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1
Outlaws 3.88 (www.nomanssky.com)
1
Outlaws 3.87 (www.nomanssky.com)
 

Hello everyone,

Thank you to everyone playing the Outlaws Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.87, which will be live on all platforms soon.

Bug fixes

  • Fixed a number of issues that prevented pirates from attacking planetary buildings with the correct behaviours.

  • Fixed a general issue that caused pirates to attack planetary buildings too frequently.

  • Pirates will no longer attack players who are underground, underwater, or in their own base.

  • Pirates no longer attack planets in low conflict systems.

  • Fixed an issue that could cause the pirate raid warning message to display when there was no pirate attack incoming.

  • Fixed an issue that caused pirates to deal too much damage when shooting at the player on the ground, and for the player to receive ship-related warning messages when hit.

  • Fixed an issue that caused pirate raid markers to fail to clear from buildings when the raid ends.

  • Fixed an issue that caused smuggling items to sell at an incorrect markup in regulated stations.

  • Reduced the effectiveness of the Positron Ejector against starship shields.

  • Hauler starships can now upgrade their cargo inventory to a greater capacity than other ships.

  • Fixed an issue that could cause items in the ship cargo inventory to be incorrectly cleaned up when sold.

  • Fixed an issue that caused repair kits to be too expensive when purchased with tainted metal.

  • Fixed a number of glitches and other visual issues with player capes.

  • Fixed an issue that caused squadron ship engines to be very loud while flying in formation.

  • Fixed an issue that caused the solar ship engine vents to constantly flap open and closed in the inventory menu.

  • Fixed an issue that could cause the camera to be out of focus when repairing or installing ship technologies while onboard the ship.

  • Fixed a number of instances of missing audio effects.

  • Fixed an issue that caused the starship utility menu to open on the wrong option.

  • Improved the appearance of freighter fleet warp-ins.

  • Fixed a collision issue with the wings of Solar class starships.

  • Trader ships now use the red hostile target arrow on the starship HUD if they are attacking the player.

  • Fixed a crash related to pirate spawning.

  • Fixed a crash related to the player frigate fleet.

  • Fixed a texture streaming memory leak.

  • Fixed an issue that could cause screen flashes in space at low framerates.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

1
Outlaws Update (www.nomanssky.com)
1
Sentinel 3.84 (www.nomanssky.com)
submitted 3 years ago* (last edited 3 years ago) by [email protected] to c/[email protected]
 

Hello everyone,

Thank you to everyone playing the Sentinel Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.84, which will be live on all platforms soon.

Bug fixes

  • Added an option to the Quick Menu to toggle the Minotaur AI Pilot.

  • Fixed an issue that could cause the reconstructed drone to block the spawning of patrol drones.

  • Fixed an issue that caused Freighter bases to be broken after being reset.

  • Fixed an issue that could cause the Minotaur to become distorted when fighting biological horrors.

  • Fixed an issue that could prevent Sentinels from spawning around buildings.

  • Fixed an issue that caused Plasma Grenades to recharge infinitely.

  • Fixed an issue that caused Exocraft weapon upgrades to decrease the fire rate of the main cannon.

  • Fixed an issue that caused the base teleport module to appear as a buildable product in the inventory.

  • Fixed a rare issue that could prevent some buildings from spawning.

  • Fixed an issue that caused pet Quads to explode when shutting down hostile Sentinels.

  • Fixed an issue that caused the pet Quads redeemed from the Quicksilver Companion Robot to be orange instead of blue.

  • Fixed an issue that caused blue Quad pets to fail to speak with their correct voice.

  • Fixed an issue that briefly caused the word STEEL to appear when hatching a companion egg.

  • Fixed a rare issue that could cause players to die unexpectedly during warp or when getting in their ship.

  • Fixed an issue that prevented the friendly drone from navigating correctly while the player was riding a creature.

  • Fixed a rare issue that could prevent the recovery from working correctly after a player deletes their Sentinel Flare.

  • Added a message to the save select screen to alert players when a new Expedition begins.

  • Fixed an issue that could cause the Expedition to use the wrong number in some text instances.

  • Fixed an issue that could prevent expedition data from being correctly downloaded.

  • Fixed an issue that prevented the Exobiology reward decals and posters from functioning correctly.

  • Fixed an issue that prevented an Exobiology expedition reward from teaching the correct number of words.

  • Fixed a rare issue that could cause the galaxy map to direct players to a system their settlement was not actually in.

  • Fixed a rare issue where some Space Anomaly NPCs could be missing, which would block progress in A Trace of Metal.

