nitrogenez

joined 2 years ago
[–] [email protected] 6 points 4 months ago

i've got so many questions yet got none at the same time.

[–] [email protected] 6 points 1 year ago

he only gives a fuck about profits. improving teenagers well-being is against his rules as this only wastes his money. it's capitalism mates.

2
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

I want to make an FPS controller that feels realistic, like when you move you really feel that your character has mass. In Unity I would've done that with RigidBody, but how do I do that in Godot 4.3.1 with CharacterBody3D? I know that RigidBody3D is not suitable for character controllers. May anyone show me the direction in which I shall dig?

[–] [email protected] 35 points 1 year ago (2 children)

my opinion is:... it's obvious. it's microsoft. they do everything to make profit, AI included.

[–] [email protected] 1 points 1 year ago

hey, we're not all like that.

[–] [email protected] 4 points 2 years ago

Leave the poor cat alone.