Depending on how you treat it, it might also be your last. So far, Framework has offered upgrades to their existing customers so they don't have to buy a completely new notebook to upgrade.
They are wrong. Theft means depriving someone of having something, and that’s not the case here. It’s more a “they’re taking our jobs” kind of situation.
My experience has been that good documentation is mostly something done if somebody gets paid for the work. People working on stuff in their spare time just don't care enough to document their project.
Game design and gameplay is part of the source. All the balancing etc. to make it a fun experience. Most of the numbers don’t show up in the UI, so they'd either have reverse engineer it or reconstruct it somehow through months of game testing.
Yeah in theory people could buy your GPL/AGPL app from you, but they could also get it legally for free from anybody else who has bought it. Guess which way will dominate.
Depends on your point of view. Legally it definitely is, because the LGPL stipulates that nobody is allowed to attach any restrictions on to the code above the things the LGPL restricts itself. This makes it impossible to combine with the App Store, because that store adds additional restrictions.
I can tell you that I wouldn’t invest my time in developing a game if there’s no chance of selling it in the first place due to the license requirements of a third party package.
The LGPL is inherently incompatible with anything on Apple's App Store, so if there’s a chance that I might want to publish it there I can’t touch anything-GPL.
I just checked again, and apparently they finally added some documentation since I last checked. The section about the macro stuff just used to say “look at the examples”.
Depending on how you treat it, it might also be your last. So far, Framework has offered upgrades to their existing customers so they don't have to buy a completely new notebook to upgrade.