memo

joined 2 years ago
[–] [email protected] 3 points 3 months ago* (last edited 3 months ago)

Actually, nowadays it's very soloable: you can experience all of the story by yourself thanks to the Trust system. I only recently tried it, and control scheme wasn't as bad as I expected (but you do need some patience). From what I gather you don't really need to learn about macros and gear swapping mid fight in order to clear story content.

[–] [email protected] 2 points 3 months ago (1 children)

free trial players can be friend-requested and party-invited from non-trial players :)

[–] [email protected] 3 points 3 months ago* (last edited 3 months ago) (1 children)

I haven't played Dawntrail yet, but I have to admit that I felt something was troubling the game even in earlier expansions: as I finished both ShB and EW I couldn't help but be left with a state of "oh, tome grinding... again... in the same exact way as all the other expansions". No one seemed to care, however, so I thought it was my problem. And it's a big shame, because I expected differently from Dawntrail: from what I heard, it feels more like the character going on a vacation than anything, with really just the same gameplay loop.

Another thing I was expecting from Dawntrail, apart from big gameplay changes, is to redefine the story more significantly: FFXIV up to Endwalker was a great story, but sometimes I couldn't help it but feel like I didn't want to be so central to everything: it's great when MMOs make you feel like "a hero from the sidelines" because there's less immersion breaking (and FFXI did this succesfully, if I recall). I think writers really dug themselves in too deep of a hole:

spoilerhow the hell do you write a threat that feels significant after you've talked about universes, ancestral gods from previous eras trying to destroy everything, etcetera? I understand that resetting everything to the point of no one having any recollection of the Hero of Light would have required a lot of writing, but maybe it would've been better - having EW's ending trigger a sort of memory-wipe similar to that of FFXIV 1.0's story.

From what I hear - reason I haven't played it yet - is that Dawntrail is fram from such expectations. I agree that once you try FFXIV's legacy controls you can't go back. Same thing goes for gamepad optimization.

 

I'm back for my annual month on FFXIV, but I honestly admit I'm growing a bit tired of the gameplay loop, the "omg you're the main hero !!" story and the sometimes very weird community. I love the world setting though, so I usually stick around anyway.

I would love to give GW2 more chances, but I'm not totally vibing with the combat system; plus, I wish art direction went a little differently, the game is not exactly holding up well these days (but I admit that square-enix is quite a high standard in that regard: even FFXI still looks artistically coherent, two decades and a half later).

[–] [email protected] 4 points 11 months ago

To be fair:

  • it got a remaster; a remake is usually something that recreates the game from scratch.
  • DMC1 did not age that well in terms of gameplay, imo, as much as DMC3 did; it's a little stiffy! But it is true that it still plays much better than many PS2 games.
[–] [email protected] 8 points 1 year ago

GTA games are the epitome of shallowness, for me. The story is always so vague and not interesting, you never get attached to characters. Gameplay is a boring loop, but its strength has always been being some sort of theme park. But it's 2024 and "hop onto a game just to go fast on car and shoot a couple of civilians"

Animal Crossing: New Horizons. Like Pokémon, nintendo developers know fans will buy new games regardless of how much new content there is to it. There is no legitimate reason for the game to be so close mechanically to its Gamecube entry, and I find it an insult to long time fans.

[–] [email protected] 3 points 1 year ago

It makes sense, but I highly suggest to try and see visual novels as reading material with mixed media (e.g. music). Many are very mid, but some do excel: Higurashi and Umineko are a great example of that.

[–] [email protected] 2 points 1 year ago (1 children)

Do you have anything to suggest? Me and a friend would like to re-dive into minecraft as a cozy co-op experience but we both have some experience with it from 2010-2018 and the new stuff that came out the last few years just don't look that convincing.

I've seen modpacks mentioned, but there's so many I don't know where to start

[–] [email protected] 2 points 1 year ago

I second this. A second hand 64gb deck is probably under 300€ if you are a bit patient and search local online used markets, while a new nvidia shield pro is around 220€.

Pretty much supports most controllers OOB, is literally a console that you can play less demanding games on, has a high resell value if you don't dig it!

[–] [email protected] 9 points 1 year ago

Most PC games nowadays do not have physical releases.

[–] [email protected] 3 points 1 year ago (1 children)

It's absurdtpo me how basically no racing game company realizes that one of the key points to have your game be fun is to have some kind of progress. Contemporary racing games literally just throw cars at you in hope to make it fun by constantly giving you new toys.

I get that this is a thing that sells to the masses who /want/ those shiny new toys, but man. Imagine if a big studio actually took the time to improve on the vintage NFS progression formula :(

[–] [email protected] 1 points 1 year ago

to be fair you can run on fresh kernel on linux mint through easy gui steps on the update manager!

[–] [email protected] 1 points 1 year ago

Persona's combat system, if tweaked correctly can be a tremendous strength: there's a chance to have a great turn-based system in which elements play the role of the main "puzzle" to strategize over with both your demons and your party cast. I agree that Persona 5 had very little strategy in it, let's hope for future entries to be better.

I wonder what kind of battle system the new Atlus JRPG will have

 

I've never really put a protective case on my handheld consoles (NDS, Vita, 3DS). However, the Steam Deck is more expensive and weighs much more, meaning that even a small height fall could more easily damage it.

I was thinking about the Spigen "Thin Fit Pro", which seems to be a tad more premium than what is usually on the market. It seems to be cut out to fit in an official dock, but I have my doubts.

What's your take on this?

 

Hello all! I hope someone checks the community here on lemmy. Yesterday I copied some backups to my retrodeck's installation on the Steam Deck, togheter with a psx backup. The latter got recognized fine by the in-built scraper using screenscraper.fr with an account, however the PSP ones did not.

I tried various names and I also tried to toggle on interactive mode. Any suggestions?

Edit: aaaand of course I fix it in around ten minutes after posting this, even if I tried for hours yesterday. The solution was to TURN OFF interactive mode (found it suggested in a patch by EmulationStation-DE) and change the name of the ACTUAL FILES (not the ES-DE scraper search) to the ones found on screenscraper.fr for the game you like.

Of course this is only a solution for small libraries with few selected titles, but it does work for me.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Hi! I've been working on a list of RPGs (mostly japanese or j-influenced somewhat) in which the cast is mostly adults. The list is hosted on backloggd.

Leaving it here both in case it may be useful to anyone, but also in case you spot any missing titles that you believe should be added :) cheers!

P.S: the only reason for not taking western RPGs into consideration is because.. well, most of them already feature adult casts. Think series such as Divinity, Shadowrun, Baldur's Gate, etc. However, those usually play dramatically different when compared to the JRPG-style turn-based combat.

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