leftascenter

joined 10 months ago
[–] [email protected] 1 points 6 months ago* (last edited 6 months ago) (1 children)

Gnoll trickster is just chill. Literally chill behind a door and whack it every 3-4 turns when it opens the door. And it appears in an easy already emptied level, unlike Scorpios where finding a door to chill is hell in the first place.

[–] [email protected] 2 points 7 months ago (3 children)

Push-Blast them out of water or pull them with chains?

[–] [email protected] 3 points 7 months ago* (last edited 7 months ago) (1 children)

My two cents:

  • new dagger ressemble too much new sword. Same with fishing spear and middle spear
  • (personal taste) hammerhead is too big.
  • big shield red I find a bit too dim.

  • golden and Cristal mirmics have centered locks!
  • artefacts timer and eye could be viewed 1 pixel more from the front to reduce size of sides.
  • I'm in love with the bland fruit

  • Top of walls seem slightly too bright
  • great sewers (and loved the last update on level gen)

  • mirmic, succubus and also robot have too many details

  • goo has a mouth, not my style

  • robot seems out of theme. Too harsh and steely. Maybe use a bit of bronze ?

  • New yog is top!

  • older necromancer could find a place as ghost invocation necromancer.

  • new ~~character~~ hero blend too much on background - also bad for people with sight issues.

[–] [email protected] 2 points 7 months ago

I don't usually like roguelikes, but this one has me hooked.

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