  • Fixed an issue that prevented the Trace of Metal mission from continuing correctly after being reset.

  • Fixed an issue that could cause a blocker on Nexus repair missions.

  • Fixed an issue that locked the player in place while receiving rewards from a frigate expedition.

  • Fixed a rare issue in the Trace of Metal mission where players would be asked to build Minotaur parts they did not own.

  • Fixed an issue that could cause mission related settlement decisions to be lost when switching settlements during the mission.

  • Fixed a visual glitch when riding creatures.

  • Fixed issue where character’s head would become visible for a frame when activating camouflage.

  • Fixed an issue that caused screenshots to be black with DLAA enabled.

  • Fixed a number of visual glitches when getting up from a chair.

  • Fixed a hang that could occur when spawning creatures.

  • Fixed a crash related to input.

  • Fixed a crash related to rendering.

  • Fixed a memory related crash on PS4.

  • Introduced a memory optimisation for PS4.

  • Fixed a crash related to wind.

  • Fixed a rare softlock related to creature spawning near settlements.

  • Fixed a rare crashed related to trading.

  • Fixed a rare crash related to frigate expeditions.

  • Fixed a crash related to interacting with mineral and gas extractors.

  • Fixed a physics related crash.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

1
Sentinel 3.82 (www.nomanssky.com)
submitted 3 years ago* (last edited 3 years ago) by [email protected] to c/[email protected]
 

Hello everyone,

Thank you to everyone playing the Sentinel Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.82, which will be live on all platforms soon.

Bug fixes

  • Sentinel damage levels have been tweaked slightly to provide a more even escalation of danger as players become stronger.

  • Fixed a number of issues with Sentinel navigation in caves and buildings.

  • Fixed an issue that could cause an invisible blocker to prevent access to settlement buildings.

  • Fixed an issue that could result in players being placed outside of the Space Station when quick warping to specific station models.

  • Fixed an issue that caused organic companions to generate partially robotic names.

  • Fixed an issue that caused untranslated text in base part colouration options.

  • Fixed an issue that caused weapons to leave unrepairable terrain impacts within a settlement.

  • Implemented a recovery for players who have ended up with duplicated core technology in their Exosuit inventory.

  • Fixed an issue that caused a duplicate teleporter to appear in the Catalogue.

  • Fixed an issue that prevented building mode crosshairs from appearing when building on a freighter.

  • Fixed an issue that could overwrite Space Anomaly NPC dialog for the A Trace of Metal mission, preventing mission progress.

  • Fixed an issue that caused the A Trace of Metal mission to override all mission notifications if the player does not immediately return to their settlement.

  • Added steps to the automated repair and install pinning instructions to assist players who need to locate an additional Radiant Brain.

  • Fixed an issue that prevented Radiant Brains from appearing in the Catalogue.

  • Fixed an issue that caused the Cloaking Device effect to overly darken the screen in VR.

  • Fixed an issue that caused some planetary shops and stations not to offer the same Multi-Tools as before 3.80.

  • Fixed an issue that caused the Expedition Mode Select to display ‘Download Failed’ when the expedition has not yet begun.

  • Introduced a number of navigation optimisations.

  • Fixed a crash that occurred when warping in someone else’s freighter.

  • Fixed a crash related to repair drones.

  • Fixed a rare crash related to weapon reloading.

  • Fixed a crash related to building on a freighter.

  • Fixed a crash related to calculating starship takeoff costs.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

1
Sentinel 3.81 (www.nomanssky.com)
 

Hello everyone,

Thank you to everyone playing the Sentinel Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.81, which will be live on all platforms soon.

Bug fixes

  • Fixed an issue that could cause freighter bases to fail to load after warping in a freighter.

  • Fixed an issue that caused an empty copy of the player’s freighter to spawn in a system after warping.

  • Fixed an issue that could prevent building within a player freighter.

  • Fixed an issue that caused inappropriate technologies to occasionally be found in the inventory of newly purchased freighters.

  • Fixed an issue that could cause all Multi-Tools to become Royal Multi-Tools after reloading a save with a Royal Multi-Tool equipped. Pre-existing Multi-Tools have been completely restored to their correct appearance. Unfortunately, some newly acquired Royal Multi-Tools may have changed appearance.

  • Fixed an issue that changed the Multi-Tools offered in shops and space stations. Weapon caches at the same coordinates will now offer the same tools as before 3.80.

  • Fixed an issue that caused some saved Multi-Tools to change appearance.

  • Adjusted the autoaim strength of the Blaze Javelin, to make pad aiming behave more consistently.

