Ahh, I see, so the solution is that he needs to cut bone mass off his legs until he's 3 feet tall. Maybe eye surgery was the better option after all.
all-knight-party
That's a pretty excellent list. I don't think I'd call Xcom roguelike since its campaigns are incredibly long endeavours, but they are good games.
One time a few years ago in a goodwill I was in a section for just random house decoration crap and there was a small leather bag. For no particular reason I picked it up and realized it had something in it.
It was a (later tested) working Gameboy Color with no problems. Since they were only selling the bag it was marked for like 5 dollars. I bought that shit so hard. Still couldn't believe my luck.
You got some big ones. Just know what sorts of games you like to play and look for well reviewed roguelikes in those genres.
I think the problem you may have had before is that you mistook roguelike for its own pure genre, when in the modern sense it's actually a game format and platform for gameplay, and the gameplay can be anything, from turn based to action, 2d to 3d. Traditional roguelikes like nethack are a genre, but roguelites/roguelikes nowadays can play like anything.
Personally in the FPS roguelike department I've been really enjoying Roboquest.
That post could be perceived as "I went to no stupid questions and then asserted that all questions are too stupid for me" so you're sort of running against the ethos of the forum, you can definitely ask that question, it just has to be in a more general question area where your post isn't openly running against the idea of the forum you're posting in.
I hope you thoroughly enjoy it like I did!
I started with Freedom Unite on a PSP as an early teen, but had no idea what the fuck was happening, just that it all looked awesome.
Then in my early 20s I resolved to learn Generations Ultimate. I slightly gripe about how almost all non hunting quests have disappeared in World & Rise, because it takes away your ability to change the pacing of the game without putting it down for a more relaxing game.
However, what World did to MH's weapon movesets in its expansion and... sleekening is incredible, and the move to open levels with no load zones along with the interactions of multiple monsters does an incredible amount to the atmosphere and experience.
So I love GU and I love World. And I love Rise. It's a series I pre-order because I know that even if it might be different, I know the developers gave a huge fat shit about the game as they made it and it shows.
Yes! I love the system of using the triggers for different weapons. You can weave them through your combos effortlessly. The level design is really cool and just continually gets cooler as you go.
You should play Slay the Princess if you haven't. It'll be up your alley and it's fucking good
Persona 4 as it was my first. the concept of having to choose how to spend your time, split between training in the dungeons, fostering relationships with friends, or studying and working part time was affecting for me, and its characters and stories are very good.
By extension Phoenix Wright Ace Attorney for showing childhood me that I liked visual novels, before I even knew what that was.
Monster Hunter. I learned to play MH purely because of its reputation as an obtuse game, I thought if I can learn to play and maybe even enjoy MH, that the other parts of my life I wasn't happy with couldn't be that much harder to figure out. Years later and I still adore this series, and don't think it's actually that complex, it's just hard to teach.
Dark Souls. Really taught me that games are more than just games. They're worlds, concepts, feelings. I'm sure I have more games than this that were formative to me, but these are what came to mind.
I'd probably shoot for Bruno mars and regret it.
That's a good comparison. I suppose both games use permadeath, but don't end your run with them, and they both do feature the cyclical nature and variety of possibilities that you might expect from a roguelike.