is when they complain about the overuse of the word "tankie," then call literally every other kind of leftist a lib.

[–] [email protected] 2 points 2 months ago (1 children)

I love the level-0 "funnels" from Goodman Games. If I have to pick one, let's say the classic, Sailors on the Starless Sea.

They're easy to pitch, and really help establish a tone, especially for players who bring a lot of preconceptions from 5e.

[–] [email protected] 2 points 3 months ago (1 children)

I'm annoyed that I expect Hollywood executive, as always, will take the wrong lesson from it. They'll see it underperformed and think people don't want a D&D movie, rather than that they shouldn't have released it between John Wick and Mario.

[–] [email protected] 13 points 3 months ago

I played the heck out of NWN when I was a teenager!

...by which I mean I was excited by the character options, so I ended up restarting it over and over again. I've done the Waterdhavian Creatures quest so many times I burnt out. :P

I should go back and actually beat the game.

[–] [email protected] 2 points 3 months ago

Top of the list, I think, is... just some old-school D&D. Technically, probably Old-Shool Essentials or Dolmenwood, both of which are retroclones of B/X D&D.

I just got into watching Dungeon Meshi and playing Caves of Qud, both of which are just dripping with old-school D&D influence. Plus I've never actually ran a full dungeon or hex crawl.

Honorable mention to Burning Wheel, 16-time annual winner of My Favorite Game I've Never Played. :P

[–] [email protected] 2 points 4 months ago

I love that kind of history. On the topic of cooking, Tasting History is one of my favorites!

And I'm also adding that book to my reading list. I'm kicking myself for not reading enough books, but I've gone on a nonfiction kick out of nowhere.

[–] [email protected] 4 points 5 months ago (2 children)

I almost skipped over this video, because I thought it was about some other drama about the origins of D&D, which is mostly just outrage tourism.

Happy to be mistaken! It's been a little bit since I watched Matt Colville, so I'll give this a watch when I have the time. And it includes a book recommendation on top of that!

[–] [email protected] 9 points 5 months ago (1 children)

"It's going to be a maze."

[–] [email protected] 97 points 5 months ago (2 children)

My favorite was death panels.

"The government is going to decide who lives and dies by gatekeeping access to healthcare!" Motherfucker, that's what insurance does now. The potential failures of a collectivized system are treated with more scrutiny than capitalism working as intended.

[–] [email protected] 5 points 6 months ago

Short answer: yes.

Long answer: yes, obviously.

[–] [email protected] 20 points 6 months ago

I've made a habit of saying "Look, [city] was a powderkeg ready to go off before we even got there." It's come up in multiple campaigns.

 

What makes it your favorite? Do you want to play it? If so, what's keeping you from doing it?

For me, it's Burning Wheel.

I bought it purely based on aesthetics back in 2008ish, then got the supplements, then Gold, then Gold Revised, with the Codex, and the anthology...

I blame it for my weakness for chunky, digest-sized, hardcover RPGs. :P I also like the graphic design, I like the prose (even if it's divisive), and it has both interesting lessons you can plug into other games (like "let it ride," letting success or failure stand instead of making lots of little rolls) and arcane systems that pique my interest (like the Artha cycle, which makes roleplay, metacurrency, skill rolls, and advancement all intersect). I genuinely like reading it for its own sake.

I haven't played it because... well, since it's not D&D, that immediately makes it harder to get people interested, sadly. It's also a bit daunting, given its reputation as a crunchy system. But I have a group of players interested in trying new things, and fewer other games calling for my attention, so hopefully I'll get a chance soon. :)

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