Push-Blast them out of water or pull them with chains?
leftascenter
joined 10 months ago
My two cents:
- new dagger ressemble too much new sword. Same with fishing spear and middle spear
- (personal taste) hammerhead is too big.
- big shield red I find a bit too dim.
- golden and Cristal mirmics have centered locks!
- artefacts timer and eye could be viewed 1 pixel more from the front to reduce size of sides.
- I'm in love with the bland fruit
- Top of walls seem slightly too bright
- great sewers (and loved the last update on level gen)
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mirmic, succubus and also robot have too many details
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goo has a mouth, not my style
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robot seems out of theme. Too harsh and steely. Maybe use a bit of bronze ?
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New yog is top!
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older necromancer could find a place as ghost invocation necromancer.
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new ~~character~~ hero blend too much on background - also bad for people with sight issues.
I don't usually like roguelikes, but this one has me hooked.
https://play.google.com/store/apps/details?id=com.shatteredpixel.shatteredpixeldungeon
https://apps.apple.com/app/shattered-pixel-dungeon/id1563121109
https://store.steampowered.com/app/1769170/Shattered_Pixel_Dungeon/
https://www.gog.com/game/shattered_pixel_dungeon
Gnoll trickster is just chill. Literally chill behind a door and whack it every 3-4 turns when it opens the door. And it appears in an easy already emptied level, unlike Scorpios where finding a door to chill is hell in the first place.