rgalex

joined 2 years ago
[–] [email protected] 2 points 8 months ago

What I like about it is that I don't need to delve into second hand shopping to get some old classic games.

I've always wanted to get into getting retro games, and I would get different consoles, but as a matter of money and space I've found it difficult unless I get into only one system, and I find the evercade as a compromise for getting a variety of collections from different systems.

Of course, emulating ROMs would give almost the same experience, but the physical releases with their little manual got me.

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago) (1 children)

It's me, or there's an Evercade VS on top of the table? Curious if it's on all versions of the game, or just in this physical edition for Evercade.

 
[–] [email protected] 2 points 1 year ago

And managed democracy!

[–] [email protected] 3 points 1 year ago (2 children)

I'm playing a lot of Helldivers 2 and The Talos Principle 2, and I'm having a great time from both games.

[–] [email protected] 6 points 1 year ago (2 children)

I've bought a bunch of Wadjet Eye games; Unavowed, Gemini Rue, Primordia, Strangeland, Shardlight, Technobabylon and The Excavation of Hob's Barrow.

And aside from that, Return of the Obra Dinn.

I've already played Gemini Rue, and I'm finishing Unavowed.

[–] [email protected] 4 points 2 years ago

Alien, that's a game that caught my attention.

And also Aquelarre, is a game set in medieval Spain, where legends and gods are real. The game describes itself as a "Demonic medieval rpg", and their rules are based on BRP, so it's quite familiar on the basics.

[–] [email protected] 2 points 2 years ago (1 children)

I'm liking it a lot. I've never finished Bioshock, but I've played a few hours of it, so it may not be a fair comparison, but the environment feels bigger and more convoluted, everything is less linear. It's more similar to Prey than Bioshock.

Also, the progression of the player is based on gadgets and weapons, there are no powers to level up by using points.

And with Baldur's Gate I'm playing a thief which a master on almost every skill, but not the best in combat jajajaja.

[–] [email protected] 2 points 2 years ago (3 children)

Finnished Call of Cthulhu the past week, finally finished Prey this one (I've abandoned it for about a year), and between all of this I'm playing Baldur's Gate 3. Now I want to play again the System Shock remake, I'm far in the game and I think I can finish it without much time.

[–] [email protected] 7 points 2 years ago (1 children)

Dead Cells is a game I always have installed just to pick it up in bursts of 30 minutes or an hour.

It's a roguelike, it's challenging and it's easy to pick up any time.

Even though it has levels, the intended way to play it is in runs. You start the game, start a new run, and try to go as far as you can, you die and repeat.

Multiple paths to choose, so it never becomes boring, and the levels are generated, so you can't memorize everything.

[–] [email protected] 1 points 2 years ago

I use it, and combining it with autocorrect and suggestions I find it really easy and fast to use.

[–] [email protected] 1 points 2 years ago

More like unknowns about implementation details. Defining in brainstorming sessions how we want a solution makes sense, but I don't imagine talking about details.

I was referring more about discussing the details inside of an already defined solution, like, for example, trying to use a library, which one we use, or how would be implemented in detail something.

[–] [email protected] 7 points 2 years ago (2 children)

I've always felt that pair programming is more useful on early stages of a task, where there is enough doubt about implementation details and discussing them is worth.

This way it felt more of a meeting between two persons discussing details first, while testing them live to check if we were on track second, instead of programming first and discussing second.

By the time we stand on the screen without talking too much we just stepped aside and separate the task if needed.

Any other kind of forced pair programming feels wrong, either because the task was already planned enough to no create enough discussion, or because it was small enough and the discussion was not worth. I've found myself on situations where "we needed" to make a task in pair programming and was dull as you say.

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