"If you didn't like what I said then I'm sorry you see it that way. But if you did like what I said - you're welcome. wink "
Straight out of the neoliberal / right-wing playbook.
"If you didn't like what I said then I'm sorry you see it that way. But if you did like what I said - you're welcome. wink "
Straight out of the neoliberal / right-wing playbook.
That is true and I have also muted a ton of my less-than-friend-level contacts in regards to stories. But that nag screen to subscribe to channels seems so terribly gauche.
Yep, that counts. And honestly, it counts for a lot more to me than speculative art trading and hoarding.
Can this "feature" be removed or deactivated somehow? I guess not because that would be too convenient.
Realistically? I think it very much is. If you can't make money with art either by producing or buying/selling/owning it then pretty much no one cares.
When is the last time you genuinely saw someone care about a work of art breaking new ground, or for it delving into truly novel understanding, or due to it invoking feelings in the recipient?
Like the outrage ober the self-shredding Banksy? Oh noes, so much value destroyed how could he!!1
If we picked all of the asshole tyrant heads of state (add billionaire techbros while we're at it) it would look like Battle Royal back when WWF was still a thing with twenty freaks in the ring at the same time. And for every punch that lands you could cheer because it never hits anyone who didn't deserve it.
If the tyrant Erdogan (same thing for Orban and those other autocrat dickbags) is unhappy that's a sign that at least something is going in the right direction.
We don't have our devs on call at all. Infra / platform ops are and I think they get 750€ per on-call week (not more than one week out of four) which includes two calls or two hours of call duration whichever is reached first.
After that it's another 70€ per call or started hour and it's the same if an expert who is not on call is asked to help out with an issue reported to on-call (but they may not answer / decline as there's never an expectation to be "soft on-call")
Overall that's an okay deal and some sorely needed extra money for the ops guys and gals. But all the same I'm happy that my devs don't need to plan their lives around an on-call schedule.
Edit: Ah sorry, didn't even answer all the questions in OP...
We're in Germany and there is a cooldown time after you fielded an emergency on-call report (which is outside of regular working hours by definition) which is either 8 or 10 hours (not entirely sure since my team doesn't do on-call as previously stated) before you are allowed to start your regular work time for the following day.
Not sure how they tally up working hours for payroll but if you wake up to a call at 3am then certainly no one expects you to be online again at 8am. If you get a call at 10pm however then you get to start working normally the next day. (unless that issue took forever to troubleshoot ofc)
On-call rotations are one entire week per person who participates (which is not mandatory) and the participants per pool must be at least four - which is why they are pooling web admins, DBAs and other ops folk together.
That seems to work okay even though every so often more specialized know-how is required than the current on-call tech possesses for the topic at hand and then they request extraordinary assistance as described above.
This kind of headline makes me sick: "Work of art worth X currency" - because of course it's only the financial speculative aspect that makes art valuable and no one cares about anything else. Disgusting.
From "don't be evil" to "you know, what's so bad about being evil anyway?"
I'll be honest, I was a bit nervous when you compared your game to D&D and Shadowrun. Both have famously bad mechanics that shoot themselves in the foot compared to what the absolutely marvelous worldbuilding can do and are only the staples they are because they've been there decades ago...
But from a quick perusal this looks rather promising. I would love to commit some of my time to this project and its community but will have to see whether I can manage to free up some first. So, no promises at this point I'm afraid.
I really love the way you approach this, not as a commercial product but as hopeful community building. Can't give you enough kudos for this! :)
IBM sure does suck donkey balls but I really don't think that particular thing is their fault.