Marthnn

joined 2 years ago
[–] [email protected] 2 points 6 months ago* (last edited 6 months ago)

Mad Mage campaign, last night's goal: walk from Skullport through Undermountain's caves to River Sargauth's gondola "service".

Enter Azrok's Hold, show papers.

Security is high, a patrol intercepts them, show papers.

Exit the Hold, ask for directions to the River, show papers.

Get ambushed by Azrok's bugbears, show papers.

There's a hobgoblin squad ahead with clear signs of a recent skirmish with drows, show papers. Yes, the River is that way, be careful of the drows.

After a bend in the caverns, they have clear line of sight to the River and proceed. Drow ambush.

[–] [email protected] 2 points 1 year ago

Try it! Your ideas are sound and playing for a gimmick can be fun!

I'm about to start using a Fighter whose whole thing is shield bashing to shove enemies around and I expect it to be bad in most encounters.

I played a Ranger with Booming Blade and most of the time I didn't use it, but when I did it was very satisfying.

[–] [email protected] 10 points 1 year ago (2 children)

A fighter using Booming Blade means not benefiting from its Extra Attacks. It's nice at low level, but replacing 1 or 2 of your swings with some damage if you hit is situational. See this analysis. There are utility cantrips. For use in combat I'd pick a ranged damage spell and Mind Sliver is only Verbal so no need to free a hand up.

[–] [email protected] 4 points 2 years ago

Like heating your kitchen by opening your fridge door. If it isn't enough, add fridges!

[–] [email protected] 2 points 2 years ago* (last edited 2 years ago)

He has no experiance in ever fighting anyone or anything.

Don't forget your character should have a reason to be with the group and fit with them and go adventuring. Not knowing how to fight is commoner-levels of skills and will force rapid character progression from the start.

[–] [email protected] 2 points 2 years ago

Same! Down to the white spot on the belly