Quackdoc

joined 2 years ago
[–] [email protected] 4 points 1 week ago

Android has done a lot of great desktop windowing work. For a while stuff like boringdroid has been great, its supurbe to see android accept this kind of usage more.

[–] [email protected] 8 points 2 months ago (3 children)

I wish ludusavi could handle game mods too, as a lot of games I play use mods (like stardew). Mods are essential for the saves there

[–] [email protected] 22 points 2 months ago (2 children)

I want a phone that stops falling out of my hands man...

[–] [email protected] 1 points 2 months ago (1 children)

wow I'm sorry, must have been really tired, I mean appimage, it being flatpak only is the issue.

[–] [email protected] 1 points 3 months ago (3 children)

cpak is still containerized, I would like to install natively, or via flatpak

[–] [email protected] 3 points 3 months ago (5 children)

I really just hope they reverse decision on making bottles "containerized" only.

[–] [email protected] 8 points 4 months ago

This is not traditional VRR how we think of it. VRR how we think of it is changing the "frame rate" of the monitor to better suit the frame pacing of the received frames, this is not whats happening here. This is how things like freesync works. It takes your device framerate, say 60fps, and slows it down to better match the frame pacing of the content, say 48fps. Now the monitor doesn't physically change states or anything, it just allows flexible updating to match the frame pacing.

You don;t get this with this adaptive refresh rate method

Here you are effectively getting a noop every refresh cycle it doesn't need. It's still good, but not as good as what most people think of as VRR (Freesync/vesa adaptivesync, gsync etc.). You are limited to the steps your display can output. For this to be useful you require a high refreshrate display like 120hz because each application needs to align with a frame refresh.

IE. say you have a 24fps video, the display won't change it's frame pacing, but rather you get a noop every 4 frames and a refresh, (24 * 5). Now assume you have a 90hz display, 24fps has no solid divisor in 90fps, so you have to either wait for sync, or get tearing. The first one leads to judder (which can probably be mitigated using offset sync waits?) the second one is well, tearing.

[–] [email protected] 8 points 4 months ago

says "true variable refresh rate" support, is not true variable refresh rate support...

Well thats click bait and a half

[–] [email protected] 2 points 4 months ago

I use pavucontrol-qt for managing this stuff. It works great. It gives you a selection of the available codecs in the configuration tab.

[–] [email protected] 5 points 5 months ago

I have one in a box somewhere, I should pull it out again, but I can't get over how little storage it has

[–] [email protected] 4 points 5 months ago

Don't get me wrong. I love Aurora store. I love what they do and I donated a couple all the counts that I no longer use to them. But that does not mean I believe that this move is correct at all in any way.

Putting aside the extremely slippery slope of forcing Google to allow app stores on their store, You have actually rather significant security issues too because of the catalog.

This means any app store that is now can now download the apps, patch them with great features or malicious features and serve them as legitimate.

Security has already been such a massive headache because no matter what you do, you just can't stop people from shooting themselves in the foot. But Android, that's their target market and they need to do their best. And this is going to be such a massive issue. Now they did say individual apps can opt out but quite frankly I doubt many are going to unless their applications like banking apps which are almost definitely going to because attestation is extremely important for stuff like that.

Pardon me if I said anything that doesn't make sense, I am using Speech to text.

[–] [email protected] 6 points 5 months ago

I don't agree with this. Anybody can send a link right to the APK or even a QR code. The Epic Game Store could have a nice button right there that says install it and boom, you're installed and off to the races. And unless you're doing that Samsung bullshit, it'll just work on the vast majority of devices after you click one pop-up box.

I honestly don't know anybody who couldn't do that. Unless it is Samsung because Samsung does have that new bullshit.

It's one thing because you have to know about fdroid. You have to go explicitly look for fdroid, someone and so forth. But if you're epic and you're trying to push people to your game store, you're going to have it right on your front page.

 

While not seemingly relevant at first glance, turns out they are using Android under the hood Specifically, BlissOS 15 which is Android 12L.

view more: next ›