macmacfire

joined 2 years ago
[–] [email protected] 1 points 1 week ago* (last edited 1 week ago)

I have to agree with bleistift2 that you chose a bad example here, at least in regards to the United States and other rampantly car-dependent places. Obviously the wording is ableist, but someone complaining about a real issue such as car-dependency or just generally high-class laziness might not think of that at the time. A better example I think would be

People's aversion to talking to others is stunningly ridiculous and shouldn't be enabled.

Not only is this more obviously ignorant of disability, but it also doesn't pose the question of if they're arguing against something no-one should be complaining about vs real-world issues caused by corruption and late-stage capitalism. c/fuckcars

[–] [email protected] 9 points 1 month ago (2 children)

When you go into a public space and see a guy you've never seen or heard of before in your life and then later get arrested for associating with a sexual predator because you looked at that guy even though nothing about him even hinted at anything to do with crime of any sort.

[–] [email protected] 1 points 3 months ago

Gonna have to agree with the one replying to ya here - you did not explain what you meant at all.

[–] [email protected] 3 points 6 months ago

No, you're not understanding. There is nothing saying, RAW, you can't play as a gnoll. The RAW is that you can't choose a gnoll as your race - but in the case of being polymorphed into one, you didn't choose that, you were changed into one. And the RAW for that is to assume that everything works the same as before, barring what is explicitly said in the spell for that transformation. And once again, nothing in the spell says you stop playing as a character who is transformed, regardless of if the transformation is "playable" or not. There is not even a "playable" tag for anything, anywhere, in RAW.

[–] [email protected] 2 points 6 months ago

You are the thing this post is making fun of.

[–] [email protected] 6 points 6 months ago (1 children)

They're saying in this case, seemingly, he was born male, but a trans femboy can exist.

[–] [email protected] 2 points 6 months ago (2 children)

But nothing explicitly states that you stop playing as the character you were playing as if they were transformed, whether into a playable character option or not. There is no rule saying that that character is playable, but there is no rule saying you can't play as them. Again, spells do what they say they do.

[–] [email protected] 1 points 6 months ago

I mean, if a friend bit you would it not cause some aff-Oh, just friends, not roommates...hm...

[–] [email protected] 3 points 6 months ago (4 children)

The target’s game statistics, including mental ability scores, are replaced by the statistics of the new form. It retains its alignment and personality.

OP could've just repeated "spells do what they say they do." It doesn't say you lose control of your character in the new form, all it says about the new form and how that affects the character is...well, that line(plus a few other things about the gear they were wearing and whatnot).

[–] [email protected] 1 points 6 months ago* (last edited 6 months ago)

The argument here should be "yes," as arguing according to the rules is arguing in bad faith. That's the point of the post lel.

[–] [email protected] 5 points 7 months ago* (last edited 7 months ago)

Was born close to the 90's, have a similar freckle much closer to the wrist. Is the late 2010's mark on the hand instead?

 
 

cross-posted from: https://lemmy.ml/post/5440556

Basically what's in the meme. I don't know if this is an appropriate post here, but I don't have all the specifics.

The gist though is pretty much as described - limit break is its own resource(Like a channel divinity charge) that you can use for Action Surge and then, perhaps, a new ability for each subclass. These charges would refresh on short rest(that's important) and you could maybe even gain a third ability of your choice at higher levels, and of course you gain more charges as you level.
Champion's could be called Honour-Bind and act as a sort of pseudo Compelled Duel ability, to force aggro on you(advantage on Opportunity Attacks, Crossbow Expert negated if it isn't against you, bonus to AC for not having any allies within melee range but having multiple enemies within melee range, etc).
Banneret could get Rallying Cry as this instead of just a pathetic add-on to Second Wind - The user and everyone who hears it gains 5 or so turns of a bunch of Temp HP, immunity to frightened, advantage against poisoned and charmed, some sort of bonus to damage dealt with attacks, and then maybe even instantly stabilizes if they're on death saves, or even just straight-up gets up at 5 HP.
This is made with the idea of BattleMaster maneuvers being resourceless and available to all martials in mind(hence the title), but if it's still a subclass it could just outright gain a huge bonus to its maneuvers for a time.
Rune Knight could just slightly buff its third level Giant's Might ability(The thing that makes you beeg) and have that as its Limit Break.
This was also made with the idea of making Barbarian a fighter subclass in mind, and of course, Barbaric Rage is that subclass limit break.
Maybe even Ranger, and a version of Hunter's Mark becomes their Limit Break? For instance, you could split into three different versions - Pinpoint, which would give you bonuses to attacks against your mark(which are different, but not necessarily strictly better or worse, depending if they're melee, ranged, or even with spells), Chase, which would speed you up and make it easier to slow down, grapple, tackle etc your mark(or pick it up or steal it if it's an object), and Stalk, which...well, lets you hide and stalk your mark, maybe even allowing bonus action dodging. Maybe that's a bit too many subclasses for one class, though...