  • The Blaze Javelin now does a degree of piercing damage to armoured Sentinels, so that damage is done to the drone as well as the armour plating if the plating is destroyed in one shot.

  • Slightly reduced the effect of gravity on Pulse Spitter projectiles.

  • Slightly increased the base damage of the Pulse Spitter.

  • Adjusted the fire rate of Sentinel drones, so that recently shot drones will attempt to retaliate more aggressively.

  • Sentinel drones now attempt to keep further away from the Minotaur when in combat.

  • Fixed an issue that could cause Sentinels to respawn in a loop while fighting inside a settlement when using PlayStationVR.

  • Fixed a number of issues where Sentinels would fail to spawn around settlements.

  • Fixed an issue that prevented stun effects from being correctly applied to creatures on derelict freighters.

  • Fixed an issue that prevented stunned creatures from dying.

  • Fixed an issue that caused some stunned entities to briefly enter an invalid navigation state after recovering.

  • Fixed a number of issues with the Cloaking Device third person effects on Xbox and PlayStation platforms.

  • Reduced the movement levels of the reconstructed drone during interactions.

  • Fixed an issue that caused procedurally generated Exosuit shield upgrades to offer extremely high protection against incoming damage, rather than values within the correct range.

  • Fixed an issue that could very rarely cause some technologies to generate without any stats.

  • Fixed an issue that caused the jetpack to be disabled in Photo Mode.

  • Fixed an issue that prevented the jetpack effects from appearing when using the default backpack.

  • Fixed an issue that caused the jetpack to be visible in first person.

  • Fixed an issue that could cause the transition effects to fail to play when exiting the starship.

  • Fixed an issue that caused a small glowing cube to occasionally slowly float across the Space Station.

  • Fixed an issue that caused the wrong full-screen effect to be applied when using the Analysis Visor.

  • Fixed an issue that could cause Exosuit-specific shield messages to display while using an Exocraft.

  • Fixed an issue that caused insufficiently specific text to be displayed as a mission notification when interacting with the reconstructed drone.

  • Fixed a number of naming consistency issues with the reconstructed drone.

  • Fixed an issue that could cause a popup with incorrect data to become stuck and block the UI.

  • Fixed a mission text issue.

  • Introduced a number of memory and performance optimisations to creature and Sentinel navigation.

  • Fixed a crash related to multi-axis rotation of base parts.

  • Fixed a crash related to Steam Input.

  • Fixed a physics-related crash.

  • Fixed a crash related to NPC starships.

  • Fixed a crash related to Sentinel’s guarding buildings.

  • Fixed a crash related to using weapons in multiplayer.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

 

At the heart of Raspberry Pi Zero 2 W is RP3A0, a custom-built system-in-package designed by Raspberry Pi in the UK. With a quad-core 64-bit ARM Cortex-A53 processor clocked at 1GHz and 512MB of SDRAM, Zero 2 is up to five times as fast as the original Raspberry Pi Zero.

Wireless LAN is built in to a shielded enclosure with improved RF compliance, giving you more flexibility when designing with Raspberry Pi Zero 2 W.

All in the same tiny 65mm × 30mm form factor.

Specification

1GHz quad-core 64-bit Arm Cortex-A53 CPU

512MB SDRAM

2.4GHz 802.11 b/g/n wireless LAN

Bluetooth 4.2, Bluetooth Low Energy (BLE), onboard antenna

Mini HDMI port and micro USB On-The-Go (OTG) port

microSD card slot

CSI-2 camera connector

HAT-compatible 40-pin header footprint (unpopulated)

H.264, MPEG-4 decode (1080p30); H.264 encode (1080p30)

OpenGL ES 1.1, 2.0 graphics

Micro USB power

Composite video and reset pins via solder test points

65mm x 30mm

 

Inside The MagPi magazine #110

  • Raspberry Pi Smart Gadgets. Hack your home with these incredible builds.
  • Spooky project upgrades for Halloween. Give the local kids a fright-fest!
  • Build an Android tablet. Make your own tablet computer with Raspberry Pi.
  • Catch a criminal with the Package Thief Deterrent. How one maker is detecting people taking packages from their doorstep.
  • Making a Machine Learning Prosthetic Arm. Raspberry Pi is inside this inspirational project.
  • Using a mini LED to build the Solar System Display. This orrery displays the solar system using Raspberry Pi Pico and an on-board clock.
  • Make retro noises with Raspberry Pi and an OPL2 Audio Board. Take your ears back to the 1980s with this excellent tutorial.
  • Plus! Win Air Quality Kits for Raspberry Pi.

