Zelda 1 randomizer is popular, and it's all about procedural generation of dungeons and procedural assignment of items to locations. It's not as well designed as the original Zelda 1, not by a long shot, but it combines the familiar gameplay of Zelda 1 with the novelty of procedural generation.
Shihali
The previous season covered chapters 1-60, so I'm going to guess that this season will cover chapters 61-119.
Mild manga spoilers
Season 2 should be more like the 2nd cour of season 1 in pacing and length of arcs, but I liked the material more to a lot more than the first-class mage exam arc.
Ending at chapter 119 because that's the end of an arc.
I've tried those.
Sea of Stars looks as pretty as Chrono Trigger, but its writing is noticeably worse and it completely fails at one of Chrono Trigger's great strengths, pacing. In Sea of Stars' defense, it is generally better than Chrono Trigger at interesting dungeon design and its battle system has more potential. But those don't compensate enough for poor writing and especially pacing.
Chained Echoes tries really hard to fit a 32-bit plot into a 16-bit running time, and it doesn't quite work. Still, it left me interested in more by the same dev team, especially if trends and tech change so that they can switch to doing a game explicitly inspired by Xenogears and its ilk.
I didn't see any relevant surviving quotations elsewhere in the pinned post, and I'm not going to go through a whole community looking.
Looking at feddit.org's homepage now, it has this rule:
"Content that is illegal in Germany, Austria or Switzerland will be deleted and can lead to an immediate ban of the account." (emphasis mine)
I am totally ignorant of how German law applies to social media hosted in Austria and moderated by Germans, but the intent to not host content illegal in Germany seems clear and a clear motivation for their censorship. I also can't evaluate the quality of their censorship because I'm not familiar with the requirements of German law.
I wish some of those comments “just expressing dissatisfaction and questioning the policy” had survived, because without them it's your word against theirs. :(
SJW here has similar policies to feddit.org. If it's illegal in Canada, it can't be hosted here, even if it's legal in your country of residence.
Are there any comments that were "just expressing dissatisfaction and questioning the policy" that survived in the modlog? It's got a lot of users banned without a record of the comment.
I haven't watched them, but I've heard little but good about Twelve Kingdoms, Magic Knights Rayearth, and El-Hazard.
This one was a disappointment to me, because it was a test to see if it would be just as good as the original and it wasn't.
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Pacing: needing to take up twice as much time as the '96 anime means stretching scenes out. Adding back all the scenes from the manga that were cut in the original helps, and so did making up two extra tricks for Chou to show off with that flexible blade, but the tension can't help but suffer some.
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Music: I didn't notice this on my first viewing, but after seeing people comment I went back and listened. Using heroic music for Kenshin's attack with Shakkuu's last sword instead of tense, ominous music was a major mistake. Sure, Kenshin is here to save the day, but that's less important than whether Kenshin will save the day by losing his soul.
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Positioning: I really disliked how Kenshin ends up next to Chou after giving him the elbow and how we clearly saw Chou's body after Kenshin struck it with Shakkuu's last sword. While Okina was talking, Kenshin should have been able to do something if he were that close to Chou, like disarm him or beat on him some more. The old anime pushes Chou far enough away that Kenshin plausibly couldn't get over there and do something before Chou recovered. Showing Chou's body clearly lets us see that he doesn't have any cuts on him of the sort that would be expected after having been slashed with a very sharp sword.
Sure, 80-90% as good as the original isn't a disaster, but I'd convinced myself that this remake had climbed up to par with the original and it fell short when it needed to deliver.
In other news, snow is cold and wet.
Pathfinder 2e does have some more tools for roleplaying, but the game's real strength is tactical combat. Pathfinder 2e wants to be D&D 4e done right.