This was obviously conceptualized for D&D, though I think it would work in other games like Pathfinder just as well. Any sort of tips for what exactly to do with this?

 

cross-posted from: https://lemmy.ml/post/5440556

Basically what's in the meme. I don't know if this is an appropriate post here, but I don't have all the specifics.

The gist though is pretty much as described - limit break is its own resource(Like a channel divinity charge) that you can use for Action Surge and then, perhaps, a new ability for each subclass. These charges would refresh on short rest(that's important) and you could maybe even gain a third ability of your choice at higher levels, and of course you gain more charges as you level.
Champion's could be called Honour-Bind and act as a sort of pseudo Compelled Duel ability, to force aggro on you(advantage on Opportunity Attacks, Crossbow Expert negated if it isn't against you, bonus to AC for not having any allies within melee range but having multiple enemies within melee range, etc).
Banneret could get Rallying Cry as this instead of just a pathetic add-on to Second Wind - The user and everyone who hears it gains 5 or so turns of a bunch of Temp HP, immunity to frightened, advantage against poisoned and charmed, some sort of bonus to damage dealt with attacks, and then maybe even instantly stabilizes if they're on death saves, or even just straight-up gets up at 5 HP.
This is made with the idea of BattleMaster maneuvers being resourceless and available to all martials in mind(hence the title), but if it's still a subclass it could just outright gain a huge bonus to its maneuvers for a time.
Rune Knight could just slightly buff its third level Giant's Might ability(The thing that makes you beeg) and have that as its Limit Break.
This was also made with the idea of making Barbarian a fighter subclass in mind, and of course, Barbaric Rage is that subclass limit break.
Maybe even Ranger, and a version of Hunter's Mark becomes their Limit Break? For instance, you could split into three different versions - Pinpoint, which would give you bonuses to attacks against your mark(which are different, but not necessarily strictly better or worse, depending if they're melee, ranged, or even with spells), Chase, which would speed you up and make it easier to slow down, grapple, tackle etc your mark(or pick it up or steal it if it's an object), and Stalk, which...well, lets you hide and stalk your mark, maybe even allowing bonus action dodging. Maybe that's a bit too many subclasses for one class, though...

This was obviously conceptualized for D&D, though I think it would work in other games like Pathfinder just as well. Any sort of tips for what exactly to do with this?

 

Basically what's in the meme. I don't know if this is an appropriate post here, but I don't have all the specifics.

The gist though is pretty much as described - limit break is its own resource(Like a channel divinity charge) that you can use for Action Surge and then, perhaps, a new ability for each subclass. These charges would refresh on short rest(that's important) and you could maybe even gain a third ability of your choice at higher levels, and of course you gain more charges as you level.
Champion's could be called Honour-Bind and act as a sort of pseudo Compelled Duel ability, to force aggro on you(advantage on Opportunity Attacks, Crossbow Expert negated if it isn't against you, bonus to AC for not having any allies within melee range but having multiple enemies within melee range, etc).
Banneret could get Rallying Cry as this instead of just a pathetic add-on to Second Wind - The user and everyone who hears it gains 5 or so turns of a bunch of Temp HP, immunity to frightened, advantage against poisoned and charmed, some sort of bonus to damage dealt with attacks, and then maybe even instantly stabilizes if they're on death saves, or even just straight-up gets up at 5 HP.
This is made with the idea of BattleMaster maneuvers being resourceless and available to all martials in mind(hence the title), but if it's still a subclass it could just outright gain a huge bonus to its maneuvers for a time.
Rune Knight could just slightly buff its third level Giant's Might ability(The thing that makes you beeg) and have that as its Limit Break.
This was also made with the idea of making Barbarian a fighter subclass in mind, and of course, Barbaric Rage is that subclass limit break.
Maybe even Ranger, and a version of Hunter's Mark becomes their Limit Break? For instance, you could split into three different versions - Pinpoint, which would give you bonuses to attacks against your mark(which are different, but not necessarily strictly better or worse, depending if they're melee, ranged, or even with spells), Chase, which would speed you up and make it easier to slow down, grapple, tackle etc your mark(or pick it up or steal it if it's an object), and Stalk, which...well, lets you hide and stalk your mark, maybe even allowing bonus action dodging. Maybe that's a bit too many subclasses for one class, though...

This was obviously conceptualized for D&D, though I think it would work in other games like Pathfinder just as well. Any sort of tips for what exactly to do with this?

 
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