brsrklf

joined 2 years ago
[–] [email protected] 13 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

but the more challenging and interesting parts, architecture and the debugging remain for programmers

And is made harder for them. Because it turns out the "easy" part is not that easy to do correctly, and if not it just makes maintaining the thing miserable.

[–] [email protected] 3 points 2 weeks ago

Oh, it's about that. It's just leftover from an old base 20 counting system really. Kind of like how time is still using base 60 (though it's kinda convenient for dividing), stuff like that.

Really, English is not completely safe from that. Ask yourself why eleven to nineteen instead of, you know, ten-one, ten-two...

[–] [email protected] 5 points 2 weeks ago (6 children)

Is that a French stereotype I am not aware of?

Because, I've got a bit of experience in teaching math, and I wish most kids in that class could speak math naturally.

[–] [email protected] 34 points 2 weeks ago (12 children)

Do you often formulate math problems spontaneously?

[–] [email protected] 8 points 2 weeks ago

And basically every game in the series too. Even the two Retro Studios ones.

Also Yooka-Laylee and the Impossible Lair and Rayman Origins/Legend. Don't tell me those are not Donkey Kong Country, they know exactly what they did.

[–] [email protected] 1 points 2 weeks ago* (last edited 2 weeks ago)

You'd be lacking shortcuts obviously, and very rarely (mostly when you ask for it) you might be prompted to input a name for something, but almost everything else has mouse controls.

Now that I think about it, there are two keys that might be a bit inconvenient not to have, spacebar for emergency pauses (there's a screen button but it's harder to hit in a bind) and shift that let you queue an order instead of replacing the current one.

[–] [email protected] 3 points 2 weeks ago (5 children)

My random suggestions right now for stuff I like and is played with mouse would be:

  • Rimworld. Almost any top-down PC management or (not too fast paced) strategy game should work, but, I really like the crazy random shit that happens to the characters you're slowly getting to know in Rimworld.

  • Almost any of the Zachtronics games, if you like to torture your brain. Open-ended sort-of-engineering puzzles.The bigs ones like Spacechem, Opus Magnum and Shenzhen IO in particular, last call BBS for a bit more variety inside one game. Not Infinifactory, since while it doesn't have any kind of fast paced action it still requires navigating in 3D so mouse only wouldn't work.

[–] [email protected] 4 points 2 weeks ago

I'd heard the reason for the Xbox One was that some marketing genius noticed people were calling Xbox 360 "the 360", and thought they would call that one... well, the One.

And then everyone laughed and went ex-bone instead.

[–] [email protected] 17 points 3 weeks ago* (last edited 3 weeks ago)

Humans are bad at probability, and that's mostly why they gamble too.

Every wheel draw is supposed to be independent (it's not totally so because computer "random" is really a pseudo-random algorithm, but close enough). So every time you draw, the odds are 1:4. Previous draws don't matter.

On an infinitely large number of draws, you'd see a 1/4 success rate. This doesn't mean you can't fail a dozen times in a row (the probability of that is (3/4)^12, about 3%... It happens).

[–] [email protected] 13 points 3 weeks ago* (last edited 3 weeks ago)

I searched the article for anything meaningful. There is absolutely nothing.

They relayed two isolated sentences of a guy, notoriously son of a legendary animation artist, notoriously not quite as talented and in a conflictual relationship with him. So not the legendary artist, the one that nobody would know if he wasn't his son.

The two sentences are "This thing is likely to happen. No idea how it will be perceived."

Yeaaaah.

[–] [email protected] 10 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

BG3? Not sure I am seeing the influence here.

If anything Firaxis's take on XCOM has made turn based tactics somewhat mainstream again, and Ubisoft has already tried to surf on this trend once with Mario+Rabbids.

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