bruce965

joined 3 years ago
[โ€“] [email protected] 5 points 6 days ago

Okay, that makes sense ๐Ÿ˜…

Well, I guess I am not informed on such details. Maybe one of the people downvoting were in my same situation. Although I guess this kind of websites expect their visitors to already know about the context.

[โ€“] [email protected] 14 points 6 days ago (3 children)

I didn't downvote, but I found it quite unclear and vague.

Nintendo announced the lawsuit [...] we were just about to go to Tokyo Game Show, so obviously we had to scale back a little bit and hire security guards and stuff like that."

I don't follow the connection... Why do you need security guards in response to a lawsuit?

[โ€“] [email protected] 8 points 2 weeks ago

Never happened in my life. Personally, if something breaks I just wait for it to get fixed.

[โ€“] [email protected] 2 points 1 month ago* (last edited 1 month ago) (1 children)

Afaik, LGPL means that the library has to remain dynamically linked. That's it. No static linking is allowed and no embedding (i.e. hardcoding) is allowed unless also the outer project is also in a LGPL-compatible license.

So, no, they wouldn't be legally allowed to steal your source by hardcoding it, if that's what you are worried about.

The issue is with code and resources that cannot be dynamically linked. I called them "glue code", that's the stuff developers need, in order to use your library. That is not directly your library, but you will be shipping it with your library, most likely. You will need a different license for those resources, maybe MIT or even a public domain license such as CC0.

EDIT: I noticed you mentioned Steamworks SDK in another comment. I know Steam provides an optional DRM solution which wraps games in their own proprietary system. That might be forbidden by LGPL, I'm not sure. But linking an LGPL library to the same game that links to the proprietary Steamworks SDK shouldn't be a problem, as long as the linking is dynamic and not static.

[โ€“] [email protected] 2 points 1 month ago (3 children)

Why not LGPL the Rust code, and CC0 the glue code?

[โ€“] [email protected] 8 points 1 month ago* (last edited 1 month ago) (2 children)

I hope this doesn't ruin a magic moment, but... seems like this image might actually be incorrect. There's a more modern paper in the description of this video that analyses the data with a different approach and they get something that looks quite different.

https://www.youtube.com/watch?v=cdeee7tZ8QY

In any case, one way or the other, we got the correct image of such blackhole now. Just it's not this one.

[โ€“] [email protected] 22 points 1 month ago* (last edited 1 month ago)

FYI this has already been a thing for a long while thanks to an open source third-party implementation, and also works on Windows 10. I use it all the time, it's very similar to Linux's and I've never had any issues so far. Not sure if Microsoft's official solution will be any different/better.

https://github.com/gerardog/gsudo

[โ€“] [email protected] 5 points 2 months ago

On Windows: VirtualBox (free and easy to use, but still advanced/powerful) or HyperV (already included if you have Windows Pro).

On Linux: anything based on KVM, my personal favourite is virt-manager, but QEMU is also great.

I would stay away from VMware because the free version is quite limited, and the pro version is not free. The free alternatives are equally good or better, so no reason to use something paid imho.

[โ€“] [email protected] 3 points 2 months ago

So that's why GOG newsletters often go in the spam folder!

No, I've never unsubscribed. But I noticed that a good fraction of GOG emails get marked as spam. Now I know the reason.

[โ€“] [email protected] 8 points 3 months ago* (last edited 3 months ago)

I would recommend checking out LosslessCut. Behind the curtain it runs ffmpeg, so you should be able to find the perfect command.

In the features list:

View ffmpeg last command log so you can modify and re-run modify recent commands on the command line

[โ€“] [email protected] 98 points 3 months ago (10 children)

We do have a federated GitHub alternative. Perhaps not too mature yet, but it does indeed exist. Forgejo

 

Yesterday, Spacemesh started circulating. Do you know about it? What do you think about it?

I have written this brief blog post to explain how it is different from other mainstream cryptos. Let me know if you have any questions.

(Also, this is my first post on Lemmy!)

view more: next โ€บ