araquen

joined 2 years ago
[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)

Queen ’39

https://youtu.be/kE8kGMfXaFU

"In the year of ’39

Came a ship in from the blue

The Volunteers came home that day, and they bring good news

Of a world so newly born

Though their hearts so heavily weight

For the Earth is old and grey

Little darling, we'll away but my love this cannot be

For so many years are gone

Though I'm older but a year

Your mother's eyes from your eyes cry to me”

The reality of deep space travel.

[–] [email protected] 5 points 1 year ago

According to the developer of Wipr, from what I understand Youtube is using A/B testing for their "ad blocker blocker” and that the dev is working on adapting the app for Youtube latest efforts.

In the meantime, I just stopped going to Youtube. I find I now have a lot of time to read.

I wouldn’t mind if Youtube placed and ad. But when a video has 4-5 ads that awkwardly break up the flow of the video I just don’t have the patience.

[–] [email protected] 9 points 2 years ago (2 children)

Oddly, this happened to my mother, with her cat (always indoors). He “love bit” and “cromched” hard. My mother didn’t think much of it. She’s had cats for decades and had been bitten and scratched without incident. Cats are furry murder machines, and being lovingly lacerated is just what you sign up for as a cat parent.

Well, her hand swelled up something fierce, and she almost lost her hand. She had never gone through anything like that, but her cat never bit her again. It was just a weird, one-off.

The takeaway is: whenever your skin is cut deeper than a scratch, have it checked out. The cat is not the problem, any more than a rusty nail is. Rather your skin is a barrier, and when it is breeched, you risk infection. This is why such care is taken to minimize exposure in advance of surgery (and why you follow surgery prep to the letter).

[–] [email protected] 38 points 2 years ago* (last edited 2 years ago)

I worked for a guy, many years ago, small scale version of Musk. Guys like that hate to be contradicted. He had gone into partnership with my old company - which was a digital election company (back in the 90s and early 00s). We prided ourselves on our security and anonymity measures. Under this new company, this guy because CEO, and the first thing he did was tell everyone we could make “millions” by selling user data. I pointed out that violated out privacy and anonymity standards, and not even the next day I was reprimanded for speaking out.

You don’t need to be a billionaire to be stupid. Affluent is enough of a threshold. These are all grifters, granted many being successful. The grifters in this company were big fish/little pond. But they ruined a lovely little company that could have been stable and steady, recession-proof income for decades. Instead, they grifted the angel investors, ran the company into the ground and ended up spawning dozens of competitors in the field whereas before there were only 2 or 3.

These guys go from start-up grift to start-up grift, maintaining their affluence on the investor’s dime. I would say they, and the vulture capitalists they dance with deserve each other, but unfortunately, regular folks are always the collateral damage.

Musk was likely always an idiot, but was propped up by money, and earlier on either knew his place (as the “faceman”) or was adroitly distracted from direct involvement with the actual running of the company he bought.

[–] [email protected] 2 points 2 years ago (2 children)

Yeah. I was fine with Blizzard, since they had always developed natively for the Mac. I have to say that I was surprised to find that SE at least tried with their Wine port of FFXIV, and pleasantly surprised when they actually updated to the M chip.

That said, it is huge that Apple licensed the source code of Crossover from Codeweavers. I believe that the end result is basically going to be a game-specific “Rosetta for Windows” in which PC games will run seamlessly on a Mac (like FFXIV does), probably needing only an installer. And last I heard, MS was in talks with Apple regarding whatever gaming platform MS has - and it would absolutely be in MS best interested to tout “our platform [whatever this platform is, I am not deeply versed in the gaming scene] runs on Macs, so we’re not a monopoly."

[–] [email protected] 3 points 2 years ago

Very true, but Microsoft doesn’t need any of them. And none of them are going to take a “demotion” to be a working executive - to off they toddle to ruin different companies (which is the life of Board members, flitting from Board to Board like human STDs in a pre-penicillin orgy). And Microsoft is big enough to put layers between their own disease and Blizzard - more like Vivaldi. Blizzard will be a small fish in a big pond, and that’s fine. Their best expansions (per many) were made when Blizzard wasn’t in a Board’s crosshairs.

[–] [email protected] 10 points 2 years ago (6 children)

Normally, I would not be happy about this, but this is the exception. Even as a Mac gamer (and please don’t at me - I have had decades of sass coming from the PC community. Let me enjoy my platform. I get what I need) this is a win. Activision was always poison for Blizzard. At the bare minimum, Microsoft will enforce corporate HR standards - may not be awesome standards, but it’s a lot better than Activision turning a blind eye. And it’s in Microsoft’s best interest to support native Mac development where it exists (and while I don’t see Blizzard ramping up their Mac dev team to previous (if meager) levels, I expect that the games I enjoy will continue to work fine on my machine, which is a modest ask.

I mean, if Microsoft bent over backwards to prop up Apple in those dark days (and you could have concussed me with a feather when Gates announced MS was investing in Apple IIRC on stage during an Apple keynote) they’ll support other platforms.

Should all gaming fall under several big umbrellas? No. But getting the Activision Board and C-suite out of the “day to day” of studio development can’t hurt.

[–] [email protected] 30 points 2 years ago (1 children)

I am willing to be corrected, but from what I understand from my online friend (who is Indian (living in the region) and reports on tech with a focus on India, Asia and Southeast Asia), a lot of Threads’ early adoption is entrenchment. For instance, most of India’s IG users migrated to Threads, and that was part of the initial 10 million.

