buru5

joined 2 years ago
MODERATOR OF
 

I spent about a month writing this. It's a 13k-word essay that uses a mix of humor and dramatic flair to tackle the subjects of escapism, gender, memes, philosophy, and the meaning of life or whatever, inspired by my time playing Final Fantasy Tactics Advance. It also attempts to answer questions like "Is Marche the bad guy?" once and for all.

(It uses some experimental grammar that I have been fooling around with, but overall I think it's very easy to follow, although a long long read.)

If you read it in full, and it made you feel something, let me know either here or PM or on Mastodon or via email.

Thanks.

 

i wrote this essay, using the video game Romancing SaGa 2 as a springboard to tackle questions such as:

  • “is life worth living?”
  • “ought we eradicate all life to prevent suffering?”
  • “is creating new life justified given the potential for suffering?”

if you read, let me know your thoughts here. thanks.

[–] [email protected] 1 points 9 months ago
[–] [email protected] 11 points 9 months ago (3 children)

for you, none; why would you sign up for more than one to begin with? this is for anyone who hasn't signed up for multiple yet-another-indie-writing platforms and is looking for a federated write freely instance to join (considering write.as is closed for registration).

 

registration is invite only at the moment, so please review the community guidelines then let me know if you'd like to join; i'll send you an invite link.

howdoyouspell.cool is an open community of writers who value privacy, autonomy, and creative writing – and, most importantly, we reject corporate interests and monetary incentives. We aim to be a no-pressure, polite community of writers from all walks of life, away from the ten-thousand-word user agreements of corporate-controlled platforms. If you consider yourself even the most amateur of writers, you’re welcome here. Too often, writers leave their work languishing in a folder somewhere – this community aims to change that by providing a safe space for expression without fear of ridicule or some big-word conglomerate stealing your words to power a fake-sentient SQL table.

example blog: https://howdoyouspell.cool/forrest/

 

i wrote a thing about Ariel Pink. but it's more of a wrestling match with the cognitive dissonance that comes with enjoying music that's made by gross people. kinda a "separating the art from the artist" thing, kinda not. bound to inspire some negativity from some, but the goal is to explore this weird dynamic that happens between art and artist and fan in an open, cordial way.

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submitted 10 months ago* (last edited 10 months ago) by [email protected] to c/[email protected]
 

cross-posted from: https://lemmy.world/post/17152252

On Computer Games Monthly is back w/ the 2nd issue of the #fediverse’s only free unofficial gaming-slash-creative-writing magazine.

Inside you will find articles written by some of Mastodon's wackiest residents; nostalgic ramblings, societal critiques, personal stories, and fictional tales using #videogames as the delivery mechanism.

Issue #2 covers games released in and around December 2000 and features the following titles:

Dark Cloud

Pokemon Crystal

The Bouncer

Rollercoaster Tycoon

Guilty Gear X

Phantasy Star Online

Mobile Suit Gundam: Journey to Jaburo

----BONUS CHAO MINIGAME---- There is a small minigame in this issue; 16 bonus chao (yes, chao from the Sonic series) have been placed throughout the magazine. If you find them all: send me an email/message and I'll place you on the illustrious BONUS CHAO CHAMPION list on the archive!

https://archive.org/details/on-computer-games-monthly-december-2000-magazine

1
submitted 10 months ago* (last edited 10 months ago) by [email protected] to c/[email protected]
 

On Computer Games Monthly is back w/ the 2nd issue of the #fediverse’s only free unofficial gaming-slash-creative-writing magazine.

Inside you will find articles written by some of Mastodon's wackiest residents; nostalgic ramblings, societal critiques, personal stories, and fictional tales using #videogames as the delivery mechanism.

Issue #2 covers games released in and around December 2000 and features the following titles:

Dark Cloud

Pokemon Crystal

The Bouncer

Rollercoaster Tycoon

Guilty Gear X

Phantasy Star Online

Mobile Suit Gundam: Journey to Jaburo

----BONUS CHAO MINIGAME---- There is a small minigame in this issue; 16 bonus chao (yes, chao from the Sonic series) have been placed throughout the magazine. If you find them all: send me an email/message and I'll place you on the illustrious BONUS CHAO CHAMPION list on the archive!

https://archive.org/details/on-computer-games-monthly-december-2000-magazine

 

hot off the on computer games presses: a four chapter rant about capitalism with some personal stories mixed in

[–] [email protected] 3 points 11 months ago

they're aimed at teens/young-adults but it's fun spotting the direct inspirations and differences. also, several Studio Ghibli films are based on books: Howl's Moving Castle, Tales from Earthsea, The Secret World Of Arietty (kind of), and maybe a few others.