Download free PDF

 

This release brings you working imports from your YouTube subscriptions export, an “always go into full screen” toggle when you play a video via the main player, a new Invidious instance, and so much more that you basically have to read on.

New

  • Rejoice! @talanc fixed an issue plaguing users since late July: Google changed the way it exports subscriptions from YouTube, rendering the previous import into NewPipe non-functional. You can now import your downloaded CSV file, or even the ZIP file that contains that CSV, directly into NewPipe!

  • The behaviour of long press on the player queue was streamlined by @ktprograms: It now also displays the popup menu from the main player.

  • A cool new setting was added by @Stypox: You can now automatically have videos playing in full screen if you use the main player.

  • @Stypox also split search suggestions into two categories: local and remote. Now you have the option to enable or disable them independently of each other.

  • @magicbrothers added a new Invidious instance, Tubus, meant for educational videos for children.

  • @ktprograms finished the ongoing work of adding the “Show channel details” option where it was still missing, that is, in local playlists, feed items, and history items.

Improved

  • @sauravrao637 modified the app colours to be a bit darker when the dark theme is selected in the app, which looks loads better to us! He further added a darker splash screen variant when the OS’s theme is set to dark. We hope you like the new look too!

  • @Stypox replaced the outdated Android-Universal-Image-Loader library (which has not had any new release in the last 6 years) with the more stable and updated Picasso, a library to download and cache images on Android (think all the thumbnails you see in the app). This fixes a nasty issue where the wrong notification thumbnail size could crash the whole System UI or even forcibly reboot the device! It also makes loading cached images instantaneous, and loading non-cached images smoother.

  • @sherlockbeard changed the “video not available” image from a static PNG to a vector XML image, allowing it to scale properly for screens of all sizes.

  • @Stypox added the mime-type field to all calls to the SAF file picker, which causes files with the incorrect file format to be greyed out and become non-selectable. This will ensure the user can only choose a ZIP file when importing their database, for example. This should be a great quality-of-life improvement for many users!

Fixed

  • @litetex, together with @Stypox, improved the comments parsing for timestamps, which could have resulted in a crash if it happened in the wrong place at the wrong time.

  • @Aga-C added line wrapping to the settings texts, so they don’t get truncated anymore.

  • @acti0 fixed a regression from a past release where the name of the video wasn’t being shared when sharing the video URL.

  • @litetex fixed a bug where you had to tap the Replay button twice for it to actually work.

  • While @litetex fixed the Replay button, they also fixed the direction buttons on D-Pads for Android TV users: the seekbar now jumps only 10 seconds, instead of several minutes.

  • @litetex, being on a roll, reworked the error panel shown when an error happens. This results in a clearer error display.

  • @Redirion implemented proper closure of audio streams when playback is stopped. This fixed a longstanding bug where NewPipe would create more and more audio sessions but use only one. This messed with equaliser apps.

  • @TobiGr added proper error handling which might occur when trying to play a video in popup mode or get a search suggestion.

  • @TobiGr also took care of a small UI bug: when one played something in the minimized player and changed the visibility of the description tab in the meantime, the visibility of the comments tab was changed instead. The app isn’t confused anymore, we cannot say the same about the dev…

Translation

  • @Stypox switched to using the custom cancel string everywhere, which is translated to more languages than the default android cancel string.

  • They jumped onto that plane and replaced a couple more strings to better translated ones: “ok”, “yes”, “no”, and “cancel”. They also removed “add”, and renamed “finish” to “ok”, because it clearly means “ok”, not “finish”!

  • @Aga-C added plural forms for download-related strings.

  • @CBSkarmory improved some wording in the issue template; thanks!

Nerd Talk

  • @TobiGr updated the hardcoded SoundCloud client ID.

  • @FireMasterK added support for extracting the channel avatar on YouTube and PeerTube.

  • @FireMasterK also added the uploaderVerified info to the StreamInfo class.

  • @litetex switched GitHub Actions to using the Eclipse Temurin Java distribution, as AdoptOpenJDK is getting deprecated.

  • @Redirion replaced NewPipe’s custom buffer values with ExoPlayer’s default ones.

  • @Isira-Seneviratne changed PackageInfo to its backwards-compatible version, PackageInfoCompat to fetch the app signatures.

  • @litetex also updated the version of Kotlin used everywhere, and fixed some build problems.

  • They also introduced a cache setting in the CI configuration which lets it run faster.

  • @XiangRongLin added a Gradle parameter to prevent KtLint, the Kotlin linter+formatter, from being run twice in the GitHub Actions CI.

