ampersandrew

joined 1 year ago
[–] [email protected] 3 points 1 hour ago

I don't have an encyclopedic knowledge of 2e, but I think first level HP might be set in stone by class, and the Enhanced Editions of BG1 and 2 give you a max HP per level option, which doesn't really help at level 1. Dynaheir keeps getting smoked with her mere 6HP, and she can't get to level 2 fast enough.

[–] [email protected] 3 points 2 hours ago* (last edited 2 hours ago) (2 children)

I'm trying to see some stuff in BG1 and 2 that I missed as I take another lap through the entire series, and I remember BG1 being a fairly easy, straight-forward game, but now that I'm replaying it, I remember that's only the tail end of the game. Early in the game, when you're stuck at level 1 for hours, lots of attacks just one-shot you, and it takes so long to get level 2. In Baldur's Gate 3, you're barely out of the tutorial area before you get level 2, so you just don't have that problem with low HP.

[–] [email protected] 3 points 2 hours ago

On a technical level, it functioned better. On an artistic level, I liked the look a lot better. On a gameplay level, they were pretty similar, but I liked what they did with city tiles in 6.

[–] [email protected] 1 points 2 hours ago

But I don't think that's the matchmaking system failing to accurately estimate player skill. It could have done it perfectly and still felt way off.

[–] [email protected] 3 points 3 hours ago (3 children)

Or, as a counter-point, perhaps they are nearly evenly matched, and the slight difference in skill between them is disproportionately reflected in the scoreboard. I've seen this happen in fighting games, but admittedly, I haven't really played a matchmade team game in a long, long time, because they kind of stopped making those games for me.

[–] [email protected] 8 points 3 hours ago (6 children)

As the article says, it's history repeating itself. This one made more foundational changes to the formula than 6 did over 5, and once again, if you're looking to play a Civ game, the old game is still going to be cheaper. I loved 6 when it came out, but when friends were curious about dipping their toes in, I just referred them to 5 because it was almost as good and far cheaper to try out. Civ 6 charts compared to 5 around the same time period are similar. I haven't picked up 7 yet just because I'm still trying to get through other games, but I'm looking forward to it.

[–] [email protected] 7 points 5 hours ago

Set your alarm for April 2nd.

[–] [email protected] 7 points 5 hours ago

Agreed, but it is pretty important news for our hobby, and third party titles are tied up in its marketing campaign.

[–] [email protected] 2 points 8 hours ago (1 children)

Mario 64 was the first use of the analog stick in a console game. Push it a little bit to walk, push it all the way to run, and several states in between. Maybe you can find a simulator that had analog control, but I'm sure you can see the difference.

Ocarina of Time was a solution to that type of game in 3D space that, as discussed above in things like Tomb Raider, was far more awkward in its predecessors as the industry was figuring out how to make games work in 3D. It's very similar to how Halo wasn't the first console FPS, but it was the first one smart enough to put guns, grenades, and melee all on their own buttons, among other innovations.

[–] [email protected] 1 points 1 day ago (1 children)

Then if and when you revisit it, you can see a reminder here that the problem here all along is that you're assuming you know it failed off of bonkers reasoning, not that you may have guessed right. You just criticized those dummies over AC Shadows, and here you are doing the same thing.

[–] [email protected] 1 points 1 day ago* (last edited 1 day ago) (3 children)

A cheaper game captures more customers, yes. It doesn't mean that Avowed didn't make its money back. Retention as a metric doesn't matter at all for an offline game you play and finish, and depending on how Grounded is monetized, it might not matter for that game either, if the intention is that you just play with your friends. The profit or loss of Avowed, next to the hundreds of billions of dollars in revenue that Microsoft brings in in a year, hardly matters to investors, and I don't know where you got it in your head that these media appearances are a plea to investors. Microsoft is an enormous behemoth operating at much larger scales than any one video game. Their strategy is Game Pass. They're all in on that strategy. If Avowed seems to provide value for Game Pass and keep people subscribed, then they and their investors are happy. For everyone who isn't interested in Game Pass, they're happy to sell it to you for $70. You're just making shit up as you go instead of admitting what you do and do not know.

 

The link is a livestream, and it was just announced during the Arc World Tour finals. In case you aren't familiar, the stand-in for ranked mode in the game for the past four years has been this awful tower system that more or less everyone hated since we saw it in the beta, but ArcSys dug their heels in and said it's staying. It's now going to be replaced by (exist alongside, as a legacy feature) a proper ranked mode like any other competitive game. And if you don't know what frame data is in fighting games, it's the information that competitive players use to answer questions in training mode. This has existed as a mod for the PC version for some time, that frustratingly goes out of date every time a new patch for the game comes out, so it's great to finally have it in the game. Strive has been successful sort of despite these things.

[–] [email protected] 1 points 1 day ago

I'd be willing to give Grounded a try, but last I checked, you can't host your own server offline, which is my line in the sand. I haven't gotten around to Pentiment yet, but I just rolled credits on Avowed this afternoon, and it was awesome.

 

From Jez Corden. Further supporting the idea that the next Xbox is just a PC with a custom shell, which is about the only way a new Xbox makes sense anyway.

EDIT: Also from Jez Corden, Xbox handheld coming later this year.

 

I'm not well versed in C&C, but it's always good to see more games open sourced.

 

Warner Bros. is also canceling the Wonder Woman game.

This is maybe the biggest bloodbath we've seen in this industry? What a damn shame.

 

#StopKillingGames

A bit poetic for it to coincide with the next big Monster Hunter, as I liked it better than Monster Hunter.

 

Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn't care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of games like Hollow Knight and Symphony of the Night. Still, I think this is a good exploration of the genre and what makes it tick.

 

We used to get so many games like this that we were sick of them. Then Grand Theft Auto V happened, and everyone else gave up. I'm really looking forward to this. Should come out sometime this summer.

 

You can listen at 1.5x speed and not miss a thing, with the speed this guy speaks. Probably none of this is new information to many of us here, but I thought the way it was collated was good analysis.

 

Live service taking its toll on yet another studio.

 

A NYTimes piece on Will Wright, as well as talking about some of the themes in the Sims that got overlooked or lost in its massive success.

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