SleepNotRequired

joined 1 month ago
[–] [email protected] 4 points 2 weeks ago* (last edited 2 weeks ago)

$220 invested since 2015 myself. I think I was just really depressed at the time...

[–] [email protected] 22 points 2 weeks ago (3 children)

All of this for what will end up just being a video game.

Nothing world changing, no lives will be saved, no problems solved, nothing will be different. There will just be another MMO on the market slowly dying off as people lose interest.

It will be amazing if its lifecycle lasts longer than its development.

[–] [email protected] 3 points 2 weeks ago

100%.

Giving comes with the pressure of getting them something special that they will like.

Receiving requires outwardly showing sufficient gratitude that they know they got you a good gift, it's like being put on the spot.

I honestly prefer watching other people give each other gifts that they like.

[–] [email protected] 42 points 2 weeks ago (2 children)

Big talk from hillbilly white trash.

[–] [email protected] 14 points 1 month ago* (last edited 1 month ago) (2 children)

I think it's about time this stuff is called out for being thinly veiled attempts at intimidation.

[–] [email protected] 8 points 1 month ago

It seems like every US brand under Stellantis has completely lost their minds.

Jeep has become all around terrible while becoming more expensive at the same time and it looks like the same thing is happening to Dodge.

[–] [email protected] 38 points 1 month ago (3 children)

Starting price is now $58,000.

They ditched selling the accessible models for the luxury market and they do the most cheap and trashy thing possible.

It's incredible how stupid millionaire CEOs can be.

[–] [email protected] 9 points 1 month ago

All I did was make a scene by arguing with a bunch of circle jerking divas and the power tripping mods got me banned.

 

No questing. Just crafting, exploring and leveling up my drinking skill!

[–] [email protected] 1 points 1 month ago

I disagree, if anything I think Starfield was Bethesda not going far enough.

They created a new setting and added a couple of new mechanics, but they cradled it in the same tired formula that they have been doing for decades.

I had hoped that since it was a new IP, this would be the moment they would take a chance and try something new. Try a new approach to quest design and world building, don't just make the game bigger but make the experience in it more varied with more interesting interactions. Instead it felt like new coat of paint on an old house and when they got called out on it, they became defensive.

I broke my heart when they said the lesson they learned was to stick to the same formula and when they tried to do it with Shattered Space, people hated it even more.

I hate to say it but it seems like Bethesda already peaked.