I just don’t think that we can look at Threads’ adoption rates in the same way as, say, we look at Mastodon or even early Twitter. Threads is built upon an existing base: Instagram. Meta even pre-made your Threads account if you have IG. I mean, technically I have a Threads account, sitting there, in the shadows. I also have an Excite account. And I dug up my MySpace account in a fit of pique (and then remembered why I left MySpace all those years ago). But having something and using something are different.

That not to say that Threads isn’t going to end up as Meta’s “revenge” just that the adoption is not necessarily because Threads is better, but that the entire social media monetization culture is pre-built through Instagram; and there not only is no barrier to entry, but you can stumble into the Threads “garden” with ease. It’s basically the same model Microsoft used to bootstrap Windows using the pre-installed DOS base. And it will succeed because the outreach mechanisms are already in place.

That doesn’t change my mind about choosing Mastodon. I have different online handles for different needs. I lost my original IG handle many years ago, so made one using my real name to lurk on IG; so my Threads handle will end up being my real name, and that’s a show stopper for using the platform. My real name social media are “honey pots” to keep nosey companies out of my hair and ways to keep an eye on my squirrelly remnants of a family. I have no desire to post anything on my real name Threads identity.

[–] [email protected] 1 points 2 years ago

Frankly, I enjoyed WoW more when there was that “freedom” to do what you wanted with the specs and not have the theory police breathing down your neck. The game felt much more imaginative. Once I found out the only way a class worked was by going down a specific path, I was incredibly disappointed. Specs never felt fun to me after that. It always felt like the developers didn’t have time to complete the design and lobbed the ball over the fence to the player to “code in” the last pieces - since even from Vanilla there was really only “one way” to do it (according to the theory police).

[–] [email protected] 8 points 2 years ago (2 children)

When I first started playing WoW in 2006,I always wanted to play Balance (as it was the only caster option for Night Elves), but I thought that the point of the druid was to shape shift. So I had this janky hybrid build with the goal of collecting all the shape shifting appearances. I also thought that back then Blizzard was converting agility to spell power, because that was the only explanation for the lack of intellect leather. I though I had to only wear leather, but always believed that the gameplay was to cast until I ran out of mana, then switch to feral, and to bear if I needed additional armor and then back to casting when my mana bar recovered or if I needed to heal myself.

I leveled to 40+ with this funky build. Eventually a guild member was helping me on a quest and asked me if my build was “purposeful” because it was a garbage build. That’s when I learned about how specs work. He offered to make a dedicated set, but needed to know what spec. I told him I always wanted balance, and so he made me my Big Voodoo set, which lasted me until well into Outlands.

[–] [email protected] 2 points 2 years ago

My go-tos. Granted, they’re largely city builders, but my main jam is WoW, so city builders “tickles” different part of my brain - my downtime when I need a break from the MMORPG space.

Planetbase - A survival/sim/city builder. Guide a group of space settlers trying to establish a base on a remote planet. Grow food, collect energy, mine resources, survive disasters and build a self-sufficient colony in a harsh and unforgiving environment.

Dawn of Man Command a settlement of ancient humans, guide them through the ages in their struggle for survival. Hunt, gather, craft tools, fight, research new techs and face the challenges the environment will throw at you.

The Pale Beyond You didn’t ask to lead this expedition, but here you are. Stuck in the ice, Captain missing, miles from civilisation. Someone has to take charge. Manage your meagre resources, balance safety and morale, make the hard calls, and head in the only direction you can - through The Pale Beyond.

Kingdoms and Castles Kingdoms and Castles is a city-building simulation game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle. Make trade agreements, alliance, and war with neighboring AI controlled kingdoms. Each villager and resource is individually simulated.

The Wandering Village The Wandering Village is a city-building simulation game on the back of a giant, wandering creature. Build your settlement and form a symbiotic relationship with the colossus. Will you survive together in this hostile, yet beautiful post-apocalyptic world, contaminated by poisonous plants?

Homewind Home Wind is a minimalist, relaxing and cozy city builder about creating large settlements based on proximity tactics. All for free!

[–] [email protected] 6 points 2 years ago* (last edited 2 years ago)

There are a lot of answers running the gamut.

The bottom line is, as it has always been: you use the technology that works for you. iOS isn’t better or worse than Android, and vice versa. Both OSes are valid, and it’s the individual’s choice as to what works best for them. I would be miserable with an Android device. I happen to get great value from my Apple devices - especially when there is trade-in value and the devices get recycled.

I personally don’t think it’s productive to “tribalize" the two OSes. They are developed to completely different designs and strategies. Android is basically designed for a wide range of manufacturers, each having their own needs and wants, which includes frequent sales cycles. Apple has always, ALWAYS, been a hardware manufacturer first, and any software they develop is intended to enhance the user’s experience of the hardware in a very measured and structured way. Android (and PC) is aimed for mass market distribution. Apple has always been premium boutique. Hell, one big reason the iPhone was originally released by Apple because the existing cell phone market refused to support the Mac platform: essentially the iPhone was the “premium add-on” to the Mac experience. But Apple also has a slower sales cycle - releasing yearly, sure, but with the understanding that every year someone will want an upgrade, not every year everyone will want an upgrade. My last iPhone went 5 hardware versions before I upgraded, or about 3 years, and I average 3-5 years on small devices, and 5-7 years on desktop).

Every user’s experience is personal, and anecdotal, even mine. So I ask: what do YOU want in a phone? What you YOU want your phone’s OS to do? Make a decision matrix and list all the pros and cons of each phone. Which ends up with the most pros? How many of the cons are show stoppers? If Android matches best, by an Android phone. It’s fine.

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