  • dependabot updates:

    • Bump gson from 2.8.7 to 2.8.8
    • Bump spotbugs-annotations from 4.4.0 to 4.4.1

Where to get this brand-new version

NewPipe notifies you about new versions. You can download them when you press the notification, which will take you to the GitHub Releases page.

If you use the F-Droid app, it, too, notifies you about updates for NewPipe. Please keep in mind that it can take F-Droid a while to update their repository. If you have problems installing the update, you may need to uninstall NewPipe and then install it afresh. (Make sure to backup data by exporting your database from the Settings > Content menu.)

If you already installed NewPipe from F-Droid’s repository, to get this version of NewPipe you can do one of the following:

Note: If you installed NewPipe from GitHub Releases you will not have to uninstall NewPipe to switch to our custom repo. Just let it update your current version. Make sure you back up your data as mentioned in the warning at the top of the FAQ page!

Now that you’ve (hopefully) updated, please let us know what your experience of the latest release is, especially bugs in need of fixing. As usual, you can reach out to us via IRC (#newpipe on Libera.Chat), open issues on GitHub or, ideally, use our built-in crash reporter to send us machine-readable issue reports. You can even send in fixes yourself.

If you have any other questions, feel free to post them in the comments here and someone will reply to you. Also, thanks for reading the blog post till the end! We put quite some time into writing them.

1
Tails 4.20 (tails.boum.org)
 

Tor Connection assistant

Tails 4.20 completely changes how to connect to the Tor network from Tails.

After connecting to a local network, a Tor Connection assistant helps you connect to the Tor network.

This new assistant is most useful for users who are at high risk of physical surveillance, under heavy network censorship, or on a poor Internet connection:

  • It protects better the users who need to go unnoticed if using Tor could look suspicious to someone who monitors their Internet connection (parental control, abusive partner, school or work network, etc.).

  • It allows people who need to connect to Tor using bridges to configure them without having to change the default configuration in the Welcome Screen.

  • It helps first-time users understand how to connect to a local Wi-Fi network.

  • It provides feedback while connecting to Tor and helps troubleshoot network problems.

We know that this assistant is still far from being perfect, even if we have been working on this assistant since February. If anything is unclear, confusing, or not working as you would expect, please send your feedback to [email protected] (public mailing list).

This first release of the Tor Connection assistant is only a first step. We will add more improvements to it in the coming months to:

  • Save Tor bridges to the Persistent Storage (#5461)

  • Help detect when Wi-Fi is not working (#14534)

  • Detect if you have to sign in to the local network using a captive portal (#5785)

  • Synchronize the clock to make it easier to use Tor bridges in Asia (#15548)

  • Make it easier to learn about new Tor bridges (#18219, #15331)

Changes and updates

  • Update OnionShare from 1.3.2 to 2.2.

    This major update adds a feature to host a website accessible from a Tor onion service.

  • Update KeePassXC from 2.5.4 to 2.6.2.

    This major update comes with a redesign of the interface.

  • Update Tor Browser to 10.5.2.

  • Update Thunderbird to 78.11.0.

  • Update Tor to 0.4.5.9.

  • Update the Linux kernel to 5.10.46. This should improve the support for newer hardware (graphics, Wi-Fi, and so on).

  • Rename MAC address spoofing as MAC address anonymization in the Welcome Screen.

Fixed problems

Automatic upgrades

  • Made the download of upgrades and the handling of errors more robust. (#18162)

  • Display an error message when failing to check for available upgrades. (#18238)

Tails Installer

  • Made the display of the Reinstall button more robust. (#18300)

  • Make the Install and Upgrade unavailable after a USB stick is removed. (#18346)

For more details, read our changelog.

Known issues

  • Automatic upgrades are broken from Tails 4.14 and earlier.

    To upgrade from Tails 4.14 or earlier, you can either:

    • Do a manual upgrade.

    • Fix the automatic upgrade from a terminal. To do so:

      1. Start Tails and set up an administration password.

      2. In a terminal, execute the following command:

        torsocks curl --silent https://tails.boum.org/isrg-root-x1-cross-signed.pem \
        | sudo tee --append /usr/local/etc/ssl/certs/tails.boum.org-CA.pem \
        && systemctl --user restart tails-upgrade-frontend
        

        This command is a single command that wraps across several lines. Copy and paste the entire block at once and make sure that it executes as a single command.

      3. Approximately 30 seconds later, you should be prompted to upgrade to the latest version of Tails. If no prompt appears, you might already be running the latest version of Tails.

See the list of long-standing issues.

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