[–] [email protected] 5 points 11 months ago (2 children)

weird mix, but Kiki's Delivery Service during the day and Infinite Jest before bed.

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submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 

TLDR: which games do WEAPON BREAKING without making you want to tear your hair out?

i'm playing through Dark Cloud and had forgotten how tedious the weapon system is. weapons function as "leveling up" instead of using a traditional experience-based system. weapons need to be upgraded, fused, and repaired throughout the game. and a durability system dictates that once your weapon hits 0 durability, it breaks. broken weapons can cost you hours of gameplay if you're not careful. there's even the possibility of breaking all your weapons and starting from square one near the end of the game if you're not vigilant with repairs.

for Dark Cloud, this weapon system is a unique leveling system that differentiates itself from its action-rpg peers. it introduces a level of risk that keeps you alert while making weapons you've upgraded-and-maintained feel like valuable treasure. however, this system is also tedious to keep up with as weapon durability decreases quickly and repairs are time consuming.

after hours of playtime, i think i've isolated the reason why the weapon system is so annoying: menus. the entire system is menu-based. i often find myself pulling up the menu mid-battle to repair my weapon. there are automated repairs, but these require some setup. if Dark Cloud somehow incorporated more interactive ways (outside of a pause menu) to repair weapons or made weapon durability decrease at half the rate or made a broken weapon repairable (instead of gone for good), this would have gone a long way to reduce tedium.

games like Breath of the Wild are often criticised for similar weapon-breaking systems, and it got me thinking about the fact that i have NEVER seen a weapon-breaking system praised or even vaguely complimented.

are there any games that do weapon breaking especially well, and why?

 

a short story / black comedy about gaming addiction and the value of digital treasures

 

ANYONE PLAY ON THIS SERVER? i started a character a few weeks ago, named "Buru." i typically play on the Fodra Ship1 from 9pm - 1am et. i am in the midst of several projects and my attention span is less-than-stellar, but if you see me on, say: "HELLO IT IS [BLANK] FROM LEMMY - WOULD YOU CARE TO EXPLORE RAGOL WITH ME?"

WHAT IS EPHINEA?

From the about page: "Ephinea is a PSOBB server that aims to replicate the official SEGA experience, while also adding quality of life changes alongside extra features to spice up PSO and give it more of a modern feel. This means:

  • Experience rates are default.
  • Drop rates are default.
  • Rare enemy rates are default.
  • Class parameters are default.
  • Item parameters are default, with some minor exceptions.
  • There is no custom equipment.

The drop tables are changed from the original SEGA drop tables, mainly in Ultimate with some minor changes in other difficulties, due to balance concerns. “Iconic” drops, such as Sealed J-Sword and Handgun: Guld are still where you’d expect them, however. There are no plans to change the fundamentals of the game, as we wish to offer a server that players can always come back to and experience PSO as they remember it."

RESOURCES!

 

min-maxing in online games promotes an environment of elitism that forces anyone who plays with the min-maxer to conform to a very narrow play-style; this by-default limits gameplay options for other players, and often leads to ridicule and negative experiences when the non-min-maxer does not have the "perfect build for tanking Odin" or whatever.

min-maxers are boa constrictors wrapped around innocent little field mice. the mice just want some cheese but the snakes are eating them alive and i am the mongoose

stop min-maxing. start max-mining.

discuss.

 

what do you drink while playing games?

personally, i drink water but i am concerned about microbes having sex in said water. i also drink coffee and, twilight: wine.

[–] [email protected] 4 points 1 year ago (1 children)

not sure. didn't expect anyone would want to subscribe. i do plan on making more, but it will be awhile. you can always follow me on mastodon @[email protected] or follow the blog which i post some of the magazine articles in: oncomputer.games

[–] [email protected] 5 points 1 year ago

took about two months. i have a full-time job and two kids as well, so would have taken less time if i didn't have Grown Up Stuff to do.

[–] [email protected] 7 points 1 year ago

that's what this is -- except it's free! hope you like it.

[–] [email protected] 3 points 1 year ago

looks alright color scheme is a bit gaudy and not a huge fan of the big miyoo logo. they can do better than this, i think. i have the miyoo mini plus and really enjoy it so have high hopes.

[–] [email protected] 1 points 1 year ago (1 children)

no, they didn't.

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