guylacaptivite

joined 2 years ago
[–] [email protected] 1 points 2 months ago

By "some people" he means "Toto Wolff" right?

1
'06 G&L JB-2 (sh.itjust.works)
 

Just showing off my new bass to try to keep this community alive.

This is a 2006, made in Fullerton G&L JB-2. Read Jazz Bass 2. Their "upgraded" version of a classic Fender design, as they usually do. It has a super light L-2000 body, the usual 1.5" nut width and a slim C neck. It also features G&Ls amazing saddle lock bridge, six bolt neck joint and aluminium tuners. I think this particular one was an artist model (it's not marked anywhere) hence the gorgeous quilt top and natural binding you don't really find on other models. It's strikingly beautiful in person. It's also impressively well put together from neck pocket to finish.

I always liked the J-style sound but wasn't really into the oversized and overweight offset body of the original. I was also impressed with all the G&Ls I've laid my hands upon so when this showed up from a seller nearby at a great price, I immediately bought it. It's all I could've hoped for sound and feel wise and it's a looker to boot. The only thing missing to be pure G&L would be MFD pickups, but as far as I know, they don't make J-style MFDs.

So anyway just wanted to share an amazing find I'm ecstatic to have made. Anybody here also into those?

[–] [email protected] 16 points 8 months ago (1 children)

And they're the best at all of that.

[–] [email protected] 7 points 11 months ago* (last edited 11 months ago) (1 children)

Losing Gale due to a failed dice roll is nothing like a dlc that's an absurd claim. You can't just reload a save to unlock a dlc. It was that simple for Gale.

[–] [email protected] 9 points 11 months ago (3 children)

Failing a roll is on you whether you like it or not. The ever looming threat of failure is important in story telling and suspension of disbelief. It's the opposite of dumb game design. So yeah you either reload until everything gets handed to you or you move on. You're talking like he's locked behind a dlc when you're just pissed a dice roll didn't go your way at level one.

[–] [email protected] 19 points 11 months ago (9 children)

Consequences of your decisions is what makes this game special. You're going to have a bad time going forward with this game if you cannot deal with the fomo.

[–] [email protected] 11 points 11 months ago
[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

...Just says there's a transponder that's supposed to judge if there was movement. It says nothing about how said transponder achieves that judgement. It doesn't simply senses movement as you astutely pointed out the car very obviously moved. That means it needs a reference point.

So Is it gps? Is it an accelerometer? Is there another sensor on the grid it has to cross? Is it telemetry? Why is there this much wiggle room?

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (2 children)

I would honestly be interested about where you got that the transponder is based on movement vs position. And I don't say that to catch you in a lie at all I am thoroughly honestly interested in this and would like to learn more about this tech.

edit: and yes from the in-board cam it does look like at least the contact patch was in-front you are right.

[–] [email protected] 2 points 1 year ago (4 children)

Well he was far enough not to trip the transponder no matter what the camera suggests.

[–] [email protected] 3 points 1 year ago

Ahh didn't know about that thanks for the precision. Still feels a bit harsh to me, especially the second one where he went wide.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Yep that's exactly my concern. This seems abusable. Drivers could theoretically stop further back from the grid and use that distance to get the car rolling before fully dropping the clutch, limiting tire slip. Someone posted the rules about grid placement and while there is a rule against sideways position or angle, there isn't anything about being further back. It's probably not going to happen but I personally would try that short rolling start in practice just to see.

[–] [email protected] 2 points 1 year ago (6 children)

I'm not so sure about your second point. He might have set up further back (probably unvoluntarily) so even when he jumped he didn't cross the limit of the grid box. This would also mean that they didn't have any infringement on the rules you posted so they couldn't just give him a penalty.

I remember some years ago it was possible to measure drivers reaction time at the start. I remember Bottas even had an almost impossible reaction of a couple thousands of a second, he probably got lucky but it still was after the reds went out. So how about using clutch release telemetry or wheel speed sensors data and compare that to exactly when they shut the lights? If that difference is anywhere under 0.000, you jumped. It would still be incredibly hard to judge while not allowing any form of movement before the lights are actually out.

1
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

I got interested in roundcore rounds since I kinda like the more mellow sound but I don't really enjoy the always dead sound of flats. I also heard roundcores felt more flexible or balanced tension wise and that's very appealing to me. So does any one of you have experience with any of these strings? How would you describe their sound vs a hexcore for example? And considering I play med gauge (45-105) could I go a gauge up for a bit higher tension and better low end clarity?

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