MalikMuaddibSoong

joined 5 months ago
[–] [email protected] 5 points 1 month ago (2 children)

RIP Escapist Magazine

[–] [email protected] 63 points 1 month ago (19 children)

My brutal but fair take:

I feel the bigwigs for Star Trek would sacrifice us all, in a heartbeat, for their own Grogu to get the kiddos buying merch.

[–] [email protected] 4 points 2 months ago (2 children)

I had to blow the dust off this one https://conanzeromus.ytmnd.com/

[–] [email protected] 2 points 2 months ago

I want to believe in the age of enshittificiation that The Martian Chronicles will take on a new life.

It’s so bleak how it ends with highways and diners everywhere.

[–] [email protected] 4 points 2 months ago

I hope this isn’t a spoiler, but this about sums it up for me:

[–] [email protected] 3 points 2 months ago (2 children)

Buckle up for S3! You are about to witness ENT come into its own and it’s glorious.

This is the real year of hell and they don’t pull any punches.

I think I want to rewatch 3x15 Harbinger again.

[–] [email protected] 2 points 2 months ago (1 children)

Wow. Detailed steps plus a script, you have my gratitude 🙏

[–] [email protected] 2 points 2 months ago (1 children)

Your 4 year goal reminds me a lot of Cogmind’s development and the video about the journey

https://www.youtube.com/watch?v=9yJflbg0V38

Best of luck

[–] [email protected] 1 points 2 months ago (4 children)

Is this sorta stuff doable with free software? If so, can you point me in the right direction? I definitely have some scenes with this treatment in mind.

[–] [email protected] 21 points 2 months ago (2 children)

They can be archived without being playable

You mustn’t be afraid to dream a little bigger darling.

Imagine an archive for unreadable books, unwatchable films, and unplayable games too!

[–] [email protected] 5 points 2 months ago

How about Elric of Melniboné?

How many more Targaryens and Geralts must we endure before this is adapted?

[–] [email protected] 3 points 2 months ago

goto haircuts[3][2];

workDatBowTie();

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